I've been playing around with the party skills and determining how useful taking them yourself would be. Some are so ridiculously good, while others seem to do nothing. I didn't see any other threads specifically on this, so I figured I would post my findings.
First the bonus for those who don't know: 2 skill gives +1, 5 skill gives +3, 8 skill gives +6, 10 skill gives +10. These are applied to the highest person in the party, either you or your companions. So 8 is effectively 14 if you have the 8 yourself.
And the skills that work:
Trade: Gives a BIG difference in price when you take it to 10 yourself.
0 trade: spirited charger 6772
10 with companion: spirited charger is 5079
10 with yourself (+10 bonus) same horse is 3420
You can sell goods for the same price you buy them, and almost sell armor/weapons for the same price you buy them (minus a couple denars for a 1000+ denar item)
First Aid: So good it could be considered broken. The extra +10 stacks, 5% per point, making it 100% hitpoint recovery. All your companions knocked out? 100% health after the battle. You get knocked out in every wave of a big battle? Not to worry, you're invincible.
Surgery: Same as First Aid in the stacking, 100% recovery rate of injured soldiers. Never lose a man again.
Wound Treatment: Insane regen seems to also stack, 10 men knocked out at dawn, all 10 recovered by noon.
Pathfinding: Huge speed bonus stacks, can move incredibly fast with the extra +10.
Spotting: Viewing distance also seems to stack, can see quite a ways with 10+10.
And those that don't seem to work:
Tracking: Above 10 doesn't seem to do anything from my limited testing. Who would take 10 anyway?
Engineer: Bonus above 10 doesn't seem to register. Companions with 10: 2 hours to make siege ladder, you with 10+10: still registers as 10 and 2 hours.
Looting: Doesn't seem to register on looting villages, not sure if it works on after battle loot or not. More testing would be needed.
A 30 int char with 10 wound treatment/surgery/first aid would be nuts. All heroes would be completely invincible, your soldiers would never die, and your army would recover in less than a day even if it was nearly wiped out. Never have to recruit soldiers again. So unbalanced that I'll have to avoid doing it to prevent the game becoming boring.
The 10 pathfinding is pretty damned tempting, though. My test character (empty inventory, horse, 10 riding, 10 pathfinding) is zooming across the map at 17. I didn't even know speeds like that were possible. 20 spotting is practically a true sight cheat, I'm looking at the Wercheg garrison from Reyvadin.
First the bonus for those who don't know: 2 skill gives +1, 5 skill gives +3, 8 skill gives +6, 10 skill gives +10. These are applied to the highest person in the party, either you or your companions. So 8 is effectively 14 if you have the 8 yourself.
And the skills that work:
Trade: Gives a BIG difference in price when you take it to 10 yourself.
0 trade: spirited charger 6772
10 with companion: spirited charger is 5079
10 with yourself (+10 bonus) same horse is 3420
You can sell goods for the same price you buy them, and almost sell armor/weapons for the same price you buy them (minus a couple denars for a 1000+ denar item)
First Aid: So good it could be considered broken. The extra +10 stacks, 5% per point, making it 100% hitpoint recovery. All your companions knocked out? 100% health after the battle. You get knocked out in every wave of a big battle? Not to worry, you're invincible.
Surgery: Same as First Aid in the stacking, 100% recovery rate of injured soldiers. Never lose a man again.
Wound Treatment: Insane regen seems to also stack, 10 men knocked out at dawn, all 10 recovered by noon.
Pathfinding: Huge speed bonus stacks, can move incredibly fast with the extra +10.
Spotting: Viewing distance also seems to stack, can see quite a ways with 10+10.
And those that don't seem to work:
Tracking: Above 10 doesn't seem to do anything from my limited testing. Who would take 10 anyway?
Engineer: Bonus above 10 doesn't seem to register. Companions with 10: 2 hours to make siege ladder, you with 10+10: still registers as 10 and 2 hours.
Looting: Doesn't seem to register on looting villages, not sure if it works on after battle loot or not. More testing would be needed.
A 30 int char with 10 wound treatment/surgery/first aid would be nuts. All heroes would be completely invincible, your soldiers would never die, and your army would recover in less than a day even if it was nearly wiped out. Never have to recruit soldiers again. So unbalanced that I'll have to avoid doing it to prevent the game becoming boring.
The 10 pathfinding is pretty damned tempting, though. My test character (empty inventory, horse, 10 riding, 10 pathfinding) is zooming across the map at 17. I didn't even know speeds like that were possible. 20 spotting is practically a true sight cheat, I'm looking at the Wercheg garrison from Reyvadin.










