Party spawn points?

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roborob

Knight
Does anybody know where it defines where a party spawns, i looked through and the river pirate spawn point never pointed to river pirates, i thought it might be the faction but both river pirates and steppe bandits share the outlaw faction.
 
roborob said:
no, i know that the spawn points and towns but imean WHAT defines where the party templates spawn
Where the parties spawn? The world map coordinates where they spawn are set in the module_parties.py file, with the other info.
Or is that not what you're asking?
The contents (troops) of each party is of course defined in the module_party_templates.py file.
 
no what im trying to ask is about the partie templates, :?: WHAT DEFINES WHERE THE PARTY TEMPLATES SPAWN????? :?: :?:
 
I was screwing around searching for the same thing and i think its in module_triggers...hope that helps
 
Roborob,

Calm down a bit. Janus was the only one that was trying to help you and you just got snappy with him. :evil:

Obviously, he seems to be mis-understanding what you are asking for ... frustrating, I understand ... but don't bite the hand that helps you.

Narcissus
 
I think what he wants to know is:
What makes a "party" spawn at a "spawn point"?
Example:
What makes the river pirates spawn at the river pirate spawn point.
Could I make the river pirates spawn at the sea raider spawn point.
How do I make a new party spawn somewhere?

At least those are the questions I would not mind having the answers to.
 
Ubberdorc said:
I think what he wants to know is:
What makes a "party" spawn at a "spawn point"?
Example:
What makes the river pirates spawn at the river pirate spawn point.
Could I make the river pirates spawn at the sea raider spawn point.
How do I make a new party spawn somewhere?

At least those are the questions I would not mind having the answers to.
Ok, in answer to your question, the module_triggers.py file makes them actually spawn (as well as checking if they should spawn) at certain intervals.
If that's what roborob was wondering, good. If not, then I still have no idea what exactly he was asking about. :???:

EDIT: also a lot of other things that need to be checked and run at different time intervals as the game goes on are set up as triggers in the same file, such as refreshing of merchants' inventories.
 
And don't forget Ahadhran, he suggested the same file in his post above. I just didn't know what it was you were after at that point. :razz:
 
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