The previous topic is closed due to excessive flood it..
Operation time - mid 13th century. The starting point in 1240.
Factions:
- Teutonic Order (Livonia and Prussia lans)
- Princedom of Lithuania
- Novgorod Republic
- Principality of Poland (land of Gdansk, Kujawy and Mazovia)
- Pruteni (Prussian)
- Danish Estonia (Estland)
- Sweden Army
list of implemented in mod:
- New historical items
- New line of units
- Historical lords
- New banners
- New global map and map icons
- New scenes
The tournament was attended only heroes
changed randomly scene
Noble warriors, the uber cavalry units available after upgrade in the cities
own patrols
joining militias to the Lord in times of war
Disable Player kingdom
Joining the game with the selected fraction
The death of heroes in battle, or stunned (the likelihood of absconding - 50%)
replaced icons on the map
Changes Log beta version 0.92:
Scenes:
- for all has got 3 types of towns:
- pagan
- Catholic
- Orthodox
and factional division
From 11/04/2014:
- Training camps are replaced by mercenaries factions camps
- the names of the units are replaced by national (authentic). Regards Peter Guewan and BuKuHr
From 18/03/2015
- Unique (different) type of weapons to bands
- Galician druzhina and the Knights of robber enmity between himself and the other bandits
- Carefully selected background music in the spirit of the epoch
- the updated art
- Controllable camera after the Hero death in battle: Deathcam by MadVader, kt0 and Zephilinox
- The ability to hire a local nobles (NPC)
- Each faction has their own unique (elite) units
Trained from usual units factions in the towns by upgrading. Available only vassals faction which owns the town. Lords have them in your party.
- Unique historical NPC
- Animated Flags on the battlefield (for Crusaders faction)
- Improvements to the siege of the menu. Possibility of its planning (from Brytenwalda).
- Unique settlement (bishoprics, sacred groves) and religion
Possibility of choice of religious: Orthodox Christianity, Catholic Christianity or paganism.
- Building of temples, depending on the religion
- Ability to change Hero religion
- Religion influences your relationships with villages and towns
- The possibility of gradual change of religion in your lands
- Morale of warriors in the Hero party is also dependent on religion
- New sounds (national voting) voice Teutonic units (cries). Thanks you very much to Siegbert_von_Meklenburg and In Vain
- Display of units tree upgrade
- Added the Galician druzhina and Swedes banners
- Displays at the approach to the villages on the global map
The most important latest (beta 0.93) changes:
- a complete (Strictly historical!) rebalance trading goods and foods
- Fodder for horses (oats). In its absence, there is a strong slowdown party
- Detailed work NPC characters. dialogs also have been processing, but it can be have Bugs!
- Fixed some annoying bugs of the previous version
- Worked through family ties heroes, their age, reputation in accordance with the real story
The New Year's version of the Teutonic order: Drang nach Osten beta v. 0.96
It includes all changes in Fixes of 4 and 8 December 2018 published on the GameSource, namely:
- Fixed a crash on the global map
- Fixed arena in Teutonic towns
- Leaders of natianal bands are made by ordinary units (not Hero)
- Equalized the cost of mercenaries in camps and taverns
- Removed items that do not correspond to the epoch (pistol, alspitz, back-de-corbin, two-handed swords, eastern armors and weapons ...)
Besides:
- Fixed / Improved balance of Units and Items
- At the assault of castles and towns removed horses
- Added and Improved Russian Translation
- Improved dialogues of all NPC companions (currently only in the Russian lang.)
- Fixed Script-Errors and many bugs
- disputed territories
- Changed the negative effect companions have on each other's morale
- The opportunity to start a Crusade
- New system of the feudal lance recruitment (Optional)
The elite of Lithuania, Prussians and Novgorod are hired in towns. If you want to hire the elite of the Catholic Factions (including the Teutonic Order), then a small hint - use the Crusade. After starting it in a dialogue with the party there is a function of transferring troops.
the Russian thread
Download from GoogleDrive
Also mod will be periodically updated! Watch for this
NexusMods(OSP beta v. 0.99)
Team:
Vankod
Raudentius
HunterWolf
Max_marksman
Andre de Bur
Nekito_27
Хранитель
Uhryab
Serega
Peter Guewan
BuKuHr
Holycmore
Adrian van den Dorck
SUMASBROD
Vojd
Lord Jamestown
Janycz
Freelance:
Pashos, Amfitrion, Center61, ficus, dia151
working Screenshots:
Scenes:
The authors are grateful to mod:
Credits:
some of kuauiks textures and models
Faradon by OSP Faradon's Smithy
Dejawolf by OSP Medieval Helmet Pack
Yellowmosquito, by Banner and Flag Standardization Pack
Lav by open source code Civilians Mod
Iboltax by OSP Face Improvement Project
iggorbb OSP
Rath0s by 11th_13th_century_armour
Yamabusi by [Item] Battlefield Priests for Calradia
Lumos by Outposts Kit
creators shader swaying on the wind (authors of The Deluge Slawomir of Aaarrghh)
Deathcam by MadVader, kt0 and Zephilinox
Dynamic Kingdom Troop Tree Presentation (dunde)
Narf's Rus Armour Pack (Narf of Picklestink)
Tavern Animation Pack (Slawomir of Aaarrghh)
Brytenwalda and addon Viking Conquest team for open sources and module system
ntb_15 by some map icons
Siegbert_von_Meklenburg and In Vain by German-voiceovers
Team Crusaders Way to Expiation by OSP Pack and other supports
Rus XIII century the original/"old" mod team
Special thanks to Kovas'u for models of helmets, shields, armor and horses
Video
Alpfa version
Battle on Neva (Mod Drang Nach Octen)
Last edited: