P.O.G.A.A.H ✂
Pace, OGL, Gibby, Arni, AXDER and me decided to make a list of changes that will greatly improve infantry.
MardA said that if the community will make the list of changes to the melee combat, he would let the devs review them, so here they are:
Pace, OGL, Gibby, Arni, AXDER and me decided to make a list of changes that will greatly improve infantry.
MardA said that if the community will make the list of changes to the melee combat, he would let the devs review them, so here they are:
- the melee animations for swings should be tightened so that they start closer to the front of the player and end quicker so as to encourage accuracy (will need some combat speed tweaks most likely),
- needs a slight turncap increase, think this is already in the works,
- blocking hitboxes need to be made more reliable for shields, it's far too easy to hit around them. If this is due to the shield directional blocking, make the blocking dynamic like several community suggestions,
- reduce the weight of shields, make movement speed closer across classes, the difference between combat speed/blocking speed/acceleration etc overall needs tweaked further. The aim should be to discourage hit and run style melee and instead encourage close trades of blows. If people can slip out of combat too easily, something is wrong. May need a combat testing session,
- add polearm stab-stun like in Warband (fixes cav point blank spam and using javs in melee),
- fix chambers, they were not "too easy" in Warband (??), if you have a better working idea great, if not go with what works,
- completely remove delay of releasing ur swing after the hold,
- reduce the block delay to warband level,
- fix random stuns, make them be based on weapon weight, not amount of random cats passing behind AVRC window (aka make it depends only on ONE FACTOR),
- either completely remove the stances or leave it just for visual purposes, without actually affecting the speed of your swing,
- remove/fix perfect blocks so they work with the shields,
- enable the rest of profficiencies. atm only riding/shooting is enabled.
Also, few months passed from the last combat tests, if we really want to improve the game we need combat tests back.
@AVRC @NIN3 @MArdA TaleWorlds
@AVRC @NIN3 @MArdA TaleWorlds