Patch Notes e1.0.7

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I don't see why everybody is that happy with this patch- except for the bug fixes they are always welcome.
I liked the experience we get from tournaments. And the main issue is still here: the super slow progression of the character while the game itself (and snowballing factions) is still too fast. ( to a lesser extend though)
 
I don't see why everybody is that happy with this patch- except for the bug fixes they are always welcome.
I liked the experience we get from tournaments. And the main issue is still here: the super slow progression of the character while the game itself (and snowballing factions) is still too fast. ( to a lesser extend though)
Just wait and see. As soon as modders get a hold of tools this game will be fixed so much quicker. Maybe even fix this awful progression we have now.
 
I assumed the reason there were only Sturgian companions was because the other cultures' companions simply weren't finished. Didn't realize it was just a bug.
 
before making cuts to loot value, might want to first fix workshop and caravan income, not to mention sort out equipment costs (60,000 for a mail shirt thats a few extra point f protection better than the next best thats 20,000)
 
Nice work, can you fix the bug with Caravans ?? i have 3 caravans and my trade not gain exp.
 
Weird choice to worry about balancing the trade skill perk when majority of the perks don't even work at all. Other than that, good patch. Thank you.
 
Goodwork, but still no response to endless grind xp, progression is mostly main core for many games and I lost feeling of it
 
before making cuts to loot value, might want to first fix workshop and caravan income, not to mention sort out equipment costs (60,000 for a mail shirt thats a few extra point f protection better than the next best thats 20,000)

Not to mention the continued lack of equipment variety, with many weapons and armours seemingly still disabled for whatever reason. It's getting a little frustrating now!
 
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