Owned? Throwing lances for the win.

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Baron Conrad

Sergeant Knight
So I gave light lances the option to be thrown and this is how it works.

Thanks to Warbands new weapon switching feature  :grin:

owned.png


 
FrisianDude said:
Next up: Polehammers.

Thrown Polehammers would be a bit unbelievable,  :lol:

I can imagine having all spears be throwable, it would be rather cool, the only problem is that the bots would probably end up throwing their weapons away.
 
Aye. In MP it'd be a hoot if everyone was able to throw their main weapon (falchions, cleavers, morningstars...) but I'd worry about the bots, yeah. AWdeV just pointed that out to me.
 
But then you couldn't throw the weapons you scavenged from the dead.

Nevertheless in a mutliplayer only mod every weapon could be throwable without problems. It would be weird though, people would take free swords in extra slots just for throwing!
 
Sword and normal melee weapons shouldn´t be very good throwing weapons though.....but damn, throwing spears is cool..I think I´m going to incude that to my mod. Is it also possible to make it possible to pick up thrown spears sticking in the enemies body?
 
faradon said:
Sword and normal melee weapons shouldn´t be very good throwing weapons though.....but damn, throwing spears is cool..I think I´m going to incude that to my mod. Is it also possible to make it possible to pick up thrown spears sticking in the enemies body?
You have not lived until you've pitched a bastard sword end over end and watched a few inches of it sink into a tree.
 
Baron Conrad said:
But then you couldn't throw the weapons you scavenged from the dead.

Nevertheless in a mutliplayer only mod every weapon could be throwable without problems. It would be weird though, people would take free swords in extra slots just for throwing!

Why wouldn't that be possible? It's now aswell possible to pick up javalins? Same principale.
 
Baron Conrad said:
FrisianDude said:
Next up: Polehammers.

Thrown Polehammers would be a bit unbelievable,  :lol:

I can imagine having all spears be throwable, it would be rather cool, the only problem is that the bots would probably end up throwing their weapons away.

PIIIIIIIIIIIIIIIIIIIIIIIIIIIIKE!!!!
 
Twisted said:
Baron Conrad said:
But then you couldn't throw the weapons you scavenged from the dead.

Nevertheless in a mutliplayer only mod every weapon could be throwable without problems. It would be weird though, people would take free swords in extra slots just for throwing!

Why wouldn't that be possible? It's now aswell possible to pick up javalins? Same principale.


I mean't to say weapons scavenged from bots, if bot spears were not throwable then you cannot throw them when you pick them up.

1. Any weapon you make throwable is more likely to be thrown than used in melee by the ai

2. Any weapon you make unthrowable will never be thrown.

3. A throwable weapon is a throwing weapon in it's standard form, a throwable pike will start out in the throwing hand and you have to click x before using it in melee.
 
Lol that would be awesome! Aswell funny to have 2 shields equiped.

@Baron this was my idea:
You take the weapon Boar Spear. You clone it. So that way you have Boar Spear 1 and Boar spear 2.
Boar Spear 1 you make throwable. Boar Spear 2 you let that one remain melee only.
You equip the troops with both weapons. If the Bot has thrown all off his Boar Spear 1, he will still have Boar spear 2 for melee combat. If he hasen't thrown all of Boar spear 1 you can just scavenge that from the floor.

Doesn't seem to be very unlogical. it would solve youre problem that the ai would throw away his own weapon. guess youre thinking to advanced on the subject :wink:.
 
If you put itp_next_item_as_melee

onto a throwing weapon then it will switch to the next item in the item file when you click x (The switch button in-game.

Heres my code:

["light_lance",        "Throwing Lance", [("spear_b_2-75m",0)], itp_type_thrown |itp_merchandise|itp_primary|itp_next_item_as_melee ,itcf_throw_javelin,
180 , weight(4)|difficulty(2)|spd_rtng(87) | shoot_speed(12) | thrust_damage(50 ,  pierce)|max_ammo(1)|weapon_length(100),imodbits_thrown ],
 
["light_lanceb",        "Light Lance", [("spear_b_2-75m",0)], itp_type_polearm|itp_offset_lance|itp_merchandise| itp_primary|itp_penalty_with_shield|itp_wooden_parry, itc_cutting_spear,
180 , weight(2.5)|difficulty(0)|spd_rtng(85) | weapon_length(175)|swing_damage(16 , blunt) | thrust_damage(27 ,  pierce),imodbits_polearm ],

The first item is the throwing weapon and that is what you use on soldiers, the second one is the one that is used after pressing the switch key.

 
I lol'd when I saw that picture, I would of LOVED one of those in multiplayer last week, some guy on a horse was harassing me so I threw my axe at his face, it would of been a lot better if a lance went right through it.

Does the switch only work for throwing weapons?
 
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