Patch Notes e1.1.1 & Beta Hotfix

Users who are viewing this thread

patchnotes-e1.1.1.png


Main
Versions
Native: e1.1.0
SandboxCore: e1.1.1
Sandbox: e1.1.1
Storymode: e1.1.1
CustomBattle: e1.1.1
  • Lower chance of crashing the game while trying to load a save file with a mismatched version.
  • Fixed the crash that occurred after the player sends the Family Feud Issue Quest's companion to another Issue's alternative solution.
  • Caravans start selling prisoners they captured.
  • AI combat effectiveness has been increased.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/

Beta
Versions
Native: e1.2.0
SandboxCore: e1.2.0
Sandbox: e1.2.0
Storymode: e1.2.0
CustomBattle: e1.2.0
  • All changes mentioned above.
  • Better warning before crashing for systems with low memory available
  • Towns were going bankrupt in one week. This problem was fixed.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
 
AI combat effectiveness has been increased.
I rly hope this is true, if it is great work!

EDIT: You can still circle/hugging around your enemies in a 1v1 and the AI still have no clue what to do. Not to mention the AI blocking dosen't feel fixed either...
 
Last edited:
thank you based turks, i appreciate the constant patches and fixes

"Towns were going bankrupt in one week. This problem was fixed."
how was it fixed? thanks again
 
Nope, just tested it in a tournament. Even high tier infanty/followers can't block anything and die to a single attack spam. On challenging, ofc.
That's disheartening, but thank you for testing. Feels a bit like the last patch that added 'Higher Tier Armour' to town production, but no noticable improvement on the rarity (/lack) of Armour of T5+ troops and Lord, still can't find any to buy.
 
Last edited:
Back
Top Bottom