Patch for AI

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othr

Master Knight
This patch will change the AI and hopefully make the AI a more slippery foe.

Apply this on top of patch 8

WARNING

you will need to start a new game

http://www.mbrepository.com/file.php?id=2266
 
This is the AI that was in the mod before with some changes.

- there won't be waiting for casualties, a charge may happen at any time
- they will deliver a cavalry charge first to soften you up then proceed with a full out assault
 
Them sending the calvalry first isn't a smart idea. Most armies for the AI only have around 10 calv troops. It would be just suicide with them sending them alone.
 
The cavalry will hit first, infantry 5s after. I'm going to fraps it!

Hrmph 1GB movie.  The only concern I have is the approach stage, but it should make battles more fun.
 
On a large open battlefield it is unlikely that calvalry will only be 5 seconds ahead of the infantry if they're being sent out ahead. I'll test it to see what you mean, I guess it could be possible they all advance together then when they get to a certain range break off in the the attack. I suppose that is much better than what they do now.
 
So then when do they signal to break off and start the charge? Before or after they're already in archer range?
 
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