Party skills

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YENKO

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Hi, I have a question: let's say my trade skill is 5, and I put 2 skill points for Jeremus into his trade skill, now I can see on the party screen my trade skill is 5(+1). What if I  put 2 skill points also in some other companion's trade skill? Will my total Trade skill look like 5(+2)? Obviously, that way one could gather up even xx(+10)? Is that possible or only the member with the highest skill is listed and the second-highest makes the (+x) value?
Thanks.
 
No, the +1 bonus is from your own skills only (and maxes at +4.) It will add to their total if they have a party skill higher than you (in this case, 6 trade) but no bonus will be produced from their party skills.
 
YENKO said:
Hi, I have a question: let's say my trade skill is 5, and I put 2 skill points for Jeremus into his trade skill, now I can see on the party screen my trade skill is 5(+1).

To clarify, that will not happen. You, and only you, give bonuses to their skills, not the other way around.
 
Thank you for your answers!
So, basically, I should level up a particular skill only on my character plus only one other companion to get the desired xx(+yy) skill level? And what if  one of my companions have say, pathfinding 5 and another 6?  Will the guy with 6 skilll have like "Borcha pathfinding 6(+2) [and I have zero points]?
Thanks for your time.
 
No, only you give skill bonuses to your companions. Companions do not give skill bonuses to other companions.

The highest skill level is if you, yourself, get a skill level of 10. Because you also give bonuses to yourself, you would have 10 (+4). So if you're planning on maxxing a Party skill yourself, say Surgery, it's a waste to get it on another character as well, except perhaps as a backup.
 
Thank you for your clarifications, it helped me greatly by preventing me wasting precious points on my companions.
So, basically, the game mechanics advocate the system of building specialized characters/companions, right? Borcha for pathfinding, Jeremus as surgeon, Lezalit as drill sergeant, someone as trade master, Antimatter (couldnt resist) as engineer etc, so I could concentrate on investing in my fighting and leader skills.
 
HannibalTheCannibal said:
YENKO said:
Lezalit as drill sergeant
No, because trainer is the one exception to how party skills work. Give trainer to all your companions and yourself.


I see that now, thank you. Much easier to just hit that INT stat once for every Companion and put the two skill points into Trainer for each one than ruining a character like Lezalit by pumping his INT high up and making him useless in battles. Already wasted a couple points but still in time to make great warrior out of them.
 
HannibalTheCannibal said:
YENKO said:
Lezalit as drill sergeant
No, because trainer is the one exception to how party skills work. Give trainer to all your companions and yourself.

Technically speaking, Trainer is a personal skill that just happens to effect your party, so it's not actually an exception at all. Nothing wrong with pumping a character or two with a little extra trainer, IMHO, but, yeah, definitely spread it around to all your companions.
 
so, the amount of Xp points is the result of the sum of all company trainer skill-points invested gone through the 'gears' of the game mechanics & tons of formulas etc. Question: the Trainer skill points are cumulative or the XP given is linked directly to each member from my company that has any points invested in trainer skill?
If I have 8 people that have each at least some points in trainer, and the ninth guy has zero, is he still giving some XP to the lower-tier guys because the other guys have a number of total skill points allocated between them as a group? Shorter version: It is me and say, Lezalit. He has 5 points in Trainer, I have none. Do we both give some XP to the lower lvl guys?Is he giving more XP than me (suppose we are at the same level)? If I suddenly put a point in MY Trainer skill, will Lezalit suddenly give more XP than until now, or will the invested Trainer skill point affect only MY XP-tribute? Boy, did I weave a piece of cobweb out of that  :D
 
Not really sure what you're talking about....if you have 0 Training skill, you give 0 experience, as you'd expect. Each Companion (and you) contributes the amount of experience relevant to their individual skill level, and the total is added up and then distributed. Trainer skill points are not shared, and I don't think your skill give a bonus to Companions.

I don't know the specific calculations used if some troops are higher level than some Companion trainers and lower than others, but I don't think it's hugely important.
 
Velax said:
Not really sure what you're talking about....if you have 0 Training skill, you give 0 experience, as you'd expect. Each Companion (and you) contributes the amount of experience relevant to their individual skill level, and the total is added up and then distributed. Trainer skill points are not shared, and I don't think your skill give a bonus to Companions.

I don't know the specific calculations used if some troops are higher level than some Companion trainers and lower than others, but I don't think it's hugely important.

That was what I was looing for. Thank you for you quick reply.
 
Damn it.... So Ive wasted all these points lol.

Each of my companions including myself have 7 in surgery... I was hopeing to get a near 100% wounded rate... This thread is telling me they dont stack?

Gay gay gay lol.
 
Stildawn said:
Damn it.... So Ive wasted all these points lol.

Each of my companions including myself have 7 in surgery... I was hopeing to get a near 100% wounded rate... This thread is telling me they dont stack?

Gay gay gay lol.

I have doubts about how fun the game would be if it did stack.
 
Lol yeah well they can still get wounded on the battlefield (therefore you will lose) haha. Oh well. Anyway to delete skill points so I can reassign them now that I know?
 
Stildawn said:
Lol yeah well they can still get wounded on the battlefield (therefore you will lose) haha. Oh well. Anyway to delete skill points so I can reassign them now that I know?

Erm, I don't think you can. Not that I know of, anyway.
 
Fattyfat said:
Stildawn said:
Damn it.... So Ive wasted all these points lol.

Each of my companions including myself have 7 in surgery... I was hopeing to get a near 100% wounded rate... This thread is telling me they dont stack?

Gay gay gay lol.

I have doubts about how fun the game would be if it did stack.

Healing skills are the one set of skills that -should- stack. Does it make perfect sense to you that only one character is allowed to dress the entire party's wounds after a battle? Really? "Fun" is subjective. If what you mean by "fun" is the 'challenge' factor, this can be easily achieved by reducing the effectiveness of the healing skills such that you would need more than one healer in the party for the healing skills to be effective for a sizable party.
 
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