[OSP] Resources/scenes/textures...from 1429 enhanced edition

FantasyWarrior

Hi  :grin:

i give the resources from my mod "1429".



Download
http://mbwarband.nexusmods.com/mods/5847/?

credit:

Romainoir :3D models and textures
in
romainoir_flore.brf
&
Romainoir_models.brf


Al_mansur : 3D models
in
french_keep.brf
&
french_military_props.brf

Take a look to the credit for the complet list/authors like polished landscape models...
http://forums.taleworlds.com/index.php/topic,218355.0.html

Enjoy  :smile:
 

Cozur

Grandmaster Knight
WB
Best answers
0
Knight of calradia said:
Nice. But maybe downloading the hole mod isn't maybe the best thing ever to do so maybe you could sort out your files from it ?
No reason he should do that, just because you have ****ty internet. Took me 10 minutes to download.




Very awesome looking stuff, FantasyWarrior.
 
Best answers
0
Cozur said:
Knight of calradia said:
Nice. But maybe downloading the hole mod isn't maybe the best thing ever to do so maybe you could sort out your files from it ?
No reason he should do that, just because you have ****ty internet. Took me 10 minutes to download.




Very awesome looking stuff, FantasyWarrior.
False! I have very good internet connection but I don't just want to download the hole mod to get the resources.
 

Cozur

Grandmaster Knight
WB
Best answers
0
Knight of calradia said:
Cozur said:
Knight of calradia said:
Nice. But maybe downloading the hole mod isn't maybe the best thing ever to do so maybe you could sort out your files from it ?
No reason he should do that, just because you have ****ty internet. Took me 10 minutes to download.




Very awesome looking stuff, FantasyWarrior.
False! I have very good internet connection but I don't just want to download the hole mod to get the resources.
What's the difference?
 

FantasyWarrior

Thank you  :grin:

Knight of calradia said:
Cozur said:
Knight of calradia said:
Nice. But maybe downloading the hole mod isn't maybe the best thing ever to do so maybe you could sort out your files from it ?
No reason he should do that, just because you have ****ty internet. Took me 10 minutes to download.




Very awesome looking stuff, FantasyWarrior.
False! I have very good internet connection but I don't just want to download the hole mod to get the resources.
It's just 600 mo, i can't make 200 uploads for every resources  :mrgreen:

 
Best answers
0
FantasyWarrior said:
Knight of calradia said:
Cozur said:
Knight of calradia said:
Nice. But maybe downloading the hole mod isn't maybe the best thing ever to do so maybe you could sort out your files from it ?
No reason he should do that, just because you have ****ty internet. Took me 10 minutes to download.




Very awesome looking stuff, FantasyWarrior.
False! I have very good internet connection but I don't just want to download the hole mod to get the resources.
It's just 600 mo, i can't make 200 uploads for every resources  :mrgreen:
Oh sorry :oops:. I didn't knew there was so many of your ones in mod. will download :smile:.
 

FantasyWarrior

:mrgreen:



The codes for the street lamp (put a "light_night" scene prop around the lamps!)

1429_tente_comander.brf
"lanternes" model

module scene prop
  ("lanternes",0,"lanternes","0",
  [
  (ti_on_init_scene_prop,
    [
        (is_currently_night, 0),
        (set_position_delta,0,-35,4:cool:,
        (particle_system_add_new, "psys_torch_fire"),
        (particle_system_add_new, "psys_torch_fire_sparks"),
        (set_position_delta,0,-35,56),
        (particle_system_add_new, "psys_fire_glow_1"),
        (particle_system_emit, "psys_fire_glow_1",9000000),
        (play_sound, "snd_torch_loop", 0),
    ]),
  ]),

candle version
  ("lanternes_bougie",0,"lanternes_b","0",
  [
  (ti_on_init_scene_prop,
    [
        (is_currently_night, 0),
       
    (set_position_delta,0,0,27),
    (particle_system_add_new, "psys_candle_light"),
    ]),
  ]),


The codes for windmill/watermill


put a "windmill_fan_turning " prop on a scene

mission template (for the curent scene)
      (0, 0, 0,

      [
      # (party_slot_eq,"$current_town",slot_party_type, spt_town),
      #  (eq, "$current_town", "p_town_4"),       
     
          ],
      [
          (call_script, "script_cf_turn_windmill_fans", 0),
          ]),

don't obmit the sound box  :wink:

module scene prop
  ("soundbox_windmill",0,"0","0",
  [
  (ti_on_scene_prop_init,
 
    [
        (play_sound, "snd_windwill", sf_looping),         
    ]),
  ]), 

You have a lot of sound box, sea, river...

  ("soundbox_mer",0,"0","0",
  [
  (ti_on_scene_prop_init,
 
    [
        (play_sound, "snd_mer", sf_looping),           
    ]),
  ]),

module sound
("mer",sf_2d|sf_priority_9|sf_vol_6|sf_looping, ["sea.wav"]),
("windwill",sf_2d|sf_priority_9|sf_vol_8|sf_looping, ["windmill.wav"]),
#better technic for the windmill sound's not by cycles but in loops  :wink:

Take the sea.waw at the sounds folder...




You need to resize some models on the scenes ! the correct size of the "comander tent" is 1.7000 axe:mad:yz or resize it in open Brf.

And take a look to the textures folders 833 mo!  :wink:

See you soon.
 

FantasyWarrior

Hey guys  :grin:

The first Steel Edition as been realised, another new resources, models, textures, musics, sounds...
You can take the scripts (when i give the module system).

http://www.nexusmods.com/mbwarband/mods/5942/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fmbwarband%2Fajax%2Fmodfiles%2F%3Fid%3D5942&pUp=1


You can play whith the realistic tournaments, and try to play with the french dialogues  :mrgreen:

Comming soon : i hope a complete english translation  :roll:
And a lot of quests! The mod have actualy 35 rp quest, and i do make something like 100 quests.

Enjoy
 

Antonis

Marquis
WBWF&SVCNW
Best answers
0
Oh my GOD! It's out. I'll wait(impatiently) for a translated version, since my french sadly are below decent, but nevertheless, congratulations, Fantasy for one of my most-anticipated mods. :smile:
 
 

FantasyWarrior

Thank you Antonis  :smile:

Well, it's just a beta test, but...it's out yes  :razz:

Coming soon, the big rpg part in high quality, latest bugs solved, and a little more...
I have already 80% of the translation/dialogues, menus... just need to finish the main dialogues and the news (from the steel edition).

Worry, i'm not the translator  :lol:

I'm sorry for my english  :oops:
 

Antonis

Marquis
WBWF&SVCNW
Best answers
0
Bah, don't worry your english knowledge is fine. From what I've seen you post in the Various 3d art threads, the Sceners' Guild and such and from what I've played of Steel Edition(not much I had some troubles with the french part), the mod is in a road to epicness. :smile:
 

FantasyWarrior

Oh, yes the the beginning is really difficult :

-talk with everybody on the boat, take the twos quests.
-talk with the captain in her cabin for pay the travel.
-kill all pirates.

>the mod begin  :smile:
You need something like 1500 gold for start a tournament...
 

Antonis

Marquis
WBWF&SVCNW
Best answers
0
Still, I'm going to wait for the "final product", but all the indications were more than good. :smile:
 

Marko͘

Section Moderator
WBNWM&BWF&SVC
Best answers
1
I love the attention to quests in this mod, very much looking forward to an English version!