Patch Notes e1.0.8

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Patches have been dropping thick and fast, but of course there will always be armchair developers whining about the smallest issues...

Just do yourself a favor and stop buying EA games.

Keep up the good work TW.
 
Kingdoms and Diplomacy
  • Fixed a bug where ending your mercenary contract with a kingdom resulted in a loss of relationship with the lords of the kingdom.
Hasn't been fixed still got that relationship penalty when you leave as mercenaries

Update: You have to leave via Kingdom tab to not get that relationship penalty. Leaving via talking to faction leader will result in relationship loss.
 
Any plans on fixing all the bugged and mismatched skills and equipment?

Or am I going to have to redownload this mod every day?

 
Any plans on fixing all the bugged and mismatched skills and equipment?

Or am I going to have to redownload this mod every day?


Who's forcing you to download mods for this game that's been out for a week? You have three choices:

1) Play the game as it is.
2) Download a new mod everyday.
3) Go do something else until the game is fixed.

It's up to you really, pick your favorite.
 
My game has gone from great performance 80+ fps with settings maxed out in 1000 man battles to 40 - 60fps in 400 man battles since this last patch....
 
最后编辑:
Something with this patch suddenly caused a strain on my CPU. Since release i've only seen memory as an issue while monitoring resources, but today the CPU is using high resources than normal.

Same, since release I've had no issues with the game, but since the latest patches my FPS has dropped from 80 - 100 fps at max settings in battles to 40 - 60fps in 400 man battles. Before if I did a 1000 man battle I was getting around 80 fps.
 
Great jobs devs. I've found an small bug though,(unless it's already replied or posted out but still wanna slip it right in)

Uhmmm... This is about the rock for the catapult, or the load. When you carry it around and throw it at wooden destroyable object such as the roof of the guard towers... It destroys that part of the tower... I haven't check if it damages the walls just like when a Trebuchet launches it but will try if it does.
 
Great jobs devs. I've found an small bug though,(unless it's already replied or posted out but still wanna slip it right in)

Uhmmm... This is about the rock for the catapult, or the load. When you carry it around and throw it at wooden destroyable object such as the roof of the guard towers... It destroys that part of the tower... I haven't check if it damages the walls just like when a Trebuchet launches it but will try if it does.

Unfortunately yes. Looks like there's no physics about throwing rocks that counts the height from what it is thrown. You can throw it on the floor and it works same as if thrown from walls.

P.S.

If You're not careful you can destroy Your inner gate while trying to hit enemies that are hitting it.
 
I found another bugs/crashes:
- Apparently after deliberating who should own a fief my game crashes. I've might have sent multiple files by this time now but I haven't tried giving it to myself.(For one of many reasons, I already have so many fiefs that managing every one of them would be super hard)
- Last time I could have 412 Soldiers in my party after the update it suddenly plummeted back to 284. I don't know what the reason maybe but this might be of the renown thing, I don't know how much renown I've got(Don't literally know were to find it. Maybe it's just there staring at me telling, hey nit wit, I'M RIGHT HERE!)
- Last but not the least, My Party count for my clan suddenly went down too. From 8 Party Members to 4.


Note: Now that I thought of it, maybe the last two parts have been because of the mods I installed, I will edit this later when I find out.
Note 2: I guess what I thought was right, it was the mods fault... Haha..
Note 3: The first one still occurs, It just crashes when I make the final deliberation no matter what time I do it. Even when I expire the 24 hour grace period.

Unfortunately yes. Looks like there's no physics about throwing rocks that counts the height from what it is thrown. You can throw it on the floor and it works same as if thrown from walls.

P.S.

If You're not careful you can destroy Your inner gate while trying to hit enemies that are hitting it.

About the P.S been there done that and the cause of a very crashing defeat which would have been won, although if it hits something else before it hits the said objects it doesn't cause the destruction. Apparently that's not how physics should work either.
 
最后编辑:
Mercenaries are less likely to join kingdoms immediately and will instead wait for a decent offer. With these additions, there is a bigger difference between payments offered by different kingdoms to mercenaries (changes between 30-300 denars per influence).

I have a contract of 70 denars with vlandians but i am payed 140 sometimes 280 is there a reason ?
 
I found another bugs/crashes:
- Apparently after deliberating who should own a fief my game crashes. I've might have sent multiple files by this time now but I haven't tried giving it to myself.(For one of many reasons, I already have so many fiefs that managing every one of them would be super hard)
- Last time I could have 412 Soldiers in my party after the update it suddenly plummeted back to 284. I don't know what the reason maybe but this might be of the renown thing, I don't know how much renown I've got(Don't literally know were to find it. Maybe it's just there staring at me telling, hey nit wit, I'M RIGHT HERE!)
- Last but not the least, My Party count for my clan suddenly went down too. From 8 Party Members to 4.


Note: Now that I thought of it, maybe the last two parts have been because of the mods I installed, I will edit this later when I find out.
Note 2: I guess what I thought was right, it was the mods fault... Haha..
Note 3: The first one still occurs, It just crashes when I make the final deliberation no matter what time I do it. Even when I expire the 24 hour grace period.



About the P.S been there done that and the cause of a very crashing defeat which would have been won, although if it hits something else before it hits the said objects it doesn't cause the destruction. Apparently that's not how physics should work either.
i also cant choose who own fiefs, but only on cities, broke my campaign as i cant conquer any cities to progress
 
My game has gone from great performance 80+ fps with settings maxed out in 1000 man battles to 40 - 60fps in 400 man battles since this last patch....
the game graphic is more like 2015 games, but i dont know why 1070 gtx 8g cant play it with good fps, there is a peroblem, maybe with engin.
maybe if they used existing, tested engins, instead creat one, we had not this problems
 
the game graphic is more like 2015 games, but i dont know why 1070 gtx 8g cant play it with good fps, there is a peroblem, maybe with engin.
maybe if they used existing, tested engins, instead creat one, we had not this problems

I didn't have any issues with the games FPS at all from release until this patch. Whatever they did to fix the memory leak is using up my CPU like crazy and there aren't many CPU's on the market better than mine.

3700x
1080ti
32gb 3600mhz ram

Something they did in this patch has severely damaged the optimization.
 
Is the game crash on start bug any closer to getting fixed? I don't want to play native. No mods, no game.
 
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