Patch Notes e1.6.4

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Callum

Community Lead
patchnotes-e1.6.4.png

e1.6.4​

Latest Changes:​

Singleplayer​

Crashes
  • Fixed a crash that occurred when garrison parties moved out of settlements.
  • Fixed a crash that occurred when the quest giver lost control of the quest settlement during the "Revenue Farming" quest.
  • Fixed a crash that occurred while declaring peace while the join encounter menu was open.
  • Fixed a crash that occurred after interacting with a party or settlement in older save files.
  • Fixed a crash that occurred while upgrading troops on the party screen.
  • Fixed a crash that occurred when the main hero died while the selected heir was in the main party.
  • Fixed a crash that occurred while navigating the encyclopedia screen.
  • Fixed a crash that occurred while sorting the encyclopedia by garrison size.
  • Fixed a crash that occurred while inspecting the food change value in the encounter overlay.
  • Fixed a crash that occurred when a siege machine was used while playing a combat animation.

Fixes
  • Fixed a bug that caused marriage barters to incorrectly become acceptable by resetting the barter.
  • Fixed a bug that prevented the parameters of the face from being changed during character creation.
  • Fixed a bug that caused periodic events to not be saved and to reset after load.

Changes
  • Reduced 'Half Scaled Barding' armour value to 40 (from 76).
  • Reduced 'Scale Barding' armour value to 50 (from 125).


Multiplayer​

Crashes
  • Fixed a client-side crash that occurred while connecting to a server.


Both​

Crashes
  • Fixed a crash that occurred when launching the game.

Fixes
  • Fixed a bug that caused ranged units to chase the enemy without respecting the position set by their formation.
  • Fixed a bug that caused horse archers to aim at nonoptimal targets given their current position.


Modding​

  • Errors with XMLs will now show an error with the faulty line and details.


Previous Beta Hotfixes:​

14/10/21

Singleplayer​

Fixes
  • Fixed a bug that caused marriage barters to be broken.
  • Fixed a bug that was causing defender archers to mistakenly switch into melee mode in sieges
  • Fixed an issue that caused objects on the character creation and education screens to be missing.
  • Fixed an issue that caused the wrong child models to be rendered.
  • Fixed an issue that caused visual glitches on the character creation screen.


Initial Beta Changelog:​

Singleplayer​

Crashes
  • Fixed a crash that occurred while returning to the world map.
  • Fixed a crash that occurred due to text area calculation.
  • Fixed a crash that occurred when talking to a minor faction hero in an army for the first time.
  • Fixed a crash that occurred while refreshing army visuals after loading the game.
  • Fixed a crash that occurred after loading an old save file.
  • Fixed a crash that occurred due to 'Galter' being imprisoned.

Performance
  • Battle and siege optimisations.
  • Fixed many campaign map-related spikes.

Localisation
  • Chinese localisation updates.
  • Turkish localisation updates.
  • Other general localisation improvements.
  • Text updates and small fixes.

Art
  • Added a crown for Khuzait lords.
  • Sound fixes for Battania scenes.
  • Minor fixes for Khuzait and Empire scenes.
  • Improvements to some materials and textures.

Animations
  • Fixed a bug that caused some agents to fly in civilian missions due to an animation problem.

UI
  • Added a scrollbar to the list of the settlements in the abdication kingdom decision left-panel.
  • Fixed some issues with item comparison in the inventory.

Clan and Party
  • It is now possible for players to promote companions into nobles with their own clan. In order to use this feature, the player must:
    • Be the leader of a kingdom.
    • Have at least one fief.
    • Have an active companion that is not a family member.
    • Have 20.000 Denars and 500 Influence ready to spend for the promotion.
    • Once the conditions are met the player can initiate the dialogue with a companion about their promotion. The player will grant the companion one of their fiefs and will be able to name their clan. The newly created clan will be a tier 2 clan and receive a 50 relation bonus with the player’s clan.
  • Removed influence gain from donating troops to a clan member's party.

Armies
  • Factions will no longer create armies if they are not at war.

Settlement Actions (Town, Village, Castle and Hideout)
  • Fixed a bug that prevented prisoners from being donated to towns.

Quests & Issues
  • Fixed an issue that allowed hostile settlements to be selected for the "Deliver the Herd" quest.

Conversations & Encounters
  • Removed the ability to attack enemy parties after accepting the safe passage agreement via the "Surrender or die" dialogue.
  • Fixed an incorrect dialogue option that would appear after a successful barter with bandits.
  • Fixed a bug that caused extra candidates to appear in marriage barters.

Other
  • Glaive weapons used in Khuzait tournaments now deal blunt damage.
  • 'Khuzait Darkhan' now has 60 Bow Skill Level and 80 Throwing Skill Level (previously 80 Bow and 60 Throwing).
  • Reduced the weight of 'Fringed Cloak' to 0.5 from 4.0.
  • Removed the non-civilian weapon 'Heavy Flanged Mace' from Khuzait noble civilian equipment sets.
  • 'Legionary Reinforced Studded Harness' now provides 6 arm and 7 body armour (previously 8 arm and 6 body armour).
  • 'Legionary Studded Harness' now provides 4 arm and 7 body armour (previously 4 arm and 6 body armour).
  • 'Leopard Pelt' now provides 4 Body armour (previously 7 body armour).
  • 'Legionary Padded Straps' now provide 9 body armour (previously 11 body armour).
  • Switched 'Reinforced Chainmail Barding' from Sturgia to Vlandia item pool (meaning it is now available in settlements with the Vlandian culture).
  • 'Vlandian Militia Archer' and 'Vlandian Militia Veteran Archer' have been renamed to 'Vlandian Militia Crossbowman' and 'Vlandian Militia Veteran Crossbowman' respectively.
  • 'Conspiracy Raider' is no longer shown as upgradeable to 'Khuzait Lancers' in the encyclopaedia.
  • Changed Derthert's battle armour template with a more lordly one.
  • Fixed a bug that caused some companions to act like villager agents in village civilian scenes.


Multiplayer​

Crashes
  • Fixed a crash that occurred while trying to display player names.
  • Fixed a crash that occurred when connecting to a match.

Other - Miscellaneous
  • Fixed a bug that prevented the team selection screen from being displayed in Siege mode.


Both​

Performance
  • Improved multi-core performance of missile physics.

Combat
  • Ballista Improvements:
    • Increased the fire rate.
    • Decreased the flying curvature.
    • Added a sight.
    • Improved AI usage.
    • Minor animation tweaks.
    • Corrected the ballista bolt's centre of mass.
  • Attacks now take into account the relative movement speed between the attacker and the target when deciding if an attack will bounce or not.
  • A system that approximates local superiority has now been implemented.
    • This helps AI agents to distinguish a nearby lone enemy that they can kill from a group of enemies. They can then choose to fight or move towards their assigned tactical position in hopes of better odds.
    • A minor random element was also introduced that slightly influences decision scores.
  • Fixed a bug that prevented units from using shields while being shot at by archers.

Modding​

  • For further explanation and additional information on the modding changes check the following thread: e1.6.4 Modding Adjustments
  • Font atlas generator is now available to modders. Modders can generate new font files with custom TTF files and use these fonts in-game. We've also created documentation on how to use this tool: http://docs.modding.bannerlord.com/asset-management/how_to_add_custom_fonts/
  • StoryModeEvents.RemoveListeners do not need to be explicitly called anymore. Now, StoryModeEvents is added as a CampaignEventReceiver.

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues.401168/


Hotfix 12/11/21​

Singleplayer​

Crashes
  • Fixed a crash that occurred during a conversation with the brother in the training field.
  • Fixed a crash that occurred when the “New Campaign” button was clicked.
  • Fixed a crash that occurred while playing the Tablut board game.
  • Fixed a crash that occurred due to new items being added by mods.
  • Fixed a crash that occurred when calculating prisoner barter values.
  • Fixed a crash that occurred when a child was born.

Fixes
  • Fixed a bug that caused troops to desert from the main party.
  • Fixed a bug that allowed the player to escape before the battle without sacrificing any troops if their tactics skill level was above 200.
  • Fixed a bug that allowed players to gift a captured settlement that was still part of an ongoing ownership vote and receive a relationship bonus as an exploit.

Multiplayer​

Crashes
  • Fixed a number of bugs that were causing servers to crash.

Fixes
  • Fixed a bug that caused perk icons to be displayed incorrectly.
  • Fixed a bug that caused some customization items to be hidden if certain perks were selected.

Changes
  • Increased the cooldown time for shouts from 0.4s to 2.0s.
  • Added new weapons (bows, cavalry spears, two-handers, a shovel and many more).
  • Adjusted the perks of many classes (over 200 perk changes).
  • Infantry
    • Weapon adjustments
      • Buffed some underperforming one-handed weapons.
      • Nerfed many two-handed weapons.
    • Added new melee-oriented perks for heavy infantry classes as well as replaced some existing ones.
    • Heavy infantry classes now have better shields by default.
    • Increased the combat speed for most heavy infantry classes.
    • Decreased the combat and movement speed of shock troops (they still remain one of the fastest troop types in the game).
    • Cost changes
      • Voulgier (Vlandia) 120 -> 130.
      • Legionary (Empire) 160 -> 150.
      • Guard (Aserai) 120 -> 130.
      • Ulfhednar (Sturgia) 120 -> 130.
      • Further increased the cost of shock troops in team deathmatch and siege.
  • Cavalry
    • Couched lances will now disengage earlier on lower speeds.
    • Many weapon adjustments to lances.
    • All light cavalry now uses long spears by default. Light cavalry can now also upgrade into newly created cavalry spears.
    • All heavy cavalry now uses lances by default.
    • Slightly decreased the speed of horses.
    • Reduced the charge damage of all horses.
    • Decreased the armour values of all horse bardings.
    • Increased all horse hitpoints.
    • Cost changes
      • Mounted Archer 150 -> 250 (only in team deathmatch and siege).
  • Ranged
    • Reduced the archers turning speed penalty while aiming.
    • Made weapon switching after releasing missiles faster.
    • Reworked the default bows of each class.
    • Changed the characteristics of nearly every bow and crossbow.
    • Reworked bow and quiver visuals of all items. Each arrow type now has their own “strong arrow” variation.
    • Added many new bows as perks. Perk bows now offer similar damage but other advantages like draw speed, range and accuracy.
    • Increased damage of throwing weapons (throwing axes received an extra buff).
    • Aserai Skirmishers now use Jereeds by default.
    • Cost changes
      • Wildling 120 -> 130.
      • Aserai Veteran 160 -> 150.
  • Check the forum thread for more details.

Both​

Crashes
  • Fixed a crash that occurred when trying to play the game while not being logged into GOG.

Fixes
  • Fixed a bug that caused the launcher to continue to run when closed from the taskbar.



Hotfix 24/11/21

Singleplayer​

Crashes
  • Fixed a crash that occurred on startup.
  • Fixed a crash that occurred while trying to spawn the "Scout Enemy Garrison" quest.
  • Fixed a crash that occurred when trying to start an encounter immediately after a raid had ended.
  • Fixed a crash that occurred when opening quest journals.
  • Fixed a crash that occurred at the start of hideout battles when a non-ridable pack animal was equipped.
  • Fixed a bug that caused the game to freeze after forcing a village to give supplies.
  • Fixed a crash caused by ransom offers for heroes that were imprisoned by specific parties.

Fixes
  • Fixed an issue that prevented the final party from spawning in the "Destroy Raiders" quest.
  • Fixed an issue with older save files that caused some heroes to be incorrectly imprisoned.

Multiplayer​

Crashes
  • Fixed a crash that occurred if the 'Duel Sword' perk was selected as the default perk for any class.
  • Fixed a number of server-side crashes.

Fixes
  • Fixed 'Composite Bow' perk description.
  • Fixed a bug that caused 'Sergeant' troops to spawn without shields or weapons in Captain mode.

Changes
  • Increased the speed of 'Vlandian Axe' to 92.
  • Fixed the fire rate of 'Superior Bow'.
  • Removed thrust damage factors from weapons that can't be thrust.
  • Decreased 'Pavise Shield' weight from 7kg to 2kg.
  • Fixed a number of incorrect perk descriptions.
  • The 'Bullseye' perk for 'Archer Militia' now grants 'Heavy Arrows'.
  • Increased the troop counts of 'Warrior' (22), 'Brigand' (1:cool: and 'Varyag' (16) in Captain mode.
  • The 'Looter' perk now awards +10 gold per kill in Team Deathmatch and Siege.
  • Decreased 'Mounted Archer' cost from 250 to 220 in Team Deathmatch and Siege.
  • Added a 'Duel Sword' perk to heavy infantry classes in Duel mode that grants a two-handed sword.
  • Replaced money gain perks in Duel mode:
    • Looter -> Athletic (grants +7% movement speed).
    • Generous Lord -> Tournament Master (grants a random heavy or long lance from any faction).
    • Blood Money -> Bow and Arrows (grants a bow and arrows).
 
Last edited:

dijiTurk

Banned
WBNWVCM&BWF&S
Verrfied & logged in.

>Ballista is better now. Other siege weapons are next, right?
>2 crashes at siege mode.
 
Last edited:

hsngrms

Regular
M&BWBWF&SNWVC
Hey! First thank you so much for the notes and efforts.

But, WTH! It requires 9.4 GB download and overwrites 35.9 GB in total :grin: That is good I believe, however just wondering why since there are only few Art entries in the notes.
 
Why was the riding lvl requirement for Saddle Horses not lowered with this patch? There are still no horses which can be equipped with a riding lvl below 10, meaning that the only way to train riding for these characters is through tournaments (an extremely cumbersome method for companions).
 
Last edited:

flashn00b

Veteran
Love the addition of iron sights on ballistae, but I don't think we needed to increase their rate of fire. RN, they are pretty much tripod HMGs with their current balancing
 

Lord Dio

Recruit
🎇 - "Attacks now take into account the relative movement speed between the attacker and the target when deciding if an attack will bounce or not."

Probably the most interesting addition.
 

elism

Recruit
Seriously?! After so long time another just crash fix? Anyway, multiplayer game still crashes from time to time, never seen that at any other game..

How about reevaluating essential basic game concepts, which made M&M:Warband great at its time and Bannerlord is still missing.

1.Think about fixing this ridiculous swing arc hitting at its arc start and end at full? Have you ever consulted this with actual sword fencer (applied to all weapons.) Cannot count how many times I've been hit by an enemy not even attacking me or even knowing of me...
2. Friendly fire/dmg, especially in melee is a must. Look at current multiplayer games. Gang of several players from one team in a form of 2h swinging rollball hunting isolated enemies as they spawn. This cannot be stopped, blocked or fought.
3. Too cheap super fast cavalry. Make it expensive, so it won't change to cav fest. Or drop its fastness. Just ruining a lot of games, being consecutively run over from behind in the middle of a melee fight.
4. New maps required, a lot. Maybe also some cav friendlier open map, camp, field fortifications whatever... Where else you want to play some horse archers? What happened to that medieval castle for siege?
5. Multiplayer spawns? Why not some spawn safe zones, with multiple exits on map edge, equally for each team? Rather random, even behind back spawning... sucks for a modern game..

I do still believe for my beloved game successor improvement, but its pace is really disappointing.
 
patchnotes-e1.6.4.png

e1.6.4​

Latest Changes:​

Singleplayer​

Crashes
  • Fixed a crash that occurred when garrison parties moved out of settlements.
  • Fixed a crash that occurred when the quest giver lost control of the quest settlement during the "Revenue Farming" quest.
  • Fixed a crash that occurred while declaring peace while the join encounter menu was open.
  • Fixed a crash that occurred after interacting with a party or settlement in older save files.
  • Fixed a crash that occurred while upgrading troops on the party screen.
  • Fixed a crash that occurred when the main hero died while the selected heir was in the main party.
  • Fixed a crash that occurred while navigating the encyclopedia screen.
  • Fixed a crash that occurred while sorting the encyclopedia by garrison size.
  • Fixed a crash that occurred while inspecting the food change value in the encounter overlay.
  • Fixed a crash that occurred when a siege machine was used while playing a combat animation.

Fixes
  • Fixed a bug that caused marriage barters to incorrectly become acceptable by resetting the barter.
  • Fixed a bug that prevented the parameters of the face from being changed during character creation.
  • Fixed a bug that caused periodic events to not be saved and to reset after load.

Changes
  • Reduced 'Half Scaled Barding' armour value to 40 (from 76).
  • Reduced 'Scale Barding' armour value to 50 (from 125).


Multiplayer​

Crashes
  • Fixed a client-side crash that occurred while connecting to a server.


Both​

Crashes
  • Fixed a crash that occurred when launching the game.

Fixes
  • Fixed a bug that caused ranged units to chase the enemy without respecting the position set by their formation.
  • Fixed a bug that caused horse archers to aim at nonoptimal targets given their current position.


Modding​

  • Errors with XMLs will now show an error with the faulty line and details.


Previous Beta Hotfixes:​

14/10/21

Singleplayer​

Fixes
  • Fixed a bug that caused marriage barters to be broken.
  • Fixed a bug that was causing defender archers to mistakenly switch into melee mode in sieges
  • Fixed an issue that caused objects on the character creation and education screens to be missing.
  • Fixed an issue that caused the wrong child models to be rendered.
  • Fixed an issue that caused visual glitches on the character creation screen.


Initial Beta Changelog:​

Singleplayer​

Crashes
  • Fixed a crash that occurred while returning to the world map.
  • Fixed a crash that occurred due to text area calculation.
  • Fixed a crash that occurred when talking to a minor faction hero in an army for the first time.
  • Fixed a crash that occurred while refreshing army visuals after loading the game.
  • Fixed a crash that occurred after loading an old save file.
  • Fixed a crash that occurred due to 'Galter' being imprisoned.

Performance
  • Battle and siege optimisations.
  • Fixed many campaign map-related spikes.

Localisation
  • Chinese localisation updates.
  • Turkish localisation updates.
  • Other general localisation improvements.
  • Text updates and small fixes.

Art
  • Added a crown for Khuzait lords.
  • Sound fixes for Battania scenes.
  • Minor fixes for Khuzait and Empire scenes.
  • Improvements to some materials and textures.

Animations
  • Fixed a bug that caused some agents to fly in civilian missions due to an animation problem.

UI
  • Added a scrollbar to the list of the settlements in the abdication kingdom decision left-panel.
  • Fixed some issues with item comparison in the inventory.

Clan and Party
  • It is now possible for players to promote companions into nobles with their own clan. In order to use this feature, the player must:
    • Be the leader of a kingdom.
    • Have at least one fief.
    • Have an active companion that is not a family member.
    • Have 20.000 Denars and 500 Influence ready to spend for the promotion.
    • Once the conditions are met the player can initiate the dialogue with a companion about their promotion. The player will grant the companion one of their fiefs and will be able to name their clan. The newly created clan will be a tier 2 clan and receive a 50 relation bonus with the player’s clan.
  • Removed influence gain from donating troops to a clan member's party.

Armies
  • Factions will no longer create armies if they are not at war.

Settlement Actions (Town, Village, Castle and Hideout)
  • Fixed a bug that prevented prisoners from being donated to towns.

Quests & Issues
  • Fixed an issue that allowed hostile settlements to be selected for the "Deliver the Herd" quest.

Conversations & Encounters
  • Removed the ability to attack enemy parties after accepting the safe passage agreement via the "Surrender or die" dialogue.
  • Fixed an incorrect dialogue option that would appear after a successful barter with bandits.
  • Fixed a bug that caused extra candidates to appear in marriage barters.

Other
  • Glaive weapons used in Khuzait tournaments now deal blunt damage.
  • 'Khuzait Darkhan' now has 60 Bow Skill Level and 80 Throwing Skill Level (previously 80 Bow and 60 Throwing).
  • Reduced the weight of 'Fringed Cloak' to 0.5 from 4.0.
  • Removed the non-civilian weapon 'Heavy Flanged Mace' from Khuzait noble civilian equipment sets.
  • 'Legionary Reinforced Studded Harness' now provides 6 arm and 7 body armour (previously 8 arm and 6 body armour).
  • 'Legionary Studded Harness' now provides 4 arm and 7 body armour (previously 4 arm and 6 body armour).
  • 'Leopard Pelt' now provides 4 Body armour (previously 7 body armour).
  • 'Legionary Padded Straps' now provide 9 body armour (previously 11 body armour).
  • Switched 'Reinforced Chainmail Barding' from Sturgia to Vlandia item pool (meaning it is now available in settlements with the Vlandian culture).
  • 'Vlandian Militia Archer' and 'Vlandian Militia Veteran Archer' have been renamed to 'Vlandian Militia Crossbowman' and 'Vlandian Militia Veteran Crossbowman' respectively.
  • 'Conspiracy Raider' is no longer shown as upgradeable to 'Khuzait Lancers' in the encyclopaedia.
  • Changed Derthert's battle armour template with a more lordly one.
  • Fixed a bug that caused some companions to act like villager agents in village civilian scenes.


Multiplayer​

Crashes
  • Fixed a crash that occurred while trying to display player names.
  • Fixed a crash that occurred when connecting to a match.

Other - Miscellaneous
  • Fixed a bug that prevented the team selection screen from being displayed in Siege mode.


Both​

Performance
  • Improved multi-core performance of missile physics.

Combat
  • Ballista Improvements:
    • Increased the fire rate.
    • Decreased the flying curvature.
    • Added a sight.
    • Improved AI usage.
    • Minor animation tweaks.
    • Corrected the ballista bolt's centre of mass.
  • Attacks now take into account the relative movement speed between the attacker and the target when deciding if an attack will bounce or not.
  • A system that approximates local superiority has now been implemented.
    • This helps AI agents to distinguish a nearby lone enemy that they can kill from a group of enemies. They can then choose to fight or move towards their assigned tactical position in hopes of better odds.
    • A minor random element was also introduced that slightly influences decision scores.
  • Fixed a bug that prevented units from using shields while being shot at by archers.

Modding​

  • For further explanation and additional information on the modding changes check the following thread: e1.6.4 Modding Adjustments
  • Font atlas generator is now available to modders. Modders can generate new font files with custom TTF files and use these fonts in-game. We've also created documentation on how to use this tool: http://docs.modding.bannerlord.com/asset-management/how_to_add_custom_fonts/
  • StoryModeEvents.RemoveListeners do not need to be explicitly called anymore. Now, StoryModeEvents is added as a CampaignEventReceiver.

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues.401168/
Its crashing a lot more than in the previous patches.. With that i mean during the game

Edit : the server is litteraly crashing nearly every game tonight
 
Last edited:

ACG-925

Recruit
Neither singleplayer nor multiplayer won't start after I update the game and my graphic card is ondate. Help please
 

hsngrms

Regular
M&BWBWF&SNWVC
Neither singleplayer nor multiplayer won't start after I update the game and my graphic card is ondate. Help please
If you are using steam, check integrity of files. Somehow an unannounced hotfix or something broke my launcher, if you are in same situation, do that so Steam will download missing file and you can play again.
 

Dejan

Community Manager
WBNWVCM&B

Hotfix 12/11/21​

Singleplayer​

Crashes
  • Fixed a crash that occurred during a conversation with the brother in the training field.
  • Fixed a crash that occurred when the “New Campaign” button was clicked.
  • Fixed a crash that occurred while playing the Tablut board game.
  • Fixed a crash that occurred due to new items being added by mods.
  • Fixed a crash that occurred when calculating prisoner barter values.
  • Fixed a crash that occurred when a child was born.

Fixes
  • Fixed a bug that caused troops to desert from the main party.
  • Fixed a bug that allowed the player to escape before the battle without sacrificing any troops if their tactics skill level was above 200.
  • Fixed a bug that allowed players to gift a captured settlement that was still part of an ongoing ownership vote and receive a relationship bonus as an exploit.

Multiplayer​

Crashes
  • Fixed a number of bugs that were causing servers to crash.

Fixes
  • Fixed a bug that caused perk icons to be displayed incorrectly.
  • Fixed a bug that caused some customization items to be hidden if certain perks were selected.

Changes
  • Increased the cooldown time for shouts from 0.4s to 2.0s.
  • Added new weapons (bows, cavalry spears, two-handers, a shovel and many more).
  • Adjusted the perks of many classes (over 200 perk changes).
  • Infantry
    • Weapon adjustments
      • Buffed some underperforming one-handed weapons.
      • Nerfed many two-handed weapons.
    • Added new melee-oriented perks for heavy infantry classes as well as replaced some existing ones.
    • Heavy infantry classes now have better shields by default.
    • Increased the combat speed for most heavy infantry classes.
    • Decreased the combat and movement speed of shock troops (they still remain one of the fastest troop types in the game).
    • Cost changes
      • Voulgier (Vlandia) 120 -> 130.
      • Legionary (Empire) 160 -> 150.
      • Guard (Aserai) 120 -> 130.
      • Ulfhednar (Sturgia) 120 -> 130.
      • Further increased the cost of shock troops in team deathmatch and siege.
  • Cavalry
    • Couched lances will now disengage earlier on lower speeds.
    • Many weapon adjustments to lances.
    • All light cavalry now uses long spears by default. Light cavalry can now also upgrade into newly created cavalry spears.
    • All heavy cavalry now uses lances by default.
    • Slightly decreased the speed of horses.
    • Reduced the charge damage of all horses.
    • Decreased the armour values of all horse bardings.
    • Increased all horse hitpoints.
    • Cost changes
      • Mounted Archer 150 -> 250 (only in team deathmatch and siege).
  • Ranged
    • Reduced the archers turning speed penalty while aiming.
    • Made weapon switching after releasing missiles faster.
    • Reworked the default bows of each class.
    • Changed the characteristics of nearly every bow and crossbow.
    • Reworked bow and quiver visuals of all items. Each arrow type now has their own “strong arrow” variation.
    • Added many new bows as perks. Perk bows now offer similar damage but other advantages like draw speed, range and accuracy.
    • Increased damage of throwing weapons (throwing axes received an extra buff).
    • Aserai Skirmishers now use Jereeds by default.
    • Cost changes
      • Wildling 120 -> 130.
      • Aserai Veteran 160 -> 150.
  • Check the forum thread for more details.

Both​

Crashes
  • Fixed a crash that occurred when trying to play the game while not being logged into GOG.

Fixes
  • Fixed a bug that caused the launcher to continue to run when closed from the taskbar.
 

Flesson19

Not a Cookie
Knight

Hotfix 12/11/21​

Singleplayer​

Crashes
  • Fixed a crash that occurred during a conversation with the brother in the training field.
  • Fixed a crash that occurred when the “New Campaign” button was clicked.
  • Fixed a crash that occurred while playing the Tablut board game.
  • Fixed a crash that occurred due to new items being added by mods.
  • Fixed a crash that occurred when calculating prisoner barter values.
  • Fixed a crash that occurred when a child was born.

Fixes
  • Fixed a bug that caused troops to desert from the main party.
  • Fixed a bug that allowed the player to escape before the battle without sacrificing any troops if their tactics skill level was above 200.
  • Fixed a bug that allowed players to gift a captured settlement that was still part of an ongoing ownership vote and receive a relationship bonus as an exploit.

Multiplayer​

Crashes
  • Fixed a number of bugs that were causing servers to crash.

Fixes
  • Fixed a bug that caused perk icons to be displayed incorrectly.
  • Fixed a bug that caused some customization items to be hidden if certain perks were selected.

Changes
  • Increased the cooldown time for shouts from 0.4s to 2.0s.
  • Added new weapons (bows, cavalry spears, two-handers, a shovel and many more).
  • Adjusted the perks of many classes (over 200 perk changes).
  • Infantry
    • Weapon adjustments
      • Buffed some underperforming one-handed weapons.
      • Nerfed many two-handed weapons.
    • Added new melee-oriented perks for heavy infantry classes as well as replaced some existing ones.
    • Heavy infantry classes now have better shields by default.
    • Increased the combat speed for most heavy infantry classes.
    • Decreased the combat and movement speed of shock troops (they still remain one of the fastest troop types in the game).
    • Cost changes
      • Voulgier (Vlandia) 120 -> 130.
      • Legionary (Empire) 160 -> 150.
      • Guard (Aserai) 120 -> 130.
      • Ulfhednar (Sturgia) 120 -> 130.
      • Further increased the cost of shock troops in team deathmatch and siege.
  • Cavalry
    • Couched lances will now disengage earlier on lower speeds.
    • Many weapon adjustments to lances.
    • All light cavalry now uses long spears by default. Light cavalry can now also upgrade into newly created cavalry spears.
    • All heavy cavalry now uses lances by default.
    • Slightly decreased the speed of horses.
    • Reduced the charge damage of all horses.
    • Decreased the armour values of all horse bardings.
    • Increased all horse hitpoints.
    • Cost changes
      • Mounted Archer 150 -> 250 (only in team deathmatch and siege).
  • Ranged
    • Reduced the archers turning speed penalty while aiming.
    • Made weapon switching after releasing missiles faster.
    • Reworked the default bows of each class.
    • Changed the characteristics of nearly every bow and crossbow.
    • Reworked bow and quiver visuals of all items. Each arrow type now has their own “strong arrow” variation.
    • Added many new bows as perks. Perk bows now offer similar damage but other advantages like draw speed, range and accuracy.
    • Increased damage of throwing weapons (throwing axes received an extra buff).
    • Aserai Skirmishers now use Jereeds by default.
    • Cost changes
      • Wildling 120 -> 130.
      • Aserai Veteran 160 -> 150.
  • Check the forum thread for more details.

Both​

Crashes
  • Fixed a crash that occurred when trying to play the game while not being logged into GOG.

Fixes
  • Fixed a bug that caused the launcher to continue to run when closed from the taskbar.
sry just seen multiplayer
 

htlaets

Recruit
i lost all my workshops after my hero died. Is this intended ? I mean the clan still exists with companions and 1 castle and wife is heir but all my 4 workshops disappeared. (They are not in a town which got conquered from enemy).
 
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