Kipsta
How have they achieved the shield wall fix, I wonder.
R-36M2 is called Voevoda, or the closest to the English translation, Battlemaster, Leader of column(s) not the evil wicked old snake.
Yep seen that.Is it me, or capturing a lord has become much more difficult? I have a list of people I want dead, but I just can't capture them, even iff they fall in battle, after the fight they are gone
This patch I feel answers my questions... they're 100% working on a bigger major overhaul to Combat AI. These small tweaks are just to keep us going until then.
I feel like the AI in the video is too hardcore, maybe they should make it like that for the Challenging AI difficulty and try to place the current AI on normal or veteran? Or is it still too bad for them? Haven't got the chance to try it yet
We have an issue with passworded servers at the moment that is being worked on. Once that is fixed we can open up a passworded TDM server for duelling on.
Good to see theyve gone back to the Warband model, hopefully the escaping is reverted as wellIs it me, or capturing a lord has become much more difficult? I have a list of people I want dead, but I just can't capture them, even iff they fall in battle, after the fight they are gone
To be honest, considering how performance has increased, I think they did it in purpose because it was messy, and they are just rebuilding it again but properlyI hope you're right. However, if at the end of the day it turns out that castrating the AI was an intentional act by devs, oh boi...
That part of the Warband I really didn't like. If lord is defeated in battle he/she should be at my mercy, to capture or to free him/her. If he/she routed during battle then fine, let them run like a coward.Good to see theyve gone back to the Warband model, hopefully the escaping is reverted as well
- Pregnancy chance has been lowered.
Same here. Capturing a lord after battle is like a trophy. Makes the victory a lot more satisfying.That part of the Warband I really didn't like. If lord is defeated in battle he/she should be at my mercy, to capture or to free him/her. If he/she routed during battle then fine, let them run like a coward.
This caused them to implement the insta escape, otherwise 1 battle lost leads to an entire kingdom being conquered cuz theyve got 5 or 7 lords sitting in jail thus causing steamrollering kingdomsThat part of the Warband I really didn't like. If lord is defeated in battle he/she should be at my mercy, to capture or to free him/her. If he/she routed during battle then fine, let them run like a coward.
To be honest, considering how performance has increased, I think they did it in purpose because it was messy, and they are just rebuilding it again but properly
My wife has already been in my squad for a year of playing time, but still hasn't become pregnant..Pregnancy chance has been lowered.
Agreed, this feature should be optional, cause its too annoying sometimes.Pregnancy should be an option I think; not random. There should be an option; let's say "How are you wife/husband name/// Let's spend some time together" or something like that and this option's result should be random (pregnancy or not pregnancy) after some time.
Oi CALLUM, we need a Pinned thread mentioning every single unfinished feature, another thread mentioning which mechanics the devs want us to give feedback upon/test out, and we need both of those ASAP. Atm part of the game is unplayable, part is filled with place holders (which doesn't make sense give a feedback about), and those that are "partially finished" should come with a warning at which point they aren't.
Main
Versions
Native: e1.1.0
SandboxCore: e1.1.2
Sandbox: e1.1.2
Storymode: e1.1.2
CustomBattle: e1.1.2
Known Issues
- AI is more likely to block when equipped with a shield. Common troops now generally have higher weapon skills.
- Fixed a crash that occurred when the player was a faction ruler and ended a contract with a mercenary or minor faction and refused to settle their debt.
- Pregnancy chance has been lowered.
- An AI bug that reduced performance is fixed.
- Agents no longer block ally attacks in the shield wall formation.
- Multiplayer client crash fixed.
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
Beta
Versions
Native: e1.2.0
SandboxCore: e1.2.0
Sandbox: e1.2.0
Storymode: e1.2.0
CustomBattle: e1.2.0
Known Issues
- All changes mentioned above.
- Fixed a bug that caused extra guards to spawn when entering a lord’s hall more than once.
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/