Earl of Swadia
Lords and Realms: Overpopulation
An add-on for Lords and Realms (compatible with L&R versions 1.500 and above)
NOTE: This is not save-game compatible! (but it's a lot of fun!)
I've tweaked my own copy Lords and Realms quite a bit, mostly changing stats. If anything, it may even be harder or it may make it very easy. There are two released versions now: Overpopulation, and Overpopulation: A Soaring Difficulty. The latter changes the player stats back to native as well as doing a few other things (see below)
All credit goes to Nick Altman for making Lords and Realms in the first place. This is just an extensive tweak.
Overpopulation Features:
Overpopulation: A Soaring Difficulty Features
An add-on for Lords and Realms (compatible with L&R versions 1.500 and above)
NOTE: This is not save-game compatible! (but it's a lot of fun!)
I've tweaked my own copy Lords and Realms quite a bit, mostly changing stats. If anything, it may even be harder or it may make it very easy. There are two released versions now: Overpopulation, and Overpopulation: A Soaring Difficulty. The latter changes the player stats back to native as well as doing a few other things (see below)
All credit goes to Nick Altman for making Lords and Realms in the first place. This is just an extensive tweak.
Overpopulation Features:
- Stronger factions (as in much stronger!)
- Average Swadian lord has 250-350 men. Swadia excells in all areas, especially sharpshooters
- Vaegirs have overwhelming numbers (you'll see... just check out their cities)
- Khergits are pretty much the same, slightly stronger heavy infantry
- Rhodoks have larger groups of spearmen (I think)
- Nords are stronger in general
- Lords have much higher levels depending on faction
- You advance up levels faster (only slightly)
- Your men advance up levels much faster (you need stronger men, especially if you're going up against Swadia or Vagia, or even the Nords and Khergits; not so much Rhodoks)
- Kings are very dangerous
- Wealth generated by your properties is massive (provided your caravans and peasants survive their trade routes)
- Caravans are much more well protected
- Caravan masters are very dangerous
- Bigger battles within castles (as in the inner hall) and towns
- Recruit many more villagers!
Overpopulation: A Soaring Difficulty Features
- You are of native strength
- NPC's are of Native strength (or similar)
- Khergits and Vaegirs are a lot stronger
- Stronger factions (as in much stronger!)
- Average Swadian lord has 250-350 men. Swadia excells in all areas, especially sharpshooters
- Vaegirs have overwhelming numbers (you'll see... just check out their cities)
- Khergits are pretty much the same, slightly stronger heavy infantry
- Rhodoks have larger groups of spearmen (I think)
- Nords are stronger in general
- Lords have much higher levels depending on faction
- You advance up levels faster (only slightly)
- Your men advance up levels much faster (you need stronger men, especially if you're going up against Swadia or Vagia, or even the Nords and Khergits; not so much Rhodoks)
- Kings are very dangerous
- Wealth generated by your properties is massive (provided your caravans and peasants survive their trade routes)
- Caravans are much more well protected
- Caravan masters are very dangerous
- Bigger battles within castles (as in the inner hall) and towns
- Recruit many more villagers!
Lords and Realms: Overpopulation download link:
https://www.mbrepository.com/file.php?cid=7&id=1306
Lords and Realms: Overpopulation - A Soaring Difficulty download link:
https://www.mbrepository.com/file.php?cid=7&id=1432
Overpopulation is compatible with the Realistic Combat Mode add-on.