[Overhaul] Prophecy of Pendor cavalry vs. weaponry

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Ok hello dear dark meddlers of evil magick and so on...
Today i got something coming for you guys that really gonna interest the one or another person here...
First of all i got a very heavily modded PoP game where there are Numenor, High elves and the like wandering pendor...
But one thing bothered me from within my bones and i shall ressurrect my idea into active making:

Cavalry dominates everything! Its not like theres much in the path of you when you have a horse, and if you dont have a horse and just a spear your pretty much ****ed!

So i will start this month developing a nerf to the horses and will make them more mortal against weaponry, at the end they may charge trough 1 or 3 enemies but eventually after 1-4 hits they will succumb to their wound and fall down, right now the horses have way to many lifepoints and in medieval ages horses were by no means tanks that ride throughout the whole field and maintain only a few scratches here and there.

What i thought of right now:
Low grade horses
1 arrow hit
1-2 meele hits
1 javelin hit
1 spear hit
1-2 blunt hits

mediocre horses
1 arrow hit
2-3 meele hits
1 javelin hit
1 spear hit
2-3 blunt hits

High tier horses
1-2 arrow hit
2-4 meele hits
1 javelin hit
2 spear hit
2-4 blunt hits

Elven Horses/ Best horses
1-3 arrow hit
3-4 meele hits
1-3 javelin hit
3 spear hit
3-4 blunt hits

as seen this will make it very realistic and will stop the charging mess you usually encounter ingame, it will also force the player and npc to change the playstyle from charging though everyone, to being on the ground with his troops and fighting for his life...

I hope you enjoy my idea and could give some nice feedback, i wont release my work to public, but i will show what will be possible and how the playstyles change significantly. (I already tested it with some custom units i made, but i didnt got to the point of overhauling all horses available yet. still figuring out what will be the edge of realism vs. fun.
 
If you do so, you must balance everything else as well. Because you will cry foul after your horse gets oneshotted from under you when few RRs, Noldors etc. archers appear at the horizon.
Easiest way to try things out could be just removing all horses better than hunters or something.
Few mods already do it, like Brytenwalda, where everything sucks besides Paravederus or 1257AD where barded destriers are only slightly better than coursers and there are real tradeoffs (-10 speed vs. fastest normal horses), unlike in PoP where spirit horse is not a real trade off in any way (except HP/armor vs. beastly Netherworld Charger).

You also shouldn't make changes that force npcs to adapt as you expect. Because you have very limited abilities to force npcs to do so. Even if you can direct your npcs to some end, every npc you face will be as dumb as before.
 
since the almighty developers of the actual game forbid me to release any modded content into public use, i will most likely only share it with the devs themselves if any interest by them is shown. Otherwise i will keep it to myself and make either a review of my test with some occult pics or a major review.

This thread is basicly a new project of me and is made to get some feedback from everyone.

also i know how you guys hate occult meddlers and I`m basicly making this a legacy to he who shall not me named alias Andythecheater, for we were cutting out the edges together but he got booted from the forum for making too much fuss about occult meddling and grabbing the mods attention.
 
I actually don't see a need for a nerfing of cavalry. There are plenty of units with halberds, long spears, two handed axes and greatswords, that cut cavalry to tiny pieces when used properly. Of course your infantry formation will stand little chance against heavy lancers on a wide open plain. Thats why Sarleon prefers to field heavy knights. It beats everyone in the rolling plains of the heartlands. However, in the forests of the east or any kind of mountain/hilly region cav can get slaughtered rather quickly, how durable ever the horses may be.
Getting beaten by heavy cav in the open field is not a flaw of PoP, but, I daresay, simply tactical failure by the defeated commander.
 
So picture Sir Boris the Raven, regular cav dude coming against player with 50 RR (easy to make) and some support troops. Massacre. He would become easier that drunken  jolly paladinwanabe  Alarich Brunsomethinghahahaha.

Personally i like balance as it is.

It is great (and you have my respect for it) that you want to better things in moding but you do have to be careful of balance.

Best of luck to you.

C.Sula
 
Cornelius Sula 说:
So picture Sir Boris the Raven, regular cav dude coming against player with 50 RR (easy to make) and some support troops. Massacre. He would become easier that drunken  jolly paladinwanabe  Alarich Brunsomethinghahahaha.

Personally i like balance as it is.

It is great (and you have my respect for it) that you want to better things in moding but you do have to be careful of balance.

Best of luck to you.

C.Sula



Depends on the numbers of course, but your point is clear. Also, it makes sense that there be troops that have benefits over others. RR might tear up some calv, but it gets wrecks by infantry with powerful shields.
 
I actually upped the charge damage on cav in my game. This means a person getting run over by a horse a 2-4 times will actually get knocked out vs simply getting up over and over and over and over
 
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