Dunk
Regular

Hi,
I noticed the unused (I think) rusty norman sword in one of the Native weapon brfs and decided to add it to the game. That worked absolutely fine. The sword appears perfectly in the shop and in brfedit. However, when it's drawn in game only the hilt appears - the blade itself is invisible. I checked the material used in brfedit and it's one of the standard ones (weapons1.dds) and, as far as I can tell, there's no fancy alpha channels in it. I also tried changing the shader to a different one (from specular to various others) but that had no effect. Is it likely to be one of the Material blend (etc) settings (that I freely admit I don't understand). I'm guessing the brf is loading correctly as the sword partly appears.
Any help would be gratefully received.
I noticed the unused (I think) rusty norman sword in one of the Native weapon brfs and decided to add it to the game. That worked absolutely fine. The sword appears perfectly in the shop and in brfedit. However, when it's drawn in game only the hilt appears - the blade itself is invisible. I checked the material used in brfedit and it's one of the standard ones (weapons1.dds) and, as far as I can tell, there's no fancy alpha channels in it. I also tried changing the shader to a different one (from specular to various others) but that had no effect. Is it likely to be one of the Material blend (etc) settings (that I freely admit I don't understand). I'm guessing the brf is loading correctly as the sword partly appears.
Any help would be gratefully received.