Yea that's a good solution, I have no knowledge of the technical side of AI targeting but a limit of 5:1 or 3:1 per unit type would make it a lot better.Unfortunately this is how it works. Same applies for ranged units and all other. This causes blob on the battlefield. I think there should be some cap on how many units can target single one if there's another without any targetting it.
spears and pikes are fine, I never have issue with them. You need to move forward into the attack to penetrate, and aim accurately. TW needs to explain speed adding to damage in the tutorials, and do a spear tutorial. So many people don't understand how to use it
Yes i can get 25-30 damage doing that, but a Two handed axe delivers 120 haha. And stabbing weapons was more effective than anything back then.
Also, speared units are still ineffective
AFAIK it was a multiplayer fix and nothing more, still kinda wish it was documented.Just got a small patch. Any clue about what changed or fixed?
mp has a way higher demand to be documented tbhAFAIK it was a multiplayer fix and nothing more, still kinda wish it was documented.
Won't see me arguing with that statement.mp has a way higher demand to be documented tbh
Thank you!AFAIK it was a multiplayer fix and nothing more, still kinda wish it was documented.
Also you cannot have a nice looking banner because Ctrl+V doesn't work.Summarizing 1.3.0
- battles are slideshow whenever enemy starts running
- sieges are completely broken (my faction took 7 imperial cities using one army within 2 weeks)
- snowballing is back (probably caused by broken sieges
- siege defenders sally out as soon as smallest friendly party is close to them
Basically game on 1.3.0 is unpleyable.
Summarizing 1.3.0
- battles are slideshow whenever enemy starts running
- sieges are completely broken (my faction took 7 imperial cities using one army within 2 weeks)
- snowballing is back (probably caused by broken sieges
- siege defenders sally out as soon as smallest friendly party is close to them
Basically game on 1.3.0 is unpleyable.
They definitely hit me during a head on charge more then 10%the problem with spears isn't the player using them, it's the fact that the AI spearmen cant hit a horse charging in their face 90% of the time.