Party Skill cumulative?

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Quietus

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Is Party Skill cumulative? Meaning do they get added together (You + Marnid + Borcha ) or only the highest stats gets factored? :D

I just want to know if I'm wasting alot of skill points thinking the effects are additive. 8)
 
I would like to know as well. Some skills certainly are, like training. I would like to know whether things like pathfinding and spotting are or not.
I wouldn't expect tracking to be.
 
All Party Skills use the highest in the party. Leader Skills use only the leader's skill. And Personal Skills are cumulative.

Training is a Personal Skill, not a Party Skill.

-Simetrical
 
Ingolifs said:
I would like to know as well. Some skills certainly are, like training. I would like to know whether things like pathfinding and spotting are or not.
I wouldn't expect tracking to be.

Yup i can confirm that tracking isnt.
 
It's a meaningless question for any skill other than Trainer, since those just affect the character with the skill. But it still works as a generalization, even if generalizes to one skill.

-Simetrical
 
Quietus said:
Is Party Skill cumulative? Meaning do they get added together (You + Marnid + Borcha ) or only the highest stats gets factored? :D

I just want to know if I'm wasting alot of skill points thinking the effects are additive. 8)

A good way to check is to just look at your Party screen which lists your Party's skills. You'll notice that only the highest value among your hero, Marnid, and Borcha are listed.

I've empirically tested whether an ability is cumulative: removing a party member to see if his absence affected speed or vision, for example.

So, if your hero has a pathfinding ability of 2, but Borcha has an ability of 6, then his alone is shown on the Party screen. Should he leave, then your pathfinding ability would be shown. This has led me to assume that Party skills are not additive (if they were, your Party screen would've shown 8 as your party's pathfinding skill ( 6+2=8 ).

Similarly with spotting, I've not noticed any advantage at all when I have a Spotting skill of 6 and Borcha has a Spotting skill of 2 - when I dismiss him from the party, enemy warparties at the edge of my vision don't suddenly disappear from sight (in other words, we didn't have an 8 Spotting skill).

HOWEVER, there is a little doubt on my part, about whether some of the skills should be additive (though right now they apparently are not):

for example, if I have a surgery skill of 2, and Marnid has a surgery skill of 6, shouldn't having two people with medical skills be better than one? Perhaps not directly additive but fractionally better?

Simetrical said:
All Party Skills use the highest in the party. Leader Skills use only the leader's skill. And Personal Skills are cumulative.

Training is a Personal Skill, not a Party Skill.

That's very good distinction to remember: Party skills vs Personal skills vs Leader skills. The confusion is easy to make since they're all listed one right after another on the same skill list.

However, I still had to verify for myself that they weren't additive and those I haven't observed as not being additive I can't be certain of.

Mostly because what may seem logical (as in your post it does) may not be the way a game is actually applying them.

Training skills I haven't verified for myself as to whether they're cumulative. One feels they should be, but feeling isn't enough. Otherwise, having three characters with surgery skills would feel more effective than one, and that doesn't appear to be the case.
 
Simetrical said:
It's a meaningless question for any skill other than Trainer, since those just affect the character with the skill. But it still works as a generalization, even if generalizes to one skill.
Nice try, but I'm not asking the question for any other skill. I still believe training is the only skill, personal or not, that is cumulative. You are the one who said "personal skills are cumulative" and your claim does not work at all as a "generalisation" if it only refers to a single one of the 10 different personal skills.
 
JohnathanStrange said:
Training skills I haven't verified for myself as to whether they're cumulative.
I've verified it. Training is cumulative.

And I agree that the 3 medical skills should also be cumulative, but are not. It should be no different than with training if each teammate imparts whatever medical ability they may have towards the team's total recovery process, right?
 
Thanks for the tests and answers all. It would have been better if the 'health' skills would have been cumulative.

Lastly, Leadership skill is basically a Party skill only that takes its effects from the leader.
 
godot said:
Nice try, but I'm not asking the question for any other skill. I still believe training is the only skill, personal or not, that is cumulative. You are the one who said "personal skills are cumulative" and your claim does not work at all as a "generalisation" if it only refers to a single one of the 10 different personal skills.
I would argue that in fact plurals are proper for statements that refer to any unspecified number, whether or not that number is known, but that would be a rather pointless argument—we know what I meant, let's leave it.

Quietus said:
Lastly, Leadership skill is basically a Party skill only that takes its effects from the leader.
My game lists it as a Leader skill, along with Prisoner Management, not a Party skill.

-Simetrical
 
Quietus said:
Lastly, Leadership skill is basically a Party skill only that takes its effects from the leader.
My game lists it as a Leader skill, along with Prisoner Management, not a Party skill.

-Simetrical
What 'it' are you talking about? I'm making a simple generalization. :?:
 
You said "Leadership skill". The Leadership skill is the one that lets you have more followers. I get it now, though—you meant "Leader skill".
 
No skill can go above 8. Tracking can get buggy above 6, and I don't think either training or weapon master can go above 6 (the description doesn't list effects for if they do, anyway).

-Simetrical
 
One of my character has weapon master of 8 and two handed weapons of 350 and he can still develope it with his weapon skill points.
 
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