AI in combat still dumb asf.
Lords are coming back too quickly, even if their armies are weak. The strength factor of the faction just goes back up in a few days, even if you destroy half their armies.
That just creates too many weak parties that keep following armies but do nothing, and stops the AI from negotiating peace (once you are really losing a war you should barter for peace, right? Not summon armies from hell non stop).
I dont get it. How can someone fix all this with a mod yet the developers seem to be completely lost.Guys, please use this mod, You will start losing to AI and no longer complain.
Nope, just tested it in a tournament. Even high tier infanty/followers can't block anything and die to a single attack spam. On challenging, ofc.
The beta experienced some issues with the town economy. That was fixed. Live/Main did not suffer these issues.Is the economy in the latest patch of the main version fixed again or is it only fixed in the beta branch? Thanks in advance, I'm getting really confused with all the different versions...
You will be amazed, friend. Modders implemented almost everything that is missing from the game (diplomacy, working perks, good combat AI with difficulty slider, mass and collision fixes to make cavalry great again, useful UI extensions with available quests and recruits markings, extended character creation, extended banner tools, unique parties roaming the world, and much-much-much more). While devs only break their own game with every patch and "fix" something that is not broken (AI, tournaments, caravans, etc.).I dont get it. How can someone fix all this with a mod yet the developers seem to be completely lost.
The beta experienced some issues with the town economy. That was fixed. Live/Main did not suffer these issues.
Guys, please use this mod, You will start losing to AI and no longer complain.
It is work in progress. We will continue to improve it.Can any of you devs just address to those about AI combat instead only town gold??
It is work in progress. We will continue to improve it.
It is work in progress. We will continue to improve it.
Thanks for your efforts to reply the questions. The people on the forum just needs to chill out. It's a ea after all. The team is doing a great job with all these patch. But the changes might be in beta first although, see if it's working as intended and after that goes to main patch like people have spoken already.It is work in progress. We will continue to improve it.
I am not the subject matter expert on this, so take it with a grain of salt, but one thing that was changed is a shift from character level based combat ai level to equipped weapon skill level based combat ai level. (So f.e. you won't see a high level merchant dominate you in battle.) We are balancing this and also working on some other combat related problems.I am not sure what was changed but i would love to see the challenge a.i back to that state.
This mod does not fix anything, It just gives everyone +300 weapon skill when you set It at Max difficulty. I prefer to wait until TW give us a proper fix and make the AI as good as before.
I am not the subject matter expert on this, so take it with a grain of salt, but one thing that was changed is a shift from character level based combat ai level to equipped weapon skill level based combat ai level. (So f.e. you won't see a high level merchant dominate you in battle.) We are balancing this and also working on some other combat related problems.
This mod does not fix anything, It just gives everyone +300 weapon skill when you set It at Max difficulty. I prefer to wait until TW give us a proper fix and make the AI as good as before.
https://www.nexusmods.com/mountandblade2bannerlord/mods/449