Highlander
Marquis
Oh, you can do pretty much everything besides animation stuff and horses with the newest editor.Llew2 said:Looks like no mods till this gets fixed.
Oh, you can do pretty much everything besides animation stuff and horses with the newest editor.Llew2 said:Looks like no mods till this gets fixed.
When I open mine, a load of error messages comes out and windows freezes...Highlander said:Oh, you can do pretty much everything besides animation stuff and horses with the newest editor.Llew2 said:Looks like no mods till this gets fixed.
I'm having the white textures bug.Highlander said:Oh, you can do pretty much everything besides animation stuff and horses with the newest editor.Llew2 said:Looks like no mods till this gets fixed.
Highlander said:Oh, you can do pretty much everything besides animation stuff and horses with the newest editor.Llew2 said:Looks like no mods till this gets fixed.
Spanky said:Guys, am I right in that no one has been able to use this version with .960?
Spanky said:Guys, am I right in that no one has been able to use this version with .960?
Tul said:Spanky said:Guys, am I right in that no one has been able to use this version with .960?
I have a fully working mod for 0.960 with stuff that was made for over two years. So you are not right.
However it's true that the newest BRFedit is incredibly buggy.
Yes, I had some problems. While loading textures and meshes I got tons of errors but after saving, they were succesfully converted into a new version and I didn't get errors anymore. The bigger problem was with materials, they weren't working at all so I had to build a new BRF. That was simple and boring job but again, after that point I didn't get errors anymore. Flags for materials and poly painting still don't work but it's a job that can be easely done in future.1. Did you run into any problems? How did you solve them?
I have rather huge brf, it's almost 10Mb right now. However I also converted brfs of my teammates that were much smaller. All of them are bulilt as the tutorials said. There is nothing special in them.2. How are your brfs organized? Is it just one single brf with all the new models?
I use 'load_mod_resource' and it is put where it should be: below 'load_resource'.3. Where is the reference in your module.ini? Do you use load_mod_resource or the regular load_resource?
Thorgrim said:Ok, so I just uploaded a minor patch. It should add support for loading older BRFs. This should make the porting process a little easier for some of you. Note that it will still only save in 0.950 format, so you cannot really use it for creating mods for older versions of M&B.
Also note that this is again a very quick fix. At the moment I can only manage to spend maybe an hour or 2 every couple of weeks working on M&B projects, and although some people may not realize it, it takes quite a lot of time to keep something like BRFEdit up to date. Especially when you consider that I have no source code to know what the BRF files contain.
It is also kind of unfortunate that I got half way through re writing most of the rendering engine, and then ran out of time. So yes, there are lots of bugs, and some features that don't work at all, and I apologize for the delay in getting things sorted out.
Thorgrim said:Ok, so I just uploaded a minor patch. It should add support for loading older BRFs. This should make the porting process a little easier for some of you. Note that it will still only save in 0.950 format, so you cannot really use it for creating mods for older versions of M&B.
Also note that this is again a very quick fix. At the moment I can only manage to spend maybe an hour or 2 every couple of weeks working on M&B projects, and although some people may not realize it, it takes quite a lot of time to keep something like BRFEdit up to date. Especially when you consider that I have no source code to know what the BRF files contain.
It is also kind of unfortunate that I got half way through re writing most of the rendering engine, and then ran out of time. So yes, there are lots of bugs, and some features that don't work at all, and I apologize for the delay in getting things sorted out.
Spanky said:Guys, am I right in that no one has been able to use this version with .960? I tried merging a BRF I had made for.903 with one of the .960 ones as well as using the .brf on its own in the resources folder of my module. In both case, the game hangs up on loading the module.ini (the load resources reference is at the same point as in the .903 version). I'm thinking there's something about the new brfs that the editor isn't tackling...