Osthill City [Finished] with download!

Users who are viewing this thread

Dekkers

Sergeant at Arms
Pr0ntyu.png


Introduction:
I am Dekkers and I've made many Persistent World scenes such as Skyrim, Rhadaron, The Holy Lands, the Stormlands, Game of Thrones (Edit of Mike's remake and the original), War of the Three Kings and the North. I've always wanted to create a city map, but with my old PC it was simply impossible due to performance issues and I know it's unlikely that any SO would want to use a scene that's so 'heavy' if that describes it properly, as it'll have a lot of props. Anyway, I gave it a go but as I am having surgery soon I will not be mapping much more and thus I decided to publicly share it, so that if anyone feels like finishing it he/she can do so. This also means that anyone can use this map on his/her server.​
IEMVtD6.png
Concept:
The scene consists of around 50% city and 50% landscape. The landscape is roughly finished and contains farms and trees (resources) for the items in the city. The city is full of houses (obviously) and has several factions, some in fortified places, some inbetween houses. There are a lot of taverns and markets, where players will be buying their armor, as the factions won't have armors in their own armouries like they're likely used to. Most of the city can be accessed with the exception of a few places I blocked off as they are so far from the interesting places that no one would go there anyway and so that I spare some props.​
IEMVtD6.png
Images [Outdated!]:
The city from above
4877CB16235114581DF0246FD32362C9D8A7D942
The city from the front
54924FF6B56AC9FCDC0FD8DDB7AAD56F14021553
CF793A41006BE4527282D95CA6D251BC0899C792
The city from one side
01C36C39898029D105612729BBB0647E8219105C
The city from the other side
FFF57F7E83BCE1A6794DC700E9D281B857D82578
The city from the port side
6CFD0533B17BD90F1A51C22641CA25782853F63E
IEMVtD6.png
Overview
kv3bLg0.jpg
IEMVtD6.png

To do list
-Fix bugs that will be found once the map is being used
IEMVtD6.png
Download
Current file size: 622 KB
https://www.dropbox.com/s/ne74tdn14ijr8sh/scn_scene_13.sco?dl=0
scn_scene_13 scene_13 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000130000500000d23470000358c00006ec700001183
  0
  0
outer_terrain_beach
IEMVtD6.png
Contact
Wish to ask me any questions? Add me on steam: http://steamcommunity.com/id/Dekkers147/
If you send me a PM on taleworlds it's unlikely that I will read it as I don't browse these forums very often.
You can also ask any questions regarding the map on this topic.




 
Sherlock Holmes said:
Very quality execution of the city scene concept. Good luck with surgery!

Thanks :smile:

Froi said:
Looks very nice, will be an interesting map to have wars on, lot's of ambushing I would assume.

Possibly, if performance doesn't ruin it. So far so good, I still get 60/60 FPS when loading all the props in the scene (GPU: Rx480, CPU: Intel I5 6500) but it's hard to say what it'll do on a server with people on
 
Easter_Cow said:
Nice map and very interesting gameplay! :smile:

Thanks!

Btw - I forgot to mention that I will probably do some updates myself, I will post the latest version here when I do and I will mention what I updated.
 
Remade the entrance for the 'bank' faction
http://images.akamai.steamusercontent.com/ugc/254840103046797571/4ED1272A5B1B6C9D50DA0646D188934BFEF3EE57/

Finished the interiour for the local clothing store
http://images.akamai.steamusercontent.com/ugc/254840103046797825/76904F5EDD9429502843F059FA783E7D2048F6D6/

Added gates, faction names, fixed some smaller bugs, added two more markets - still got a lot to do
 
bpopa27 said:
Looks very good. could have expanded the outskirts and placed some textured fields , and an under-city sewer system


The outskirts still need work, but a sewer system would be too demanding. It requires a lot of props, unfortunately.
 
bpopa27 said:
the maps just over 400kb it wont lagg, trust me i've done it before,  unless u got a potato pc  :lol:

I don't have a potato PC anymore, but there will obviously be people who might play it who do have one, so I have to keep it minimalistic. I'd love to do a full scale sewer system, but I'd have to use a lot of props to cover up the ground and for the tunnels themselves, which isn't worth it IMO

Also, map size is at 500kb now and still not finished.
 
Now that I am starting to feel better after the surgery I had 2 months ago I continued working on the map.

Screenshot:
F3E131E17D3051074113ECE52B545ABB24B279CA
Added a small 'flooded city' part that will possible be intersting to acces by boats or the ferry
923C7ECDE367CBAB5D1D557809A4491BE51D5600

Here I post all the updates if you want to follow this 'little' project: http://pw-phoenix.com/forum/index.php?/topic/4559-city-map-wip-discussion/

Download for anyone who wants to work on it (it is not playable yet, for the server owners that is!)

File
https://www.dropbox.com/s/ne74tdn14ijr8sh/scn_scene_13.sco?dl=0

Scene
scn_scene_13 scene_13 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000130000500000d23470000358c00006ec700001183
  0
  0
outer_terrain_beach

File size: 514kb
 
Sorry for the lack of progress. PW is (finally) dying off and frankly I can't be arsed finishing a map that will very likely never be used.

 
looks really close-knit. i would have to agree it'd be a definite change of pace from the usual PW maps.

Dekkers said:
PW is (finally) dying off

well, just gotta keep going and hope there's life in the old girl
 
Out of curiousity, what's the standpoint on this map? It seems super close to being finished!? Looks amazing by the way.

Also, simple question. What style of PW do you see this map pertaining to? What I mean by the question is, is it built for slight RP purposes or head to head combat like larger maps supply?
 
Back
Top Bottom