AI lords death chances really do need to be reduced. Everyone be dying out here.
It's not just the AI lords, but any higher than a looter AI. I've seen my knights get felled by 1 rock. It's hilarious, but annoying.
AI lords death chances really do need to be reduced. Everyone be dying out here.
Are you that disrespectful to people when you talk to them face to face?
When people are a customer/patient they are very often as rude as they like and it's very rare in a developed country for a employee or service provider to retaliate at all, let alone with violence which would be a fast track pass to prison, law suit, let alone loss of income and future income greatly reduced.I would guess you're not because your afraid of getting your teeth knocked down your throats.
Oh **** no you don't. Expect the "unexpected" lolI just want people to treat the devs like they would expect to be treated by customers of the companies they work for.
I think if you posted this stuff a few days sooner it would not seem trolly, but I admit I thought "why is he saying all this now?" since the thread was kind of tame for a few days after the [not sarcasm] very appreciated info that there would be no update last week [not sarcasm]. It's like you missed the timing to jump in while the white night virtue signal was up (it's like a bat sign?) and just did it too late so it reads like stirring the **** pot up.Defending devs trying to do their jobs is trolling now? Insulting them is "brutally honest".
Agreed.AI lords death chances really do need to be reduced. Everyone be dying out here.
It's a good feeling, won't argue there.I don't know man. It feels really good to ride amidst the thick of battle to cut down the enemy general with my badass glaive like freaking Guan Yu. It's such a reward to see them die from it.
I don't know man. It feels really good to ride amidst the thick of battle to cut down the enemy general with my badass glaive like freaking Guan Yu. It's such a reward to see them die from it.
You see, I wouldn't mind lowered death rate in battle if executing prisoners weren't so punishing to my reputation. Killing them in battle is a good way to get rid of an enemy without being hated by everyone in the realm.Agreed. I do love executing captured lords and potentially risking it myself, just wish it happened a little less than it does.
You see, I wouldn't mind lowered death rate in battle if executing prisoners weren't so punishing to my reputation. Killing them in battle is a good way to get rid of an enemy without being hated by everyone in the realm.
are we there yet?
well, gonna go and kill some lords out of sadness.Not even close.
Maybe there should be some sort of system that justifies executions. A bounty system of sorts. The more a lord raids your villages/sieges your castles, and kills your companions/family members/lords, the less the relation penalty should be for executing him. It would be cool to see a little icon depicting such information on a lord so that you know who's F-ing you over the most. Can give it colors like this: green (no bounty, unjustified execution), yellow (slightly justified), orange (highly justified), red (extremely justified).You see, I wouldn't mind lowered death rate in battle if executing prisoners weren't so punishing to my reputation. Killing them in battle is a good way to get rid of an enemy without being hated by everyone in the realm.
yeah so you feel like that because of the disconnection between player and NPCs. There is no connection to companions either atm, I really don't care about them at all... Just hire them and put them into a settlement so they gain relations for you, they might as well not even exist. That's why they need more personality and liveliness for NPCs. My reason for wanting less deaths on the battlefield are purely because I'm afraid the game will become too easy once I kill everyone in the world, it feels OP. That's why I never execute, but still, too many die in battle. I just want a balanced and sensical experience, and death surely has its place but it needs to make more sense and feel more significant - emotionally especially. So less of a death chance would also help, but it's definitely not enough. Maybe for balance purposes yes, but I think we need a little more if we want the game to make us care about NPCs againThe thing is, death in battle works in your favor as long as you're winning, and that's great fun. So much that I wish it were higher instead (that'd be bad I know). I don't care for my enemies. Them being gone from this world is very satisfying. As for my allies potentially dying in battle? I don't care for them either. There's no inter-personal relationship like in Warband. I have no friends here. As long as their clan remains, my allies can die for all I care. As for companions, I can always just get more if by chance they do die.
People will die for me to have fun.
Yes. Though it's a flaw, I'll have fun with it. I believe once they fix the relationship issue, the death rate itself wouldn't be a problem. It will simply make people think more about battles and death. Like letting go a friendly enemy before a battle (we have NEVER done this) or trying not to rekt them so hard in battle.yeah so you feel like that because of the disconnection between player and NPCs.
And personally I'm not sure what TW can do. Better dialogue and stories?
?❤Nem mesmo perto.