Caravans having 80-90 party limit was not something fair. You can create a party from your companion and spend your one party limit if you want 80-90 men party in your clan. You can create caravan at game start and test them in long run which we did lots. They are survived 1-2-3 years average. In your situation probably there should be something extraordinary. Having 2 caravans with 80 men inside and they are not attacked for years and daily making 3K from them is not something fair in game. Currently one of the biggest problems is player having millions in late game and game become not challenging. This is caused by several things :
1-lords are giving so much loot (both in terms of item and plundered gold also prisoners)
2-caravans are making so much money and they are safe
3-lord parties are so weak (they have tons of level 6-11 troops, about 65% of their troops are in this category in mid/late game)
We are trying to fix all these problems and this does not mean your old routines will bring you good money all time. Most players having 1-5m in late game does not make game better. These things will be balanced by time.
About this, if I may comment: If we look at balance sheet, I think better solution would be to raise expense side instead lowering income side.
The easiest solution would be to raise higher tier troops daily expenses, or find other expenses that will exponentially rise as the game progress.
I think nerfing income side is not a good idea, with all due respect...
Battles and Sieges
- If a player’s fortification is besieged, they are warned by a text that appears in the top center of their screen. (Beforehand it only happened when the assault was already underway. Now we have 2 warnings - one when the siege begins and one when the assault starts.)
ITT: People not understanding the point of testing, assuming every attempt at a fix is meant to be the final solution.
If people don't comment about the changes, how are the devs going to know if the changes are good or bad? Its not like they're watching us play and taking notes. We have to speak up. That's also the point of testingITT: People not understanding the point of testing, assuming every attempt at a fix is meant to be the final solution.
Definitely do not want cheating AI with magical bonuses. I love that the AI plays by the same rules. I am encouraged that the dev team also wants to avoid cheating AI.
there should be a way to drill troops to gain XP .... maybe using castles?
Thank you for all the efforts to make trading totally crap. Now caravans are more expensive and they are getting attacked by bandits every minute. Also companions in charge of the caravans can't increase the amount of guards. It's capped to 30. Workshops are another god damn story. What's the point of having a workshop if it only provides 90 denars per day? Making money supposed to be challenging but fun. Now it's just crap.