.pablo.
Recruit

hey, i just started playing this a couple hours ago, loved it, bought it 
anyway, i came up with some ideas while i was playing, i read the readme's at the top of the board and didn't see these, so sorry if i repeat anything...
1. the ability to choose the line-up for a battle -- it would be nice if i could decide which units i want to send in to battle first, especially if i'm joining in a fight (honestly, i'd rather have all my allies' troops die first
)
2. implement morale that affects combat potential, and ai that route from the battlefield a la the Total War series
3. stamina for both horses and people during battle (again, just like in the Total War series)
4. training missions for archery and horseback riding (also, a minor suggestion: explain to the player during the initial training mission that he does not have to use different buttons based on the type of attack, he only has to start pressing the block button after the attack has started in order to react to that specific direction; that was something that i didn't quite get at first)
5. have people in the stands during the tournaments (maybe even cheering and jeering sound effects?)
6. let the player join an ai's group; for example, if he "joins the army", deploy him as an infantryman (or cavalryman, depending on his skill) in one of the scout/war groups that we see moving around the world map. the player could then either stay in the group as it patrolled around and slowly gain rank, or try to desert the army at some point and maybe even join a group of bandits!
7. maybe this is more of an idea for a mod, but basically what i always wanted was to play a game of Total War, except from the perspective of a soldier or general on the ground. i just think it would be really cool to start out as a crappy infantryman being dragged around the countryside by superior officers, and have to survive and slowly build up your abilities and gain rank, until you can control your own men, etc. the objective of the game could still be the same (elimination of other clans/kingdoms/whatever).
8. this is definitely a mod idea; i remember when the first previews of warcraft 3 came out the game sounded a lot like this game plays. i was thinking that it would be pretty cool to have a warcraft total conversion, and i could definitely see warcraft combat happening with this kick-ass combat engine.
9. don't let the player start with a horse, and make horses more expensive. i don't think i fought a single battle where i started on the ground; i think the player should advance in power slowly, and not have all the best stuff (like a horse) available to him at the beginning.
anyway, i just want to end by saying how much fun i've had playing this game, and i know its only going to get better from here!
anyway, i came up with some ideas while i was playing, i read the readme's at the top of the board and didn't see these, so sorry if i repeat anything...
1. the ability to choose the line-up for a battle -- it would be nice if i could decide which units i want to send in to battle first, especially if i'm joining in a fight (honestly, i'd rather have all my allies' troops die first
2. implement morale that affects combat potential, and ai that route from the battlefield a la the Total War series
3. stamina for both horses and people during battle (again, just like in the Total War series)
4. training missions for archery and horseback riding (also, a minor suggestion: explain to the player during the initial training mission that he does not have to use different buttons based on the type of attack, he only has to start pressing the block button after the attack has started in order to react to that specific direction; that was something that i didn't quite get at first)
5. have people in the stands during the tournaments (maybe even cheering and jeering sound effects?)
6. let the player join an ai's group; for example, if he "joins the army", deploy him as an infantryman (or cavalryman, depending on his skill) in one of the scout/war groups that we see moving around the world map. the player could then either stay in the group as it patrolled around and slowly gain rank, or try to desert the army at some point and maybe even join a group of bandits!
7. maybe this is more of an idea for a mod, but basically what i always wanted was to play a game of Total War, except from the perspective of a soldier or general on the ground. i just think it would be really cool to start out as a crappy infantryman being dragged around the countryside by superior officers, and have to survive and slowly build up your abilities and gain rank, until you can control your own men, etc. the objective of the game could still be the same (elimination of other clans/kingdoms/whatever).
8. this is definitely a mod idea; i remember when the first previews of warcraft 3 came out the game sounded a lot like this game plays. i was thinking that it would be pretty cool to have a warcraft total conversion, and i could definitely see warcraft combat happening with this kick-ass combat engine.
9. don't let the player start with a horse, and make horses more expensive. i don't think i fought a single battle where i started on the ground; i think the player should advance in power slowly, and not have all the best stuff (like a horse) available to him at the beginning.
anyway, i just want to end by saying how much fun i've had playing this game, and i know its only going to get better from here!