Yoshiboy
Count

so, here is my suggestion. A proficence (or less favourably, skill) that would do a few things:
1. Increase the speed in which you would draw up your arms to parry or the speed in which you would draw up your shield. (it would work along with the shield speed but i say we should drop shield skill as you will see later)
2. Increase the time in which the opposition you just blocked are "shocked" and cannot attack back.
3. decrease how much damage your sheild takes and, if it is implemented in the future, the durability of your weapon
I think if these things were implemented it would mean training in infantry combat could give you an advantage on foot when facing large groups.
For example when surrounded you could block the attacks of the people around you and if you were of a high level then this would give you the time to kill one of two in a sweep of your axe/sword
and ideas/suggestions?
1. Increase the speed in which you would draw up your arms to parry or the speed in which you would draw up your shield. (it would work along with the shield speed but i say we should drop shield skill as you will see later)
2. Increase the time in which the opposition you just blocked are "shocked" and cannot attack back.
3. decrease how much damage your sheild takes and, if it is implemented in the future, the durability of your weapon
I think if these things were implemented it would mean training in infantry combat could give you an advantage on foot when facing large groups.
For example when surrounded you could block the attacks of the people around you and if you were of a high level then this would give you the time to kill one of two in a sweep of your axe/sword
and ideas/suggestions?