Added charm skill experience for successful barters.
The Bannerlord Tweaks mod addresses this problem by increasing XP on a sliding scale. So it starts as a small boost early on, but increases as you get higher. Only seems to work for the player though. I didn't see any improvement on my companions.
Oh I hope it doesn't give any where near 100%! Even 40% is way too high. It should be something like 10% maximum.I've been wondering this too. With the BMTournamentXP mod, I usually set it to 40%. it makes sense you learn more fighting on a battlefield to versus fighting in an arena.
Oh I hope it doesn't give any where near 100%! Even 40% is way too high. It should be something like 10% maximum.
agreedDoes Taleworld read my thoughts or why do their Patches so reliably address my most urgent quibbles I encounter?
Early medieval tournaments were closest to battle one can imagine and it did kill people. Heck, when two factions in a Buhurt did not like each other they intentionally killed each other. 10% is too low. It does not matter if you "just" get smacked in the head by a blunt lance, it is not fun! The only upside was you were less likely to die. Often you could also lose your horse and equipment over a defeat in the tourney which is also not much more worse than what a knight expected in battle.
Am I the one who has a huge lag spike at the start of the battle?
Does Taleworld read my thoughts or why do their Patches so reliably address my most urgent quibbles I encounter?
Early medieval tournaments were closest to battle one can imagine and it did kill people. Heck, when two factions in a Buhurt did not like each other they intentionally killed each other. 10% is too low. It does not matter if you "just" get smacked in the head by a blunt lance, it is not fun! The only upside was you were less likely to die. Often you could also lose your horse and equipment over a defeat in the tourney which is also not much more worse than what a knight expected in battle.
You say that like its a bad thing.The arena would just become an XP farm for every early game.
when you talk to a lord and trade stuff with them or give them money so they wont kill you.What does this mean? Barters? Like trading?
I also modded out skill points and made it so you get one perk point per level. It feels very similar to Warband.A flat out experience multiplier increase is only a short term fix, the system needs an overhaul.
An expereince multiplier just lets you breeze past the early levels but it still becomes a real grind, if not impossible to increase some skills, in the late game.
A big part of the problem is that not only does the XP needed to level up each skill increase as the skill levels, but the Skill Points needed to level up your character also increases per level.
This means that focus points and attribute points become far harder to get as the game goes on. This in turn makes it impossible to level your less used skills as you have no focus points or attribute points to assign to them which in turn makes it impossible to increase your character level. It's a vicious cycle.
But an experience multiplier increase would work in the short term, 500% increase may be needed, maybe less so now that arenas and tournaments give expereince. That or award more attribute and focus points per level.
Can anyone confirm if this patch fixed the massive RAM usage?Fixed one of the performance spike issues on the campaign.