Nice Little things like extra blood really can add to atmosphere. Hope to see more improvements like this in future such as wind, banners more sound for towns etc.
So, we agree that an MMR system is needed, great. But until that arrives, this is a good change as it at least incentivizes people to not just leave right away, which would further unbalance the teams.The main reason why matches are bs is because you can determine who is going to win by just looking at the scoreboard at the beginning of the game.
6man queue could be a temporary fix but I doubt it will be implemented. Heres hoping private servers will come sooner rather than later.just add a 6man qeue problem fixed
That's not an argument. Already said above but preventing people from leaving matches they think they will lose gives their entire team a bigger chance to actually win it - the chance is still low, but it's definitely higher with 6 people on your team than it is with 3.now people that play against stacks due to ****ty matchfinder cant even leave lmao
Did you read the patch notes? Go back and read through for your answer.Did you retain the ****ty auto-resolve on looters though? Losing 5 men out of 60 to a 15 man looter band?
Lots of balance adjustments in these patches though....
Did you read the patch notes? Go back and read through for your answer.
TDM is not part of the matchmaking, but it got me wondering: Why is Siege still behind Matchmaking?Please only implement this for skirmish as people who leave other modes like TDM or siege should not be punished.
I did, there's no reference to it in the main branch. Actually they don't even mention that they made the change lol
Increased effect of number advantage in simulation battles.