Its silly that an army would have ONE scout, ONE medic or ONE engineer. In real life armies, these jobs would be done by full squads. In gameplay terms, it means one companion hogs all the xp and you can't train any backups for when your main guy dies.
A better way to handle party roles would be to turn them into teams for multiple companions. You could still have a team leader for each role who's the one the perk buffs come from, while the team members get partial xp for being on the team. You could even make the size of the team scale with clan tier to add some progression.
And on a related note, why don't captains get tactics and/or leadership xp for captaining?
A better way to handle party roles would be to turn them into teams for multiple companions. You could still have a team leader for each role who's the one the perk buffs come from, while the team members get partial xp for being on the team. You could even make the size of the team scale with clan tier to add some progression.
And on a related note, why don't captains get tactics and/or leadership xp for captaining?