Patch 1.112

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E.M.Baguette

Master Knight
    * Initial party size limit is extended by 20.
    * Shield blocking is updated: Fixed bug where shields didn't protect against missiles shot from above.
    * AI pathfinding is updated, and lots of weird behaviors are fixed.
    * AI troops that seldomly spawn with shields bug is fixed.
    * Retreat simulation in battles now damages the enemy even if player is knocked down.
    * Models and lengths are updated for some of the weapons.
    * Characters who have been killed now soak up attacks for a short while.
    * Incorrect coloring of heraldic mails is fixed.
    * Fixed a bug where throwing weapons couldn't be used as melee weapons on horseback.
    * Some of the multiplayer maps' glitches are fixed.
    * Mount&Blade Warband directory is added under My Documents folder. Some of the editable files are moved to there for ease of access.
    * Rendering performance is increased slightly.
    * Removed memory leaks from dedicated servers.
    * Many other bug-fixes.
 
Yoshi Murasaki 说:
    * Characters who have been killed now soak up attacks for a short while.

Nice and fast, cool :smile:

Also interested to see what weapon models have been adjusted.

Both MP Rhodock Picks and the morningstar as far as I know, I haven't tested that much, so I can't really tell if they are any other.
 
RealMephisto 说:
Still no new maps for MP :sad:
I think they're doing it the right way, fixing the bugs of both sp and mp before developing new content.
 
RealMephisto 说:
Still no new maps for MP :sad:

Don't ***** you stupid Pole!

LDKsoldier 说:
    * Shield blocking is updated: Fixed bug where shields didn't protect against missiles shot from above.
    * Characters who have been killed now soak up attacks for a short while.

These two are great. Great great great great!
 
* Mount&Blade Warband directory is added under My Documents folder. Some of the editable files are moved to there for ease of access.

Does this apply to steam? I have warband for steam and the warband folder in my documents is empty.
 
LDKsoldier 说:
...

* Characters who have been killed now soak up attacks for a short while.
...
Does this mean that an arrow shot at an enemy who happens to die before the missile reaches him will still be blocked from possibly continuing on to hit an ally?

Hope so.  :grin:
 
Daeran 说:
Yoshi Murasaki 说:
    * Characters who have been killed now soak up attacks for a short while.

Nice and fast, cool :smile:

Also interested to see what weapon models have been adjusted.

Both MP Rhodock Picks and the morningstar as far as I know, I haven't tested that much, so I can't really tell if they are any other.

Hmm, what exactly changed with picks? Were they made worse, or they are just aesthetically different?
 
Anyone have an idea if a new save is required for some of the fixes? I don't see anything that might need it, but then again, I might be wrong :smile:

Great job TW! :smile:
 
This might be the wine speaking but if Taleworlds were one single person, I'd easily marry him/her.

Gotta love the devotion and effort they put into this.
 
TW has to be one of the most loved gaming development company by it's community. It's deserved, frankly!
 
AxeAttacks88 说:
Wish the servers would update.

Servers won't update until a new crack has been released for version 1.112. So all us morons who bought the game cannot play. Taleworlds should just abandon the copy protection and allow the pirates to update as it is right now, as it stands right now we, the people who bought the game are morons.
 
dhowlett 说:
what does it mean taht characters killed now soak up attacks for a short while?

It means, on a FF server, if you and your ally both swing at a person and the first blow kills him, the second blow won't simply go straight through the ragdoll to hit the ally, it'll be absorbed by the corpse.
 
I do agree that SP is taking a backseat at the moment. But i also feel balance issues in MP are far more important. An unbalanced SP is not gamebreaking. An unbalanced MP because become unplayerble and drive many customers away.

However i also strongly feel alot of these SP bugs shouldn't of been there from the start. Especialy when it tells me things arnt implimented, kinda piss take. But thats another story for another time.

HTAPAWASO 说:
dhowlett 说:
what does it mean taht characters killed now soak up attacks for a short while?

It means, on a FF server, if you and your ally both swing at a person and the first blow kills him, the second blow won't simply go straight through the ragdoll to hit the ally, it'll be absorbed by the corpse.

Ah that sounds good.

Therion_Prime 说:
Will TweakMB still work?

partly
 
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