Rhaskos
Recruit

I read some nice discussions about methods of adding some tactical complexity to battles like running/walking toggle commands, different formations, more specific formation targeting and so on which all sounds great but makes me ask myself "are we playing the same game"?
There is simply not enough time in a field battle to do anything but set up your initial formations, (for which you have something like 20 seconds before the enemy cavalry has reached your lines) followed by maybe a counter charge with your cavalry or positioning a shield/pike wall to block the enemy's cav. Once they have crashed into your forces and dropped like flies in the space of 30 seconds, you can either reposition and wait 20 seconds for their infantry to reach you and the same thing to happen, or F1-F3 to speed it up a little.
These battles typically last around 2 or 3 minutes, a longer and more epic battle (500v500) being around 5 or 6 minutes. If we want a game with some tactical complexity something has to be changed to give us the space to work with.
I'm sure others will have more nuanced ideas but these are what I think of immediately:
There is simply not enough time in a field battle to do anything but set up your initial formations, (for which you have something like 20 seconds before the enemy cavalry has reached your lines) followed by maybe a counter charge with your cavalry or positioning a shield/pike wall to block the enemy's cav. Once they have crashed into your forces and dropped like flies in the space of 30 seconds, you can either reposition and wait 20 seconds for their infantry to reach you and the same thing to happen, or F1-F3 to speed it up a little.
These battles typically last around 2 or 3 minutes, a longer and more epic battle (500v500) being around 5 or 6 minutes. If we want a game with some tactical complexity something has to be changed to give us the space to work with.
I'm sure others will have more nuanced ideas but these are what I think of immediately:
- Movement speed. Infantry might be too fast but cavalry is unbelievably quick. Some horses move so fast that your lance animation will pass right through the enemy soldiers.
- Everybody dies too quickly. I'm not sure about this one because I have some mods buffing health and armor such that I can swing a 2 hander onto a guy's face 5 or 6 times before he goes down which feels like quite a lot. Maybe the problem is too many soldiers being engaged in combat simultaneously? There isn't really any reason to keep reserves because it's not like the enemy will attempt to flank you and after all the entire battle is over in less than 3 minutes.
Anyway these are my quick thoughts on this issue for now. If anybody (dev perhaps?) has thought more deeply about it I'd be interested to hear their ideas.