Patch Notes e1.0.2

正在查看此主题的用户

Hero crafting stamina is now saved. Loading does not restore stamina.
Ugh, this was the only thing allowing me to even get any levels in smithing. Now it's just the rage-inducing days-long waiting for my stamina to come back.
 
Still cannot use my save games i made today since the 1.0.1 patch, they crash while loading even though i had no issues 1.0.0 with the quest mentioned in the earlier patch notes
 
You were saying?

https://forums.taleworlds.com/index.php?threads/known-issues.401168/

They didn't even list our unsolved startup crash as a known issue in the sticky thread.
They pretend there is no problem.

I think you're jumping to some conclusions and being a little unfair. If you take a look at this forum, there are hundreds of listed issues, so I doubt that's their complete list internally and it's going to take some time for them to go through everything. I understand your frustration, but be patient if you can because I'm sure it'll get fixed.
 
My income jumped from 600 to 30k lol

Explanation about huge money gain after cap removal at patch 1.0.2 :

There was an exploit at first version for smithy and wood workshop because these workshops also produce high tier weapons and armors and their price increased huge just before Early Access, old prices were low. After price of these items increase these two workshops start to make huge profits and this is not noticed by us.

To stop this exploit 200 cap is added fastly at 1.0.1 but it was passive solution.
During last 2 days your workshops (only smithy & wood workshop) continue increasing their capital but you get only 200 gold daily even their capital is huge. At normal daily you get (capital - 10000) / 5. However this amount is capped to 200.

Today exploit is fixed these two workshop daily capital increase is dropped to 100-200-300 according to price of iron and wood at workshop town and cap is removed however your workshops still have huge capital because of earlier exploit.
So even exploit is fixed you continue getting huge amounts for a short time.

Solution :
If you change workshop type its capital will be 10K again and everything will continue normal
Also you can spend your money in barters to continue with normal gold amount.
 
I'm curious about the MP classes compared to the in game faction units and why they are so different. Im surprised the MP update hasn't been carried across to Sp yet. I presume this is in the works?
 
Explanation about huge money gain after cap removal at patch 1.0.2 :

There was an exploit at first version for smithy and wood workshop because these workshops also produce high tier weapons and armors and their price increased huge just before Early Access, old prices were low. After price of these items increase these two workshops start to make huge profits and this is not noticed by us.

To stop this exploit 200 cap is added fastly at 1.0.1 but it was passive solution.
During last 2 days your workshops (only smithy & wood workshop) continue increasing their capital but you get only 200 gold daily even their capital is huge. At normal daily you get (capital - 10000) / 5. However this amount is capped to 200.

Today exploit is fixed these two workshop daily capital increase is dropped to 100-200-300 according to price of iron and wood at workshop town and cap is removed however your workshops still have huge capital because of earlier exploit.
So even exploit is fixed you continue getting huge amounts for a short time.

Solution :
If you change workshop type its capital will be 10K again and everything will continue normal
Also you can spend your money in barters to continue with normal gold amount.

Thanks a lot for clearing this up! (-: Great to know that even more things are potentially being fixed than make it into patch notes.
 
I hope for the next patch or few patches, if a feature is going to be introduced, I propose allowing experience to be earned in tournaments and arenas as was the case in Warband. I would like to have an easier time to gauge my abilities before I take them to the field. It would also benefit those who roleplay a tournament champion or practice at the arena; it should be rewarding.

You could make it either the same gain as on the battle (ideally so since the stakes can be more difficult in the arena or tournament than fighting looters), or at a lower rate like 40%.
This please. Fighting people should give you experience, even if it's with wooden weapons.
Farming tournaments would be 10x more rewarding if you got a little bit of xp doing it. 40% seems reasonable.

Can you add possibility to skip intro trailer? I saw it about 100 times for the 10 hours of playing
There is a mod for this.
 
My game crashes NOW when I start a custom battle in the main menu after downloading the latest patch (e1.0.02). During e1.0.0 an e1.0.1 the custom battle worked for me, am I the only one that this swapped for?
 
Cheers.

I have gtx 970, i5-2500k, 16 gb ram, ssd, win 10.
Others with the same issue and same error log have different setups tho.
One guy has the same issue on two different machines.
This suggests to me - in junction with this - that it has something to do with your Steam account or the language of your OS. Guys who constantly crash, what language is your OS and what region is Steam store in?
 
From me:
Some of the town names, like Sargot and Ucs Hall seem to be swapped, but I' not sure if that's a glitch or a retcon.

From a friend:
Sometimes an enemy faction seizing a workshop when you enter a war led to the workshop getting deleted. It was a wood workshop in Marunath. Not sure if that's a glitch or not.
 
Taleworlds please have mercy and let me play the game without it crashing :sad:

Why is it only crashing for you? I can play this game all day long, do whatever, and no crash at all, period.
 
最后编辑:
后退
顶部 底部