HammYtheMagnificent said:well, i get error scn_fort is not defined, the real problem is in my module_scenes i kind of find this line:
("fort",sf_generate,"none", "none", (0,0),(100,100),-100, "0x000000003224dfb20004a92f00001d760000611000005679",
[],[],"outer_terrain_plain"),
umm, isnt that were scn_fort is defined?
and why am i getting this errorr?
Sometimes it takes running compile twice to enumerate the id_X (in this case id_scenes) file with the change for the compiler.HammYtheMagnificent said:fixed it, dont know how but fixed it
HammYtheMagnificent said:well, i get error scn_fort is not defined, the real problem is in my module_scenes i kind of find this line:
("fort",sf_generate,"none", "none", (0,0),(100,100),-100, "0x000000003224dfb20004a92f00001d760000611000005679",
[],[],"outer_terrain_plain"),
umm, isnt that were scn_fort is defined?
and why am i getting this errorr?
Did you copy over the sceneObj files and the proper module_scenes entries? If you did, then I don't know what's going on.builder of the gods said:sorry probably told wrong
I ment when i go ingame there is no scene just empty.
Would that I could, but that's out of the question for the moment.produno said:Yeah c'mon Lumos. Update this thing
Is it possible to bypass the problem by either deleting an outpost using MnB_SaveGameEditor or increasing the limit of outposts that can exist simultaneously from 3 to any higher number using one of these tools:thewanderingknight said:- Having several outposts and trying to destroy one can crash the game and corrupt the save (ideally avoid use the destroy
function since is uncertain how extensive can this bug be).
Solipsysta said:Hello!
"outposts!" is now part of "Sands of Faith" mod
("outpost_demolish", [],
"Demolish your outpost. (500 denars)",
[(store_troop_gold, ":gold_amount", "trp_player"),
(try_begin),
(ge, ":gold_amount", 500),
(party_slot_ge, "$g_encountered_party", slot_outpost_level, 1),
(party_relocate_near_party, "p_main_party", "$g_encountered_party", 1),
(disable_party, "$g_encountered_party"),
(display_message, "@Outpost demolished."),
(party_set_slot, "$g_encountered_party", slot_outpost_level, 0),
(party_get_slot, ":patrol", "$g_encountered_party", slot_outpost_patrol),
# (party_set_slot, "$g_encountered_party", slot_outpost_patrol, 0), #tocan added later
(rest_for_hours, 2, 5, 1), # Lumos: This is the last one.
(try_begin),
(party_slot_eq, ":patrol", slot_party_type, spt_patrol), #tocan check
(party_is_active, ":patrol"),
(remove_party, ":patrol"),
(party_set_slot, "$g_encountered_party", slot_outpost_patrol, 0),
(else_try),
(party_set_slot, "$g_encountered_party", slot_outpost_patrol, 0),
(try_end),
(change_screen_return),
(else_try),
(lt, ":gold_amount", 500),
(display_message, "@You don't have enough money to demolish the outpost!"),
(try_end),
]),