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Patch Notes e1.5.9

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Crash fixes, code refactoring and performance, new scenes, lots of UI stuff! (and more difficulty options :eek:). Troop spawning improvements (I recon it might finally fix the troops spawning on top of a mountain and falling to their deaths?). Some siege fixes, lovely lovely.

"Removed the character level effect when calculating the learning rate. Increasing the character level now no longer reduces the learning rates.". THANK YOU. OMG <3 <3 @AnandaShanti and more will be very happy about this as well. Finally no more punishment for leveling up!

Honestly, so much good stuff! It's hard to read through everything, but just hurried my eyes on the page a little. Thank you for your continuous hard work!

[the only thing that I don't completely disagree with but maybe is not my favorite at a first glance is nerfing throwing weapons again for multiplayer. Again the skirmish players complaining about them made the devs give them a general nerf? Nobody will play throwing weapons in sieges anymore at this pace... I hope for two-handed nerfs in the future too at least, because going at this pace they are the easiest weapon to use and most overpowered and can one-shot people... Nerf two-handed and I won't call it a bias!]

Thanks again!
 
This is not a bug people. Its a gameplay decision by TW. They made duel versions of the skirmishes and captain modes. They just forgot to change their names.

lol jk. Hope it gets fixed soon.
 

dijiTurk

Sergeant Knight at Arms
WBNWVCM&BWF&S
i shared old(stable) gallows last week.. Now, look at this ?functional? gallows..
FzB92.png


 

OpenMindedPl

Regular
Haven’t been posting here for around a year, but today just wanted to claim that after +1500 hrs imo 1.5.9 with 48 mods is finally playable.

just don’t try it without mods 😉
 
Why are loading times actually so slow? Trying to load a campaign is taking like ten minutes at least, when the campaign was new it took a few seconds.
 

Sh1mbo

Sergeant
M&BWBWF&SNWVC
Why are loading times actually so slow? Trying to load a campaign is taking like ten minutes at least, when the campaign was new it took a few seconds.
since the last update(im still on main branch) the game stutter a lot in battles, and yes loading time feels longer than before
 
since the last update(im still on main branch) the game stutter a lot in battles, and yes loading time feels longer than before
The difference between loading a new campaign and one that you've been playing for several in-game years is insane. Even considering the fact that I'm using mods that add a lot of stuff, I have never known a modern game to take around 15 minutes to load a save. I just ordered a new computer with an i7 9700KF, 32GB DDR4, 1TB SSD, 2TB HDD, Nvidia GeForce RTX 2070 Super. I wonder if the game will run any differently. I really hope it does.
 

Callum

Community Lead
Hotfix 17/05/21

Singleplayer​

Crashes
  • Fixed a crash that occurred when opening the trade screen in settlements.
  • Fixed a crash that was caused by the main storyline's second phase.
  • Fixed a crash that occurred when loading an old save.
  • Fixed a mission crash that occurred when a hero died in battle.
Fixes
  • Fixed a bug that occurred when the player forfeited during the AI's turn in board games.
  • Fixed a bug that caused the main party wounded count to increase permanently after failing a prison break attempt.

Multiplayer​

Fixes
  • Improved performance on the team selection screen.
 
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