Ok hello dear dark meddlers of evil magick and so on...
Today i got something coming for you guys that really gonna interest the one or another person here...
First of all i got a very heavily modded PoP game where there are Numenor, High elves and the like wandering pendor...
But one thing bothered me from within my bones and i shall ressurrect my idea into active making:
Cavalry dominates everything! Its not like theres much in the path of you when you have a horse, and if you dont have a horse and just a spear your pretty much ****ed!
So i will start this month developing a nerf to the horses and will make them more mortal against weaponry, at the end they may charge trough 1 or 3 enemies but eventually after 1-4 hits they will succumb to their wound and fall down, right now the horses have way to many lifepoints and in medieval ages horses were by no means tanks that ride throughout the whole field and maintain only a few scratches here and there.
What i thought of right now:
Low grade horses
1 arrow hit
1-2 meele hits
1 javelin hit
1 spear hit
1-2 blunt hits
mediocre horses
1 arrow hit
2-3 meele hits
1 javelin hit
1 spear hit
2-3 blunt hits
High tier horses
1-2 arrow hit
2-4 meele hits
1 javelin hit
2 spear hit
2-4 blunt hits
Elven Horses/ Best horses
1-3 arrow hit
3-4 meele hits
1-3 javelin hit
3 spear hit
3-4 blunt hits
as seen this will make it very realistic and will stop the charging mess you usually encounter ingame, it will also force the player and npc to change the playstyle from charging though everyone, to being on the ground with his troops and fighting for his life...
I hope you enjoy my idea and could give some nice feedback, i wont release my work to public, but i will show what will be possible and how the playstyles change significantly. (I already tested it with some custom units i made, but i didnt got to the point of overhauling all horses available yet. still figuring out what will be the edge of realism vs. fun.
Today i got something coming for you guys that really gonna interest the one or another person here...
First of all i got a very heavily modded PoP game where there are Numenor, High elves and the like wandering pendor...
But one thing bothered me from within my bones and i shall ressurrect my idea into active making:
Cavalry dominates everything! Its not like theres much in the path of you when you have a horse, and if you dont have a horse and just a spear your pretty much ****ed!
So i will start this month developing a nerf to the horses and will make them more mortal against weaponry, at the end they may charge trough 1 or 3 enemies but eventually after 1-4 hits they will succumb to their wound and fall down, right now the horses have way to many lifepoints and in medieval ages horses were by no means tanks that ride throughout the whole field and maintain only a few scratches here and there.
What i thought of right now:
Low grade horses
1 arrow hit
1-2 meele hits
1 javelin hit
1 spear hit
1-2 blunt hits
mediocre horses
1 arrow hit
2-3 meele hits
1 javelin hit
1 spear hit
2-3 blunt hits
High tier horses
1-2 arrow hit
2-4 meele hits
1 javelin hit
2 spear hit
2-4 blunt hits
Elven Horses/ Best horses
1-3 arrow hit
3-4 meele hits
1-3 javelin hit
3 spear hit
3-4 blunt hits
as seen this will make it very realistic and will stop the charging mess you usually encounter ingame, it will also force the player and npc to change the playstyle from charging though everyone, to being on the ground with his troops and fighting for his life...
I hope you enjoy my idea and could give some nice feedback, i wont release my work to public, but i will show what will be possible and how the playstyles change significantly. (I already tested it with some custom units i made, but i didnt got to the point of overhauling all horses available yet. still figuring out what will be the edge of realism vs. fun.






