Kolba
I'm trying to create new party template with dialogs. Here are my steps:
0. Added troop black_knight.
1. Added new party, which is invisible.
("black","Black_Knight",pf_disabled|pf_is_static|pf_hide_defenders, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(12.96,59.92),[]),
2. Added new party template.
("black_knight","Black Knight",icon_knight|ai_bhvr_hold|carries_goods(5),0,fac_outlaws,bandit_personality,[(trp_black_knight,1,1)]),
3. Spawned party template "black_knight" near party "black".
(spawn_around_party,"p_black", "pt_black_knight"),
(set_spawn_radius, 1),
4. Made dialogue.
[party_tpl|pt_black_knight|plyr,"start", [(eq,"$talk_context",tc_party_encounter),(encountered_party_is_attacker)], "I seek the finest and the bravest knights in the land to join me in my quest.", "black1",[]],
[party_tpl|pt_black_knight, "black1", [], "...", "black2", []],
[party_tpl|pt_black_knight|plyr,"black2", [], "You have proved yourself worthy. Will you join me?", "black3", []],
[party_tpl|pt_black_knight, "black3", [], "...", "black4", []],
[party_tpl|pt_black_knight|plyr,"black4", [], "You make me sad. So be it. Let's go forward...", "black5", []],
[party_tpl|pt_black_knight, "black5", [], "None shall pass.", "black6", [(play_sound,"snd_noneshallpass")]],
[party_tpl|pt_black_knight|plyr,"black6", [], "What?", "black7", []],
[party_tpl|pt_black_knight, "black7", [], "None shall pass.", "black8", [(play_sound,"snd_noneshallpass")]],
[party_tpl|pt_black_knight|plyr,"black8", [], "I have no quarrel with you, good Sir Knight, but I must cross this bridge.", "black9", []],
[party_tpl|pt_black_knight, "black9", [], "Then you shall die.", "black10", [(play_sound,"snd_thenyoushalldie")]],
[party_tpl|pt_black_knight|plyr,"black10", [], "I command you, as the great {playername), to stand aside!", "black11", []],
[party_tpl|pt_black_knight, "black11", [], "I move...for no man.", "black12", [(play_sound,"snd_imovefornoman")]],
[party_tpl|pt_black_knight|plyr,"black12", [], "So be it!", "close_window", [[encounter_attack]]],
Ok, build_module.bat - no errors. Then launched game - no errors. On world map I saw black knight party template running around. I tried to attack him and got standard, vanilla dialogue:
(...)"You have no chance against us. Surrender now or we will kill you all"(...)
Why my new dialogue doesn't show?
Loving Agnes,
Kolba
0. Added troop black_knight.
1. Added new party, which is invisible.
("black","Black_Knight",pf_disabled|pf_is_static|pf_hide_defenders, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(12.96,59.92),[]),
2. Added new party template.
("black_knight","Black Knight",icon_knight|ai_bhvr_hold|carries_goods(5),0,fac_outlaws,bandit_personality,[(trp_black_knight,1,1)]),
3. Spawned party template "black_knight" near party "black".
(spawn_around_party,"p_black", "pt_black_knight"),
(set_spawn_radius, 1),
4. Made dialogue.
[party_tpl|pt_black_knight|plyr,"start", [(eq,"$talk_context",tc_party_encounter),(encountered_party_is_attacker)], "I seek the finest and the bravest knights in the land to join me in my quest.", "black1",[]],
[party_tpl|pt_black_knight, "black1", [], "...", "black2", []],
[party_tpl|pt_black_knight|plyr,"black2", [], "You have proved yourself worthy. Will you join me?", "black3", []],
[party_tpl|pt_black_knight, "black3", [], "...", "black4", []],
[party_tpl|pt_black_knight|plyr,"black4", [], "You make me sad. So be it. Let's go forward...", "black5", []],
[party_tpl|pt_black_knight, "black5", [], "None shall pass.", "black6", [(play_sound,"snd_noneshallpass")]],
[party_tpl|pt_black_knight|plyr,"black6", [], "What?", "black7", []],
[party_tpl|pt_black_knight, "black7", [], "None shall pass.", "black8", [(play_sound,"snd_noneshallpass")]],
[party_tpl|pt_black_knight|plyr,"black8", [], "I have no quarrel with you, good Sir Knight, but I must cross this bridge.", "black9", []],
[party_tpl|pt_black_knight, "black9", [], "Then you shall die.", "black10", [(play_sound,"snd_thenyoushalldie")]],
[party_tpl|pt_black_knight|plyr,"black10", [], "I command you, as the great {playername), to stand aside!", "black11", []],
[party_tpl|pt_black_knight, "black11", [], "I move...for no man.", "black12", [(play_sound,"snd_imovefornoman")]],
[party_tpl|pt_black_knight|plyr,"black12", [], "So be it!", "close_window", [[encounter_attack]]],
Ok, build_module.bat - no errors. Then launched game - no errors. On world map I saw black knight party template running around. I tried to attack him and got standard, vanilla dialogue:
(...)"You have no chance against us. Surrender now or we will kill you all"(...)
Why my new dialogue doesn't show?
Loving Agnes,
Kolba