Greetings, and a good day to you. In a groundbreaking effort, I, Tiberius Decimus Maximus, am making a mod. I have all the modding materials ready, I got the (quite) basic idea down, and I have the motivation.
As some of you diehard, fan-fic making followers of D'sparil may have guessed, I am basing this off the Eagle and the Radiant Cross universe. However, this is not on any map made so far. For this mod I am taking the player over the edge of the Great Bloodfalls, into unknown territory. Into a new world. Here is the background so far:
It has been years after the invasion of the foreign powers into Calradia, creating a era of chaos and warfare that can barely be imagined. Thousands died in South, as the Swadian Empire fought in massive battles to keep the Lion Throne at bay. Tens of thousands more died from disease and famine as all of it's might was brought to bear at this epic enemy. The borderlands between Ellis and Vienna where decimated, turning once fertile farmland into blackened battlefields, as the sound of cannon and shot echoed over the hills. Eventually, with the First Deva at their head, a massive army pierced their way through the Swadian defenses, and stormed Vienna. The city was near burned to the ground, and any who refused to accept the Filaharn faith was executed. The mad emperor Sigismund, fleeing from the Lion Throne, was assasinated by a group of desperate nobles, scrambling to make peace with these crazed invaders. Yet still the people held on. The Lion had reared it's mighty head, yet it could go no further. The empire fractured, yet through desperation the duchies, baronies, and counties of the realm banded together to combat this menace. The capital was moved to Zollern, showing as a beacon of hope for the thousands who flee north from the Radiant Cross. Yet with some of it's most fertile lands gone, the people look for a new land, a land of salvation that can free them from this realm of death and famine.
To the North, the other great invader of the Calradian lands grappled with enemies on all sides. The Queen Imelda had at last beat the Imperial State at sea, and the crumbled Dual Monarchy at land, but she had yet to obtain her goal: to own all of the Northern Coast of Calradia. Turned back from the foothills of the Imperial State, she directed all of her forces to the Tsardom. The Laurians swept through the Vaegir outlands with murderous haste, shocking the slow minded commanders of the Vaegirs. In three months they had already taken Ivangorod and Odoiev. But like a hibernating bear woken from its slumber, the Vaegir people rallied, and propelled their armies across the river, screaming hate. The Laurians, shocked, withdrew, but taking many of the Vaegir people with them. Forced by the army, the borderlands were emptied, and sent to Tihr, where they would be sold into slavery, or just left to roam the countryside, looking for employment, for hope, and a land that they can call their own. For all their wars, Calradia was growing, and soon, they would have to break out of their traditional boundaries. With the massive Lion Throne to the South, and Mountains and harsh highlands to the east and west, the people turn to the sea.
Four years after the two great invasions into Calradia, which have shocked it to it's core, a man, thought mad for his ideas, appealed to the court of Zollern, to take a fleet, and sail it into the unknown: over the great Bloodfalls. Declined by the dukes and barons, and thought insane by his peers, he fled to Lauria. There he asked for a fleet, and the Queen, desperate for a place to put the sudden influx of the Vaegirs, as well as the swollen population in Lauria itself, accepted. Then, on the year 1499, Jerardo Cantella sailed over the Bloodfalls, and lived. For two more months he sailed, and just as the last of the food stores ran out, he spotted land. An island, barely more than a rock, but it was land. This little, insignifigant isle would become the catalyst of all of Calradia's hopes, dreams, and ambitions. This would be their New World.
Oh, and for reference, here is the map from the highly acclaimed Eagle and the Radiant Cross mod for Mount and Blade
Sketch for the new map for Over the Great Bloodfalls:
So, when you arrive (from the nationality of your choice) in the year 1500 PIA (Post Imperial Age) by Calradian standards, or 300,251 AC (Age of Creation), by Filaharn's standards, there is but a single isle, owned by the Laurians. It is far larger than the first island discovered by Cantella, but it is not enough. It's economy has already stabilized, and it is able to feed it's current population, but it will not be able to contain the massive flow of colonists coming from Calradia. The island will soon be overrun, and, as a intrepid explorer, you will search the seas for new lands, and great treasures.
Anyways, you may ask yourself: why create a topic, when you havn't even started the mod yet? Well, frankly, I need more ideas. I need names for lords, I need to ask permission, I need a whole little band of followers (just kidding... maybe), but most of all, I need help. I don't have all the time in the world, as I got to work and learn like everyone else (well, most of us), but I'll work as diligently as possible. I got a couple brothers to help me figure out python and the like, but some help from more experienced modders would be invaluable. I'll probably have the basic sketch of the map sometime tommarrow. And if someone could ring up Jan Boruta and see if he would be willing to do some concept art for me, that would be great
I, of course, have obtained permission from D'sparil, but I'll still have to contact his contributors for permission. If anyone has any idea's as to any other items, features, and the like I can use, or would like to see in the mod, just tell me what it is, and who it's from, and their contributors. If I like what I see, I'll contact the appropriate people, and if not, I'll tell you. Just don't get peeved at me if I don't like your idea
The features already set for production are:
A new map, obviously.
Some familiar old weapons and firearms from EATRC, and I'll see if I can make some new ones.
New banners
Some of your favorite old factions from the original, as well as native tribes, empires, and kingdoms.
The Warlord's Party, Featuring Swadii, and his trusty band of badly textured minions!
Sailing! Explore the Laurian Main!
Unique's, ranging from the familiar hand cannon, to the ruthless Sword of Sacrifice, to even repeating crossbows!
Invasions! Conquer your empire, but be wary, as other factions will soon wan't to stake their own claim in this new world.
Smaller battlemaps, for more intense fighting and a better jungle experience.
Up to 14 factions mixing old world factions with all new native factions.
Custom scenes for all or most of the settlements (will probably be on hold until the first release)
The North lands! Great forests of oak and birch stretching for miles, and, possibly, even the great tundra of the far North. Set for production after the initial release (chapter two)
Extended trade system! Trade precious goods from the mines, hunters, and plantations of the New World!
and some more as they come around...
Team (at the mo')
Tiberius Decimus Maximus (Useless, bumbling Idea guy)
Butscrew (Procrastinatin' Weapon Maker )
Ambalon (Scene maker guy)
Austupaio (Weapons and Armor smith)
Captain Lust (Part time modeller and rigger)
Shalictar (menu interface, concept art making extraordinaire)
Xelvod (creator of buildings)
OMZdog (Texturer)
Corvid (Super-extra-awesome mapper dude)
Contributers (much obliged, lads)
The Great, the Magnificent, the Most Holy D'Sparil
Well, I thank you for your time, and hope you will be as excited about the plan as I am.
Poll results:
As some of you diehard, fan-fic making followers of D'sparil may have guessed, I am basing this off the Eagle and the Radiant Cross universe. However, this is not on any map made so far. For this mod I am taking the player over the edge of the Great Bloodfalls, into unknown territory. Into a new world. Here is the background so far:
It has been years after the invasion of the foreign powers into Calradia, creating a era of chaos and warfare that can barely be imagined. Thousands died in South, as the Swadian Empire fought in massive battles to keep the Lion Throne at bay. Tens of thousands more died from disease and famine as all of it's might was brought to bear at this epic enemy. The borderlands between Ellis and Vienna where decimated, turning once fertile farmland into blackened battlefields, as the sound of cannon and shot echoed over the hills. Eventually, with the First Deva at their head, a massive army pierced their way through the Swadian defenses, and stormed Vienna. The city was near burned to the ground, and any who refused to accept the Filaharn faith was executed. The mad emperor Sigismund, fleeing from the Lion Throne, was assasinated by a group of desperate nobles, scrambling to make peace with these crazed invaders. Yet still the people held on. The Lion had reared it's mighty head, yet it could go no further. The empire fractured, yet through desperation the duchies, baronies, and counties of the realm banded together to combat this menace. The capital was moved to Zollern, showing as a beacon of hope for the thousands who flee north from the Radiant Cross. Yet with some of it's most fertile lands gone, the people look for a new land, a land of salvation that can free them from this realm of death and famine.
To the North, the other great invader of the Calradian lands grappled with enemies on all sides. The Queen Imelda had at last beat the Imperial State at sea, and the crumbled Dual Monarchy at land, but she had yet to obtain her goal: to own all of the Northern Coast of Calradia. Turned back from the foothills of the Imperial State, she directed all of her forces to the Tsardom. The Laurians swept through the Vaegir outlands with murderous haste, shocking the slow minded commanders of the Vaegirs. In three months they had already taken Ivangorod and Odoiev. But like a hibernating bear woken from its slumber, the Vaegir people rallied, and propelled their armies across the river, screaming hate. The Laurians, shocked, withdrew, but taking many of the Vaegir people with them. Forced by the army, the borderlands were emptied, and sent to Tihr, where they would be sold into slavery, or just left to roam the countryside, looking for employment, for hope, and a land that they can call their own. For all their wars, Calradia was growing, and soon, they would have to break out of their traditional boundaries. With the massive Lion Throne to the South, and Mountains and harsh highlands to the east and west, the people turn to the sea.
Four years after the two great invasions into Calradia, which have shocked it to it's core, a man, thought mad for his ideas, appealed to the court of Zollern, to take a fleet, and sail it into the unknown: over the great Bloodfalls. Declined by the dukes and barons, and thought insane by his peers, he fled to Lauria. There he asked for a fleet, and the Queen, desperate for a place to put the sudden influx of the Vaegirs, as well as the swollen population in Lauria itself, accepted. Then, on the year 1499, Jerardo Cantella sailed over the Bloodfalls, and lived. For two more months he sailed, and just as the last of the food stores ran out, he spotted land. An island, barely more than a rock, but it was land. This little, insignifigant isle would become the catalyst of all of Calradia's hopes, dreams, and ambitions. This would be their New World.
Oh, and for reference, here is the map from the highly acclaimed Eagle and the Radiant Cross mod for Mount and Blade
Sketch for the new map for Over the Great Bloodfalls:
So, when you arrive (from the nationality of your choice) in the year 1500 PIA (Post Imperial Age) by Calradian standards, or 300,251 AC (Age of Creation), by Filaharn's standards, there is but a single isle, owned by the Laurians. It is far larger than the first island discovered by Cantella, but it is not enough. It's economy has already stabilized, and it is able to feed it's current population, but it will not be able to contain the massive flow of colonists coming from Calradia. The island will soon be overrun, and, as a intrepid explorer, you will search the seas for new lands, and great treasures.
Anyways, you may ask yourself: why create a topic, when you havn't even started the mod yet? Well, frankly, I need more ideas. I need names for lords, I need to ask permission, I need a whole little band of followers (just kidding... maybe), but most of all, I need help. I don't have all the time in the world, as I got to work and learn like everyone else (well, most of us), but I'll work as diligently as possible. I got a couple brothers to help me figure out python and the like, but some help from more experienced modders would be invaluable. I'll probably have the basic sketch of the map sometime tommarrow. And if someone could ring up Jan Boruta and see if he would be willing to do some concept art for me, that would be great
I, of course, have obtained permission from D'sparil, but I'll still have to contact his contributors for permission. If anyone has any idea's as to any other items, features, and the like I can use, or would like to see in the mod, just tell me what it is, and who it's from, and their contributors. If I like what I see, I'll contact the appropriate people, and if not, I'll tell you. Just don't get peeved at me if I don't like your idea
The features already set for production are:
A new map, obviously.
Some familiar old weapons and firearms from EATRC, and I'll see if I can make some new ones.
New banners
Some of your favorite old factions from the original, as well as native tribes, empires, and kingdoms.
The Warlord's Party, Featuring Swadii, and his trusty band of badly textured minions!
Sailing! Explore the Laurian Main!
Unique's, ranging from the familiar hand cannon, to the ruthless Sword of Sacrifice, to even repeating crossbows!
Invasions! Conquer your empire, but be wary, as other factions will soon wan't to stake their own claim in this new world.
Smaller battlemaps, for more intense fighting and a better jungle experience.
Up to 14 factions mixing old world factions with all new native factions.
Custom scenes for all or most of the settlements (will probably be on hold until the first release)
The North lands! Great forests of oak and birch stretching for miles, and, possibly, even the great tundra of the far North. Set for production after the initial release (chapter two)
Extended trade system! Trade precious goods from the mines, hunters, and plantations of the New World!
and some more as they come around...
Team (at the mo')
Tiberius Decimus Maximus (Useless, bumbling Idea guy)
Butscrew (Procrastinatin' Weapon Maker )
Ambalon (Scene maker guy)
Austupaio (Weapons and Armor smith)
Captain Lust (Part time modeller and rigger)
Shalictar (menu interface, concept art making extraordinaire)
Xelvod (creator of buildings)
OMZdog (Texturer)
Corvid (Super-extra-awesome mapper dude)
Contributers (much obliged, lads)
The Great, the Magnificent, the Most Holy D'Sparil
Well, I thank you for your time, and hope you will be as excited about the plan as I am.
Poll results:
Should the map extend North, to more temperate lands, or just focus on the South?
Sure! I always wanted to play as my very own John Cabot! 70 (67.3%)Nah, focus on the South. Thats where all the good stuff is, anyway. 34 (32.7%)Total Members Voted: 104
Sure! I always wanted to play as my very own John Cabot! 70 (67.3%)Nah, focus on the South. Thats where all the good stuff is, anyway. 34 (32.7%)Total Members Voted: 104