Patch Notes e1.6.2

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Dejan

Community Manager
WBNWVCM&B
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e1.6.2​

Latest Changes:​

Singleplayer​

Crashes
  • Fixed a crash that occurred when trying to make peace with a minor clan.
  • Fixed a crash that occurred with old save files when the player party interacted with a settlement or AI party.
  • Fixed a crash that occurred when talking to a minor faction hero for the first time.
  • Fixed a crash that occurred during the daily tick when calculating Notable Power Change.

Fixes
  • Fixed a bug that caused the launcher to close by itself.

Multiplayer​

Crashes
  • Fixed a crash that occurred due to a text parsing bug.

Previous Beta Hotfixes:​

16/09/21

Singleplayer​

Crashes
  • Fixed a crash that occurred when handling pending kingdom decisions.


09/09/21

Singleplayer​

Crashes
  • Fixed a crash that occurred during large battles.
  • Fixed a game freeze that occurred during battles.
  • Fixed a crash that occurred when transferring prisoners from a settlement to a party.
  • Fixed a crash that occurred after creating a random clan with a console command.
  • Fixed a crash that occurred due to party influence cost calculations.
  • Fixed a crash that occurred when pasting a weapon in the smithy.
  • Fixed a crash that occurred during the "Assemble The Banner" quest.
  • Fixed a crash that occurred when navigating the Encyclopedia.

Fixes
  • Fixed a bug that caused clans to propose to annex the wrong settlements.
  • Fixed a bug with culture filter options not being visible in the Encyclopedia.
  • Fixed a bug that caused the "Destroy Raiders Conspiracy" quest to fail when engaging other parties.
  • Fixed an issue with some crafting orders failing even when meeting the requirements. Now, the handling value is also taken into account when the crafting requirement is calculated.

Multiplayer​

Changes
  • Added Customisation System texts and visual improvements.
  • Votes are now updated immediately when voting for culture or map in the intermission screen.


26/08/21

Singleplayer​

Crashes
  • Fixed a crash that occurred due to rebellions in settlements with certain cultures.
  • Fixed a crash that occurred towards the end of battles.
  • Fixed a crash that occurred when entering certain scenes.

Fixes
  • Fixed a bug that caused parties to have low gold and become poor after a couple of game years.
  • Fixed an error that occurred when compiling shaders.

Initial Beta Changelog:​

Singleplayer​

Crashes
  • Fixed a crash that occurred during scene load.
  • Fixed a crash that occurred when loading old save files.
  • Fixed a crash that occurred while calculating party influence cost.
  • Fixed a crash that occurred while loading a save that had the "Rival Gang Moving In" issue active.
  • Fixed a crash that occurred after abdicating leadership of a kingdom while the kingdom consisted of only mercenary clans.
  • Fixed a crash that occurred during large battles.
  • Fixed a crash that occurred during the "Rival Gang Moving In" issue.
  • Fixed a crash that occurred when loading a save file with incorrect mapfaction data of storyline heroes.
  • Fixed a crash that occurred when declaring war on minor factions through dialogue.
  • Fixed a crash that occurred when pillaging a settlement after a siege.

Performance
  • Made various combat performance optimisations.

Localisation
  • Localisation improvements.
  • Turkish & Chinese language updates.
  • Minor text fixes and updates.

Art
  • Added two new Battanian armours.
  • Added one new Aserai armour.
  • Added one new Khuzait ornate battle crown.
  • Added cloth physics to some of the saddle reins (Rugged Saddle, Rugged Beduin Saddle, Rugged Fur Saddle).
  • Fixed some clipping issues on Reinforced Suede Armor.
  • Minor fixes to various scenes from all factions.
  • Corrected the scene used for the tutorial village.
  • Fixed collision problems with some Battania dungeon models and scenes.
  • Fixed a navmesh issue on the level two Empire keep.
  • Improvements for various materials and textures.

Animations
  • Fixed some child animation related bugs.
  • Fixed a bug that caused some agent animations to not blend completely on mission start.

Campaign Map
  • Village level masks now update correctly as the village hearth value changes. A village mask changes the display of the village on the campaign map by adding buildings and production resources as the village hearth value grows (previously, it only changed after raids or loading the game).
  • Fixed a bug that caused some lord parties to get stuck on the world map.

Audio
  • Prevented civilian ambiences from leaking into battle scenes.
  • Added idle animation sounds for soldiers.
  • Improved screen audio during character creation.
  • Sound improvements for Aserai, Vlandia, Empire & Sturgia scenes.

UI
Changes
  • The clan party member role assignment tooltip now shows the explicit effects that the hero will have on the party.
  • Added "Wealth" comparison to the Clan encyclopedia list page.
  • Added "Press ALT to compare with: {ITEM}" explanation tooltip to the inventory.
  • When looting, the left side inventory is now by sorted by value as default.
  • Factions that the currently selected faction is at war with are now shown in the kingdom diplomacy tab.
  • Added a Battle Size option step (800) between 600 and 1000.
  • Map rotation (Q, E) keys are now bindable.
  • Improvements to the pillaging menu options and menus for better UX and narrative.
  • Removed the notable power decreasing effect text from the pillaging effects for castles.
Fixes
  • Form Fitting Armor perk's effect is now correctly shown in the inventory.
  • Localisation layout fixes.
  • Fixed a bug that prevented the hero thumbnail from disappearing when moving them from a dungeon to a party.
  • Fixed a bug that caused option descriptions to not show up after changing languages in the options menu.

Battles and Sieges
  • The bracing feature has been enabled for spears with shafts of 230 base length and above.

Clan and Party
  • Fixed a bug that caused garrison troops to desert and auto recruit troops in player-owned settlements.
  • Fixed a bug that caused lord parties to recruit and disband troops in a loop.

Armies
  • Fixed a bug that caused lords in the player’s army to vanish after losing a siege battle simulation.

Kingdoms and Diplomacy
  • Introduced the ability to make peace with rebel clans that rebelled against other factions through dialogue.
  • Diplomacy between the player clan and other clans has been made consistent across different clan types.
  • Changed the minor faction hero spawn chance from 10% per week to 10% per day.
  • Fixed a bug that allowed minor faction clans to continuously spawn new heroes even after being eliminated.

Crafting
  • Northern Grip Wood Two-Handed is now a tier 3 piece and requires 1 Wrought Iron and 1 Hardwood for crafting.

Settlement Actions (Town, Village, Castle and Hideout)
  • Fixed a bug that caused construction speed to decrease as loyalty increases.
  • Fixed a bug that prevented the bribery dialogue with keep guards from appearing.
  • Fixed a bug that prevented the influence bonus from being added after donating a prisoner.
  • Fixed a bug that caused the player to receive influence after selling prisoners to a ransom broker.

Quests & Issues
  • Removed the hard conditions that prevented the player from sending a companion to resolve an issue. Instead, the companion skill in relation to the issue skill requirements will determine the success chance.
  • Added more reason dialogues to explain why the player can't take a quest.
  • Changed the quest NPC health in the "Notable Wants Daughter Found" quest.
  • The player character's younger siblings now spawn in the mentioned settlement after the "Rescue Your Family" quest is completed.
  • The player character's elder brother is now available for creating a party after he is rescued.
  • The player character's elder brother's equipment now resets after the tutorial is over.
  • Decreased the probability of "Disrupt Supply Lines" quest caravan selecting a friendly settlement as a target.
  • Improvements/changes to quest logs to make them consistent with the new alternative solution fail probability feature.
  • Fixed a bug that caused the "Captured by Bounty Hunters" quest to not fail after losing the duel.
  • Fixed a bug that caused the "Destroy Raiders" issue parties to keep spawning if they weren’t defeated by the player.
  • Fixed a bug that caused settlement names to be missing in the description text of the "Scout Enemy Garrisons" quest on the quest tooltip.
  • Fixed a bug that caused the "Destroy Raider" quest parties to ignore the player party when the player was in a settlement with a small party.
  • Fixed a bug that kept generating conspiracy quests after a conspiracy had been activated.
  • Fixed a bug that prevented the relation bonus from being given when an issue had been solved using an alternative solution.

Conversations & Encounters
  • Various improvements to conversations, encyclopedia, and notifications texts.
  • Improved facial expressions and their use in conversations.
  • Fixed a bug that caused the army conversation menu to use a temporary background.
  • Fixed a bug that caused some NPC items to disappear after a conversation.

Other
  • Swapped stats of Legionary Studded Harness and Legionary Reinforced Studded Harness.
  • It is now possible to do thrust attacks using the Highland Decorated Blade part and the Highland Broadsword.
  • Improved the speed of Crossbow from 35 to 55.

Multiplayer​

Crashes
  • Fixed a crash that occurred when a mount killed an agent.

Map Related
  • Changed the layout of the "Streets of Syllianon" scene.

Other - Miscellaneous
  • Customisation System
    • Players can now earn Loot by playing the game.
    • Loot is earned whenever the player receives Experience Points by Playing Skirmish and Captain Modes. Every 10 points of Experience awards 1 Loot.
    • Loot is also earned by playing custom game modes: TDM, Duel and Siege.
    • Loot is also earned when a player gains a level (Loot for previous levels gained is awarded cumulatively when a player gains a level for the first time after the update).
    • Players can spend Loot to obtain cosmetic items to customize their troops.
    • Once an item is obtained, that item can be used for all applicable troops. No need to obtain the item again for different troops.

Server & Network
  • Fixed a bug that caused the remaining time to be incorrectly displayed in the intermission screen.

UI
Fixes
  • Various visual bug fixes for Duel mode.

Both​

UI
Changes
  • The chatlog window is now resizable.

Performance
  • Performance improvements to combat physics.
  • Reduced CPU memory usage.
  • Audio performance improvements.
  • Minor UI performance improvements.

Combat
  • Kicks can now be interrupted by damage.
  • The ghost camera can now pass under obstacles like bridges, tents etc.
  • Extended the combat AI so that agents are able to use spear bracing.

Modding​

  • Made adjustments so that custom classes that inherit from LogEntry, Issue, Quest or InformationData should now be much less likely to break a save game when the mod is removed.
  • Fixed a problem that caused rebellions in settlements with a custom culture introduced by a mod to crash the game.
  • Did preliminary work to allow modders to add to existing banner icon groups and introduce whole new groups with BannerManager.LoadBannerIcons(string xmlPath).
  • MissionGauntletNameMarker (ALT key name markers in settlements etc.) is now more moddable as you’re able to add/remove new agent targets.
  • Added horizontal scrolling to troop trees in the encyclopedia.
  • Added <AlwaysLoad/> spritesheet config to indicate that the spritesheet category should be loaded by default.
  • Minor faction hero templates are now added through XML and stored in the Clan object directly.
  • Minor faction hero spawn chance and hero limit values are now moddable.
  • Troops can now have individual upgrade costs and XP rewards for killing.
  • Progress bars were added to the “Navigation Mesh Auto Generation”, “Navigation Mesh Grid Generation”, “NavMesh Debug Mark Elevation Problem Faces” and “Remove Unreachable Faces” features in the editor.

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues.401168/


Hotfix 24/09/21

Multiplayer​

Crashes
  • Fixed a number of crashes that were caused by certain customisable item combinations.

Fixes
  • Fixed an issue that caused the wrong item to be granted and displayed when unlocked.
  • Fixed an issue with free sigils that prevented them from being used.


Hotfix 28/09/21

Singleplayer​

Crashes
  • Fixed a crash that occurred when talking with Arzagos or Istiana.
  • Fixed a crash that occurred when Galter was taken prisoner. Now, Galter will only be available when the main hero enters the "Rescue Your Family" quest hideout.
  • Fixed a crash that occurred when spawning mounted troops.
  • Fixed a bug that caused 2-year-old education notification to keep popping up until the game crashed.
  • Fixed a crash that occurred when accepting a ransom offer.

Fixes
  • Fixed an issue that caused the "Rescue Your Family" quest hideout to disappear.
  • Fixed an issue that prevented party roles from being assigned. You can now assign party roles via conversation or the clan screen.
  • Fixed a bug that caused donating prisoners and leaving troops to give double influence.
  • Fixed a bug that caused the Tactics skill to increase the number of sacrificed troops when trying to get away, or when breaking in and breaking out.

Multiplayer​

Crashes
  • Fixed a number of crashes related to the customisation system.
 
Last edited by a moderator:

Errayn

Knight at Arms
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thanks for the fish
Game always crashes at the end of the game please fix

edit:

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nice armor skin for a class that only haves 7 armor

edit2:

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same bull****
 
Last edited:

Dejan

Community Manager
WBNWVCM&B
Updated this section for further clarification:
  • Customisation System
    • Players can now earn Loot by playing the game.
    • Loot is earned whenever the player receives Experience Points by Playing Skirmish and Captain Modes. Every 10 points of Experience awards 1 Loot.
    • Loot is also earned by playing custom game modes: TDM, Duel and Siege.
    • Loot is also earned when a player gains a level (Loot for previous levels gained is awarded cumulatively when a player gains a level for the first time after the update).
    • Players can spend Loot to obtain cosmetic items to customize their troops.
    • Once an item is obtained, that item can be used for all applicable troops. No need to obtain the item again for different troops.
 
@Dejan Not sure if you know this but your NA East servers, when they aren't crashing, are performing poorly. We can all attest to this. For example, I should be getting 45-50 ping and am getting a solid 60. Did the server location change, did the quality go down? What's going on with this we need answers please.
 

Llaakkee

Sergeant
WBNW
Updated this section for further clarification:
  • Customisation System
    • Players can now earn Loot by playing the game.
    • Loot is earned whenever the player receives Experience Points by Playing Skirmish and Captain Modes. Every 10 points of Experience awards 1 Loot.
    • Loot is also earned by playing custom game modes: TDM, Duel and Siege.
    • Loot is also earned when a player gains a level (Loot for previous levels gained is awarded cumulatively when a player gains a level for the first time after the update).
    • Players can spend Loot to obtain cosmetic items to customize their troops.
    • Once an item is obtained, that item can be used for all applicable troops. No need to obtain the item again for different troops.
Thank you for this clarification, much appreciated. In a discord it was explained that Loot is awarded as a percentage of xp given in matchmaking games, could you explain how/when it is awarded in siege/tdm/duel? Does it wait till the end of the round or is it given whenever one leaves a match? and how is the amount calculated?
 

Gortar

Sergeant
Can we get the ability to make orders after battle ended back. I thought we already established that its stupid to take it away, like 3 patches ago. and how difficult it would be to just put it back in? @Dejan
 

Dejan

Community Manager
WBNWVCM&B
Can we get the ability to make orders after battle ended back. I thought we already established that its stupid to take it away, like 3 patches ago. and how difficult it would be to just put it back in?
We have a task to improve this.
was this the hotfix about 1 hour ago?
No.
any patch notes for the update 2 hours ago. knowing its not worth patch notes is also helpful to know
Was just for server-side issues.
 

Callum

Community Lead

Hotfix 24/09/21

Multiplayer​

Crashes
  • Fixed a number of crashes that were caused by certain customisable item combinations.

Fixes
  • Fixed an issue that caused the wrong item to be granted and displayed when unlocked.
  • Fixed an issue with free sigils that prevented them from being used.
 

A1ex

Sergeant at Arms
Loot is also earned by playing custom game modes: TDM, Duel and Siege.
How it's work? Do I need join in the start only, do i need any kills? if I joined at the end do I earn some loot? I joined the duel and played to the end, loot doesn't changed
 
Is the scene "Streets of Syllianon" playable in captain mode ? I played 4 hours of captain on the 1.6.2 multiplayer and I didn't found the map.
 
The sigils on the Sturgians shields are not pointing down when we parry with those. If it could be fixed, it would be great 🙂 👍

fkEnN-Hq7D2wN4PfZSv0wXeIlv0bNQDXddd67D74n66tKfvTWQG4vKdDsOY7EWt9sMwPlc5d_rg-aBydK8VN=w2560-h1440-rw

1kXdkvJUpWBanGTpEvx7_4vvCIR-tun1R=w2560-h1297-iv1

1d0WwUyN1WJ_Fqnn6G4K9JI7AqBA8zDLq=w1629-h1297-iv1


Maybe the issue is on other round shields, I didn't try.
 
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