[Outdated] Unofficial Mount & Blade Editor (original thread)

Users who are viewing this thread

Status
Not open for further replies.
I tried it a couple of times but the npcs don't load. You also might want to put a cap on the attributes (and maybe skills as well), because there are asserts on them.
 
Tera_Dragon said:
I tried it a couple of times but the npcs don't load. You also might want to put a cap on the attributes (and maybe skills as well), because there are asserts on them.

What do you mean "the npcs don't load"? They don't show up in the editor? For the rest of it, as I said, it isn't close to being fully functional (or even mostly functional for that matter). I just wanted to see if people could run it. If no one could get that .NET 2.0 beta stuff to run, then I probably wouldn't bother continuing to mess around with it.

n00854180t said:

I'll put that up when the code is a bit cleaner (maybe a couple days), but don't go expecting pristine fully commented code. ;) It is the C++ version if you want to go ahead and get that installed.


I take it both of you actually got it to run. That would be good, I'll mess around with it some more. Probably get troops.txt fully functional and then tackle item_kinds1.txt. By then armagan will release the real tools and I can throw all this out. :?
 
Lost-Lamb said:
Yes it runs alright. What I'm wondering is do uppgrade paths and ranged/mounted flags work when made with it?

Right now it doesn't save the file properly. So the answer would be no. I'll work on getting the save fully functional and then release another version. Not sure when though, I've got a pretty busy weekend planned.

I assume you all had to install the .NET 2.0 framework, right?
 
Effidian said:
Tera_Dragon said:
I tried it a couple of times but the npcs don't load. You also might want to put a cap on the attributes (and maybe skills as well), because there are asserts on them.

What do you mean "the npcs don't load"? They don't show up in the editor?

I saved the file and then ran M&B, and none of the npcs where loaded correctly (or at least none of them were visible). But as you haven't got the saving working yet that doesn't matter. Apart from that everything seems to work ok. Though I didn't have to install .NET beta 2 as I already have it with MSVS beta 2. So you might want someone else to try installing it.
 
Update to 0.02
* Save now works properly
* It now overwrites troops.txt when you click "Save", so backup! In the future I may do backups automatically.

You should be able to use this version to change anything that it has surfaced. However, it won't do any bounds checking or other validation. That will come in a future version.

I replaced all the C++/stl code to .NET. The cool thing about that is it is now only 69k compared to about 240k for the old version. Pretty cool.

Here are things I plan to add:

* Input validation
* Combo boxes for upgrade options, location, hire unit, faction, etc.
* Ability to add and remove inventory
* Ability to add and remove units
* Better appearance editor
* Additional file pages (like item_kinds1.txt)

If you have suggestions beyond the above, feel free to make them.
 
Effidian said:
n00854180t said:

I'll put that up when the code is a bit cleaner (maybe a couple days), but don't go expecting pristine fully commented code. ;) It is the C++ version if you want to go ahead and get that installed.

It works fine for me, and no I don't mind about the code being messy, I'm actually used to that (since I tend to put off commenting, then forget about it). :)
 
I'd like the source too :P

It's how I learn things, I just tear apart current things and find out what they do, then put them back together how I want. I've been doing it since I learned how to make a computer.
 
Status
Not open for further replies.
Back
Top Bottom