Patch 1.006 melee

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If you want the old melee system and a more MM style one, feel free to download North&South soon..  :razz:
 
I really do not enjoy the new melee system. Im sad to say so but its true. I have a feeling cavalry never needed to be buffed in a sence that they have a one-hit KO sword. I was fighting on EU1 when the patch came out. Happybanana stabbed me with a LIGHT cavalry sabre and i got instakilled. And i was on full healt! Also the up stab has been made too slow. It was a bit on the fast side before, but this is a bit too much. I feel like a snail when stabbing up tbh.
 
jeljer007 说:
I really do not enjoy the new melee system. Im sad to say so but its true. I have a feeling cavalry never needed to be buffed in a sence that they have a one-hit KO sword. I was fighting on EU1 when the patch came out. Happybanana stabbed me with a LIGHT cavalry sabre and i got instakilled. And i was on full healt! Also the up stab has been made too slow. It was a bit on the fast side before, but this is a bit too much. I feel like a snail when stabbing up tbh.
Was he at full speed on Horse? or Dismounted?
 
I'll just say this now

There are disadvantages in melee with infantry now and there are advantages and there are balanced advantages

Thats pretty simple.
 
Hinkel84 说:
If you want the old melee system and a more MM style one, feel free to download North&South soon..  :razz:

You're keeping 1.005 melee?
 
jeljer007 说:
I really do not enjoy the new melee system. Im sad to say so but its true. I have a feeling cavalry never needed to be buffed in a sence that they have a one-hit KO sword. I was fighting on EU1 when the patch came out. Happybanana stabbed me with a LIGHT cavalry sabre and i got instakilled. And i was on full healt! Also the up stab has been made too slow. It was a bit on the fast side before, but this is a bit too much. I feel like a snail when stabbing up tbh.

The sword damage hasn't changed, so that can hardly be blamed on the patch. The upstab may be slower, nevertheless, attack-priority isn't broken, and you still have the downstab. So it's not as bad as you make it out to be.
 
I find the new system pretty balanced. Inf are less dominant over cavalry which at times could feel completely useless against a team of competent bayonet infantry. Over time people will get used to it, people will complain no matter what the devs change.
 
I want to explain simple, with new melee upper stab is way more realistic but this is a GAME. If you want reality, go reenact a battle, In my opinion enjoying the game is more important than feel it real.
 
Really, this new patch I slit, people do like the new patch. Just a matter of opinion.
 
I have a lot of topics that are discussing melee, I am going to start merging them to make it easier for everyone. Please do not create more threads about the same topic.
 
jeljer007 说:
I really do not enjoy the new melee system. Im sad to say so but its true. I have a feeling cavalry never needed to be buffed in a sence that they have a one-hit KO sword. I was fighting on EU1 when the patch came out. Happybanana stabbed me with a LIGHT cavalry sabre and i got instakilled. And i was on full healt! Also the up stab has been made too slow. It was a bit on the fast side before, but this is a bit too much. I feel like a snail when stabbing up tbh.

Im not trolling or anything its just I was glancing over this and certain words where in my blind spot (I have edited the sentence to look the way I thought it read until I re-read it and it made sense again):

Happybanana stabbed me with a LIGHT sabre and i got instakilled. And i was on full heat
 
Mount & Blade Warband: Napoleonic Wars 1.006 melee:

The up stab has been nerfed. I have no problem with making it slower to begin, but I have an INSANE problem with the fact that once your up stab has been blocked, there is a brief stun in which YOU cannot block. The problem is that it's too long, making it so there is a slight chance you won't be able to block your opponent's next attack. (This problem is tripled with the addition of another enemy) This means everyone is slightly handicapped, making it almost impossible to fight multiple people at a time. I understand this was done to close the gap between talented players and regular players, but if it means that spamming is the only option during a fight, then I would very much take the old up stab back. The down stab is much too powerfull. It seems every time I get a 1 hit kill, it's with the down stab. I would recommend instead of nerfing the most powerfull attack, just make the overall Bayonette weaker. It seems like they were heading for realism, (that's fine), but sometimes realism interferes with the actual gameplay, making it not a game, but a simulator.


Swords are much better to use now. They are now stronger, and have more speed bonus, but they're still not as strong as Bayonettes. (seems fair)
Cavalry swords have been given greater length, in an attempt to make Cavalry stronger, and Horses now do not stop if they are hit with a Bayonette.



Think what you want about the update, I just hope it doesn't turn out to be a game that requires no skill.
 
PlannedParenthood 说:
Mount & Blade Warband: Napoleonic Wars 1.006 melee:

The up stab has been nerfed. I have no problem with making it slower to begin, but I have an INSANE problem with the fact that once your up stab has been blocked, there is a brief stun in which YOU cannot block.

Wasn't this a bug that got hot fixed? Not 100% sure.
 
I think enough topics about this has been made already. A lot of people like the new changes. A lot of people don't like the new changes. Really, if someone claims they're good at melee, they should be able to adapt to the new update. It will take practice, just like the old version took practice. Sure, Duels and TDM might be a bit less exciting, but line battles and proper events surely will be.
I, for one, find this whole thing pure nonsense. It would be more reasonable for us to all start adapting to the new combat changes rather than just complain about the experiences we had in a short amount of time.
 
After playing around with the melee I've come to my conclusions about how I feel about this patch. For the majority of it, I find that it's not too bad. I realize newer players now have an easier time keeping track of and recognizing the difference between the lower and vertical thrust, and they are getting blocking down at a much quicker pace. This I think is great, and I'm happy that they can now pick it up and be competent in melee. However, there are a couple things that I can't stand.

1. The animation for the vertical thrust how has a pause in it where the bayonet is not moving at all. While not particularly game breaking it irks me to no end, also, it supplies a pretty easy target for chambering (which can no longer be blocked, apparently) so that the enemy just knows to chamber up his swing at the pause or break in the vertical attack. Also, it's just not fluid, ew.

2. The glancing stun. No, it's not really a stun, however when you (and you will) glance that enemy you are unable to re-chamber your weapon, or bring your weapon up to block for what seems like an eternity. Certainly long enough for your enemy to chamber his own weapon and skewer you. It happened to me several times today, and I have since re-adapted to jousting in and out of melee range instead of getting close and fighting my enemy toe-to-toe.

3. Horses no longer rearing in front. I realize this isn't technically a melee problem, but you're using a melee weapon when it happens. Coupled with the shortened bayonet, this means two things. One, you can't stop a heavy horse when it comes to knock you over in melee, even if you hit it. And two, lancers no longer have much to fear attacking you from the front, even if you're paying attention. (Not to mention lancers can *still* couch a lance through their horses head) So now even if you hit the horses head first with your bayonet, which is doubtful, the lance will still couch you and kill you. Even if you're perfectly lined up with the horses head, you cannot defend against the couch any way besides scrambling out of the way. This for me is the big one.

Other than those three things I haven't yet found anything else that I can't stand.
 
Alma69 说:
You can chamber couched lance, which is fairly easie.

Actually, you can chamber a couched lance in Native *if* you have a shield equipped. And then it does damage to the shield, as does any chamber while using a shield. As far as I am aware you are still unable to chamber a couched lance without a shield. In which case it is impossible to chamber a couched lance in NW.
 
Of course is possible. Or things has changed in 1.006.
Couched lance has less range anyway, so you can out range it by good timed thrust as well.
 
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