Patch Notes e1.0.7

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My gosh you guys are setting the standard for how to run an EA game with these constant daily improvements! It's more than a little impressive. Kudos, thank you for the hard work.
 
Please, for the next update try to work on memory wise performance, most people that have 8gb RAM are struggling with the game because of this... Thanks a lot in advanced!
 
The 300 bets for tournaments already made them a complete waste of time for anything but early game for time spent. You'd make maybe 500-600 off of a 1200 bet, max. For the 5-10 minutes you'd spend in the tournament, this was already bad for anyone but the lowest-level characters farming Renown.

Now, with these changes, it's even more pointless and you've basically made sure I'll never waste my time playing out a tournament again, especially because the gear rewards that used to be top-tier are trash now.

Thing is, tournaments just really aren't *fun* after you've done a couple, at least that seems to be the general consensus. They're simply a means to an end for most people, and with no real reward for participating people are just going to do a couple, shrug, and never do one again. Then you've wasted all the time you spent making them part of the game.

I appreciate the pace of patches, but I don't understand why you are so focused on nerfing player progression when one of the main complaints about the game currently is the grind. You're literally making it worse.
I have to agree, the core of the game is solid, but theres been some puzzling patches making them a mixed bag. I can't say I've ever seen anyone complain about tournaments being OP. If alot of people are doing them, then its a good sign you have a fun feature. Devs need to keep this in mind. While I get why they nerfed woodcoin, it confuses me when a few patches later they make everything 10x more expensive.
Tournaments are a waste of time after this patch which is a shame, I enjoyed doing tournaments during every feast in warband...of course, we don't have feasts in Bannerlord yet, but the point remains. In warband, it was solid income and relationship with a lady. With mods, they were cash cows and rightly so, people would pay a fortune to see a legendary warrior beat down several people.
I'd say if devs are concerned about balance, make the death mechanic work. If we could die in tournaments, then make them 20x more profitable with some of the best gear in the game. If lords could die in battle, then snowballs will be halted. If we could die in battle, then we could play as heirs, currently I am yet to even see them grow up since the game ends before then. I have noticed that with the "death enabled" option on, heroes show up as dead casualties very frequently, so that said it needs some balancing, I'd hate to lose companions to a bandit hideout etc. So, it should be situational as to when and where you can die, but also let perks, skill, armor and hp affect it. I'd like to use kenshi as an example of a fun death mechanic - you get knocked unconscious if you take too much damage in a vital area, and if its untreated or you simply take too much at once, you die. Armor helps in that regard immensely. Bannerlord could have a similar feature - like what Viking Conquest had. Fatal wounds that need to be treated immediately otherwise a hero will die. With armor, its likely you'll survive, but without, you're most likely dead. Punishing players who try to fight a tournament like that at level 1 when they're wearing cloth armor is a hard lesson, but makes the risk reward factor insane. Since bannerlord already detects where a shot lands, neck, head, chest could be instant death for heroes without armor, but with armor they will just be wounded if knocked out, but need to be treated as soon as possible. Would justify the 100k+ price tag on armor. Also, changing the "Damage to player" option to "damage to heroes" in general, or simply adding a new option would be definitely good to see when death is a mechanic.
I'll make a list of things I'd love to see patched in asap, because I'm very happy with how quickly devs are patching things. I had a gamebreaking crash which was fixed the next day and I didn't even have to come here for help. Add big features when you're ready of course, don't feel rushed. I know you're all currently working on fixing the snowball - I won't bring that up here, but I will say that until there is a rebellion feature, snowballing factions put an abrupt end to the game. It should be very hard for the AI to takeover all of Calradia in the first place. If they by some miracle they happen to do that, holding it together should be even harder, but everyone lives in peace and harmony after someone from Sargot or Chaikand conquers the entire world in less than 10 years.
1. +/-Relationship after battles, attacking and taking prisoner. It seems that when first meeting a lord and helping them in battle gives you relationship, but not at all afterwards.
2. We desperately need notification when enemies are sighted near fiefs and when they siege fiefs, not just as they are assaulting.
3. Nerf relationship hit after a vassal loses a fief. It shouldn't be nearly as punishing as it is, especially when the only reliable way to get relation currently is through voting.
4. For the sake of fun gameplay, let us nominate ourselves for any fief the player takes, even if we're over the limit, but double the relationship loss for choosing ourselves if we're at the limit.
5. Do not let imprisoned lords escape unless someone breaks them out of a dungeon. Tie this to loyalty of a settlement. 100% chance a guard will say no to helping a prisoner at 100 loyalty, and 1% chance a guard will say no to helping a prisoner at 1 loyalty.
6. Factions losing in wars need their armies to focus on defense and home territory - tied to culture maybe? I've seen many armies march into the heart of enemy territory right after a catastrophic defeat which makes no tactical sense and ends with another catastrophic defeat. Additionally, when armies are defeated, there should be a notification as to where it happens, because you're in the dark. Rulers (and maybe tier 5 lords with the marshal policy?) should also be able to command armies that are not their own where to siege and where to defend, at the cost of influence. For balance I'd say, the combined influence that was required to gather said entire army.
7. I'm not sure if its true, because I've seen varying things, but if so, tier 5/6 armor in shops should not be unlocked by clan tier, rather the fact you're vassal or not, just because good armor is so incredibly rare. I don't think a smith would deny forging great armor for a noble when he has the denars up front and is a noble of the controlling faction, especially when commoners and soldiers get access to the same equipment.
8. Troop fixes and overhauls. For Sturgia, the berserker line is simply not good unless they have 2x the HP of a normal soldier. Across the board, their armor is very low quality except for the very best troops, which is the opposite of many factions. The druzhinik are also specced in archery instead of polearms, but they use lances and not bows, making them gimped. Battania is perfect, but horsemen sometimes spawn with terrible helmets (15 head armor i think). Hitpoints should be tied to soldier tier, a recruit has too much hitpoints. As a general rule, I'd recommend the maxes for them. Tier 1, 70 for tier 2, 80 for tier 3, 90 for tier 4, 100 for tier 5, 120 for tier 6. Top tier units should not be able to be swarmed by recruits making them effectively useless - i see this happen alot. Correct me if I'm wrong too, but I don't see any tier 6 infantry units and they definitely are needed - Sturgia could use this buff as they should have the best infantry around, being proto-nords. Perhaps giving them two tier 6 troops as opposed to just the druzhinik could balance them out and make them a respectable force to fight toe to toe, right now they're very bad and I'm yet to see their faction survive.
9. Did armor values get reversed for anyone else? I swear the rough tied bracers got nerfed on day 2 or 3 which was definitely needed, but now theyre some of the best gauntlets in the game again. While I am using mods, none of them should interfere with that.
10. Persuasion system needs a ton of work. Currently, it can just be savescummed and many of the variables that effect your chance don't seem to work or aren't implemented. When asking someone to join your faction, they say they don't know you - despite having 100 relationship. At this stage, I prefer the repeatable and simple warband system of courting. (as a side note, i convinced a lord to join my faction just playing around and for some reason they didn't take their towns with them - they should).
11. Culture should have a massive impact on the game and be much more than a bonus to map speed. Let us change the culture of towns and castles and villages, either through policy like citizenship or through force. Battanians should be able to execute anyone but Battanians, and Imperials should be able to execute only who they deem barbarians. I know that technically the game already is like this, but it's the repercussions that need to be changed. The main quest mentions battanians executing imperials left and right taking heads, but for some reason doing this in game leads everyone to hate you. Understandable, but it should exclude battanians, and should increase your relation with them, unless of course its a battanian you execute, in which case, its more severe than normal executions. Hopefully some of the impact culture has is reflected when rebellions are added.
12. Feasts. Let me eat butter with the bois. also we need honey, bread, and sausage back pls.
13. Kingdoms splintering and reappearing, independence wars, etc are all something that are needed to make this game last long enough to justify generational gameplay. There needs to be a better way to revolt than currently leaving faction and making everyone hate you on the hopes someone defects to you, which is not what you want when revolting. Currently its pointless and we need a way to revolt with other clans, potentially through bribes, persuasion (granted its fixed), and just general dislike for the current liege.
I'm absolutely in love with this game right now and look forward to seeing it develop. Its a great successor to warband, the world is beautiful, I can stare at the map for days, every scene is masterful even if some are temporarily the same. The combat is incredible but not too complicated, the physics are amazing, and the technical aspect of everything shines bright.
 
I think it's a combination of items not being consumed/removed from the economy and caravans being omniscient, implausibly fast, and effectively invulnerable to anybody but the player.

Yep I also noticed that some goods are not being consumed and also some workshops don't produce any goods while their price is still low in the city.

As of caravans I never saw caravan attacked by bandits (
And there are whole swarms of them around) or lords since game release. Only if I'm doing escort merchant quest bandits show up in front of the city gate and that is ridiculous.
 
Dear Taleworlds,

I know this is EarlyAccess and I'm fine with bugs and game not being balanced. As you can read in this thread most of us are. I was watching some streamers playing this game and it looked fun so I bought it.

I had some trouble starting the game but that was fixed. Then after patch 1.0.3 or 1.0.4 every time I tried a siege, my game crashed just after a minute of playing. I guess when my soldiers reached the walls.

I think what everyone in this thread is trying to say nicely is that we love that you are constantly working on the game but you should focus on things that make the game unplayable.

There are lots of suggestions in this thread what is important to players and I'm not going to repeat it, but please put your focus on crashes and performance so more of us can enjoy this game.

We will deal with unbalanced stuff, like tournaments, money, smithing,..., with mods till the game is at the final stage.

Thank you.
 
The 300 bets for tournaments already made them a complete waste of time for anything but early game for time spent. You'd make maybe 500-600 off of a 1200 bet, max. For the 5-10 minutes you'd spend in the tournament, this was already bad for anyone but the lowest-level characters farming Renown.

Now, with these changes, it's even more pointless and you've basically made sure I'll never waste my time playing out a tournament again, especially because the gear rewards that used to be top-tier are trash now.

Thing is, tournaments just really aren't *fun* after you've done a couple, at least that seems to be the general consensus. They're simply a means to an end for most people, and with no real reward for participating people are just going to do a couple, shrug, and never do one again. Then you've wasted all the time you spent making them part of the game.

I appreciate the pace of patches, but I don't understand why you are so focused on nerfing player progression when one of the main complaints about the game currently is the grind. You're literally making it worse.

Registered an account just to post this and saw that someone else already summed it up well. You took a fun feature of the game and made it so there's no longer any incentive whatsoever for me to do it. A game like this inherently has some degree of grind, but it didn't feel too bad before - now I spend 5-10 mins doing a tournament and make less than 100 gold and win an item that's not of any use to me 9 times out of 10 because I've out grown these items. Not worth the trouble - AT ALL.

The way things are now, I will never do another tournament. It was perfectly fine how it was before, in fact I was even starting to feel like the minimal gold gain from it was making it less worth the trouble, but I continued to to do it because of the renown gain and because it's a break from the monotony of trading. Now it's just not worth it at all. I can make more gold and renown faster than tournaments by attacking a group of 50 looters, and even doing that is a waste of time compared to trading and attacking other armies in war, raiding caravans, etc. Why are you making the game more grindy and more boring?
 
after this patch my game started crashing on the trade menu(actually while i were takeing some lords to my kingdom they wanted things to be convinced and opened up the trade mennu) whenever i tried to give them something. pleace can u guys fix this problem on the next patch cus i cant get any lords and its damn hard to be a lonely king.Thank you
 
It shouldn't be linear. Your income sure isn't. When I have 2million in the bank, armor like that is nbd. So the curve should flatten at the top end for protection but continue it's incline for price. There is no money sinks at all in this game.

2 million? Im fighting full enemy armies one after the other and I get on average about 5000 in gear and another 3 or 4000 in ransom. I dont have any workshops or caravans in this save because in the last one I ahd 3 caravans and 2 workshops and all together they usually lost about 3-500 a day - every so often it might go up to 500 profit but not for long.

My army costs just over 500 a day to run and Iv had to hold it there (Id prefer to have a propper garrison in my castle but cant afford it).

Because of the daily costs (and no reliable passive income) im forced to keep grinding army fights over and over. I had about 140k when i bought the best body armour i could find after going around a LOT of cities (60,000 for 37 defence : /)
 
i'm running on max settings, and i notice a faster loading time after the patch. also, sound issue while loading was fixed. impressive!
keep them coming please.
 
Registered an account just to post this and saw that someone else already summed it up well. You took a fun feature of the game and made it so there's no longer any incentive whatsoever for me to do it. A game like this inherently has some degree of grind, but it didn't feel too bad before - now I spend 5-10 mins doing a tournament and make less than 100 gold and win an item that's not of any use to me 9 times out of 10 because I've out grown these items. Not worth the trouble - AT ALL.

The way things are now, I will never do another tournament. It was perfectly fine how it was before, in fact I was even starting to feel like the minimal gold gain from it was making it less worth the trouble, but I continued to to do it because of the renown gain and because it's a break from the monotony of trading. Now it's just not worth it at all. I can make more gold and renown faster than tournaments by attacking a group of 50 looters, and even doing that is a waste of time compared to trading and attacking other armies in war, raiding caravans, etc. Why are you making the game more grindy and more boring?
+1 was doing Some tournaments to get Some extra cash at stops, after the Patch,
Registered an account just to post this and saw that someone else already summed it up well. You took a fun feature of the game and made it so there's no longer any incentive whatsoever for me to do it. A game like this inherently has some degree of grind, but it didn't feel too bad before - now I spend 5-10 mins doing a tournament and make less than 100 gold and win an item that's not of any use to me 9 times out of 10 because I've out grown these items. Not worth the trouble - AT ALL.

The way things are now, I will never do another tournament. It was perfectly fine how it was before, in fact I was even starting to feel like the minimal gold gain from it was making it less worth the trouble, but I continued to to do it because of the renown gain and because it's a break from the monotony of trading. Now it's just not worth it at all. I can make more gold and renown faster than tournaments by attacking a group of 50 looters, and even doing that is a waste of time compared to trading and attacking other armies in war, raiding caravans, etc. Why are you making the game more grindy and more boring?
100% agree, I had the same reaction
 
Good point. Yes there can be grand tournaments once twice a season with bigger prizes and bigger betting limits / odds. Its a good idea. Let us think this.

The whole tournament system needs an overhaul, especially after these last changes. But you pointed there in the right direction.

The way I think it should work:

Overall Idea: Tournament quality and payout depend on renown and ranking in the tournament leaderboards. Some tournaments you can't join because they are out of your league.

So when you start the game you can only do crappy Local Tournaments, with low bet limits and poor payout.

The more you progress up the leaderboard, the better the prices get, the higher the stakes/bet limits, given you are fighting better warriors.

Then you have the Regional Grand Tourneys. Those are only for participants on the top 16 of the leader boards. Whoever wins, moves onto The Grand Tourney.

On THE WORLD GRAND TOURNEY, the previous Calradian World Champion has to defend their title against the newcomer. This is a huge stakes, great prizes tournament. This is Pacquiao vs Mayweather in las Vegas. This tourney has a different structure, with different stages with an x amount of rounds each. These stages are divided in ranged, hand to hand and mounted. For ranged could be some timed target shooting. Hand to hand with different weapons per round (first round chosen by the winner, next ones by the loser of the previous round) And finally a joust. A proper joust 1v1 in straight line making passes until one falls.

Before the main constest, there are some opening fights (by invite only among the 3 highest positions on the Regional Gran Tourneys) so even if you didn't win top #1, you might still have a chance to participate but a way way smaller price but still pretty good renown.


After The Grand Tourney leaderboards reset. Once you qualify for regionals you prequalify for the next season if you are in the top half, so you don't have to earn your status again at the local tourneys.

Local tourneys remain open for high level players but the payout makes it not worth so the system should self-regulate as a player would not play in locals if it's not to grief the low level warriors.

I also think that the regional tourneys and leaderboards should be truly regional (as in Vlandia regional tournament) and that the winners of each regional should go in a grand tourney against the winners of the other regions before THE WORLD GRAND TOURNEY, but that implies multiple leaderboards.

Its not the money -we need more ceremony and praise for winning the Tourney. Watch Gladiator a few times -its the glory you should feel but at the moment it feels like "meh -you won. Cyas later."


And of course, tournaments SHOULD improve relations with the towns and their people. You are their champion now. And get invited to the grand hall. What is this bs of winning and not even getting an audience without a bribe?
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Ultimately, what I'm trying to show with this is that Tournaments should feel like you can progress, that it's another aspect of gameplay and not just a thing you savescumm for money and high tier gear when you are starting.

Before this update, tournaments weren't much: pretty repetitive, pay and prize is nothing to write home after the first 4h of gameplay, Just something different to do with a little kick on the side.

But with this latest update, it has no place after just 2h of gameplay.

The tournament should be something you look forward to, that you fight to qualify. Something that over time gets BETTER not worse. It's entertainment. The better you are, the more cache you have. The higher the stakes. The more people all over Calradia loves you (except for the region/kingdom you steal the title from).

Give it some story, some life. Create great rivalries with other NPCs. And with the aging system and characters dying? You can be the World champion and lose it to old age! Remain undefeated for generations! The glory! Or the shame if a newcomer takes it from you.

Just think of all the life it could have and add to the game if instead of neutering it, you gave it a good boost. You could play the game exclusively for the league!
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Other two issues I see with the patch are the reduction of horse loot (someone mentioned that the logic with the troop prisoners should apply to the horses and I completely agree with that statement) and the fact that clans with settlements cannot be mercenaries. I know historical accuracy is not necessarily the goal here, but plenty of nations and clans offered they help in wars just for coin, with no Vassalage (which implies you get protection in exchange). When you are a little **** but you want to remain independent I don't see why not.
 
Good work patching so often!

I understand that you nerf the money gain from tournament, but I just realized that the health bar isn´t replenishing for each round... and I dont see the point of that, because look like the other participants do have their health replenish... I really want the replenishing to come back, because it is more fun and more fair, in my opinion
 
Also I just noticed that it seems when you pick up the skill in the Trade tree to mark item prices relative to average prices, it messes up the green/red highlighting when comparing weapons and armor and makes it disappear so weapon/armor values are always tan, even when they're better/worse than the weapon/armor you're comparing it to.

Either that or some other skill but I'm assuming that one since it affected the trade window/inventory...but I picked up all the skills I currently have at once, realizing only after 55 hours or so in the game that you had to click on them to activate them.
 
Also I just noticed that it seems when you pick up the skill in the Trade tree to mark item prices relative to average prices, it messes up the green/red highlighting when comparing weapons and armor and makes it disappear so weapon/armor values are always tan, even when they're better/worse than the weapon/armor you're comparing it to.

Either that or some other skill but I'm assuming that one since it affected the trade window/inventory...but I picked up all the skills I currently have at once, realizing only after 55 hours or so in the game that you had to click on them to activate them.


Also i realized that the higher your trading skill the worse prices start to get. This whole trading penalty reducing makes all prices flat for me so i cannot get any income with high level trading. Something in this mechanic ios broken. One more thing your profits (mentioned in perk) are not market anywhere. I got green color for price of good that is more expensive than my buying price.
 
Tournaments were pretty broken before this patch. 1000 gold reward + bets + 3 renown + some high tier item (that you can AT LEAST sell for 300-4500 gold) + 3 skill level ups, for a thing you can do in 90 seconds and do over and over again (because they are everywhere) ?

Tournaments were the most meta way to spend your early game time in 1.0.6
 
Also i realized that the higher your trading skill the worse prices start to get. This whole trading penalty reducing makes all prices flat for me so i cannot get any income with high level trading. Something in this mechanic ios broken. One more thing your profits (mentioned in perk) are not market anywhere. I got green color for price of good that is more expensive than my buying price.
Profits becoming harder to make later in the game is not related to a high trading skill, though, I feel.

It's mostly that the general economy goes to **** after a while from the constant wars and aggressions and lack of a deeper structure in relations to diplomacy between kingdoms, and the AI not defending its territory more, and caravans making a mess in many areas demands in ressources, etc.
It's much more complicated than just naming a problem and fixing it, it will need a lot of work.

We'll need some patience.
 
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