("game_hoof_dust", psf_billboard_3d|psf_randomize_size|psf_randomize_rotation|psf_2d_turbulance, "prt_mesh_dust_1",#prt_mesh_dust_1
5, 2.0, 10, 0.05, 10.0, 39.0, #num_particles, life, damping, gravity_strength, turbulance_size, turbulance_strength
(0.2, 0.5), (1, 0.0), #alpha keys
(0, 1), (1, 1), #red keys
(0, 0.9),(1, 0.9), #green keys
(0, 0.78),(1, 0.78), #blue keys
(0.0, 2.0), (1.0, 3.5), #scale keys
(0.2, 0.3, 0.2), #emit box size
(0, 0, 3.9), #emit velocity
0.5, #emit dir randomness
130, #rotation speed
0.5 #rotation damping
),