Patch Notes e1.0.8

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I think the 1.1.0 record on the steamdb is just a branch name for that version specifically. It could mean they are still developing/working on that branch and just pushing to it until they finally release it.
 
I think the 1.1.0 record on the steamdb is just a branch name for that version specifically. It could mean they are still developing/working on that branch and just pushing to it until they finally release it.
I'm having the same thought.

Don't hype people for a patch that might not come very soon.
 
"Fixed a bug where ending your mercenary contract with a kingdom resulted in a loss of relationship with the lords of the kingdom. "

This issue is still present. When ending a contract, I lose -20 with all clans in the faction, which translates to -20 with every member of those clans.

Fixed with 1.0.9 haha
 
最后编辑:
Ask around in taverns and the town about the spy. The citizens will give you specific details about the spy (e.g: beard, no markings, sword). Once you have enough details (the game will tell you this), go around the town's gang areas. Each gang area has a few eligible NPC contenders that may be the spy - look around and try to match the details to the contenders. If there are none of the contenders in a gang area that match the spy's features, move on.

Sometimes the contenders won't spawn. You will have to leave the scene/town and come back (load in again).

Also one fo the tips is a lie. Supposedly, you can identify which one is not true by the way the text is written, as it lacks of certainty or sounds made up.
 
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