minnakodunum said:Yeah, I know it, they are simple things. I just mean he should make a tutorial of the whole system which he built.
I believe he's too busy for. The explications he provided are enough.
minnakodunum said:Yeah, I know it, they are simple things. I just mean he should make a tutorial of the whole system which he built.
Anani said:So this battle system, what do you actually meant by "you can only choose items that you own"?
Will we have like the whole items of the game on screen and we will need to find the stuff we own? A screenshot or an explanation would be great
Konstantin_Dreadful said:When can I download the latest version of the mod?
The_dragon said:Konstantin_Dreadful said:When can I download the latest version of the mod?
You can't. I didn't uploaded it.
Metalfist said:Leave the Dev to release content when he wants otherwise the thread just becomes a hostage situation and the dev gets angry.
Metalfist said:Content includes development information.
Yukisuna said:This might not be helpful at all, but you should consider taking a look at the coding for "Battle time". It may or may not help with stability between players, both on the world map and in battles. I'm especially excited to see how battles will happen, for example how this might work if one player goes into a battle and another doesnt. (I imagine going to fight a looter pack, and then dozens of outlaws coming in wave after wave as they reach your party on the world map. Please, do not implement PvP, at least not yet. It would be a nightmare for other players to be able to join in on the opposing side during your battles.
Arcaian said:Yeah, real time battles would make the early game a complete pain. I think the best solutions to a real time battle would be:
1: Implement Freelancer style joining a lord, which makes early game easier
2: Send out patrols that can effectively fight one or two parties of outlaws
That way you could either fight them and get reinforcements or get screwed over, but you can always retreat if too many join. Would make it... interesting. I agree with co-op focus, but it's designed for LAN play, your friends really shouldn't be trying to ruin the game for you.
Or TW could just implement it in the first place... I'm hoping they improve more than just the graphics and stuff.Yukisuna said:Arcaian said:Yeah, real time battles would make the early game a complete pain. I think the best solutions to a real time battle would be:
1: Implement Freelancer style joining a lord, which makes early game easier
2: Send out patrols that can effectively fight one or two parties of outlaws
That way you could either fight them and get reinforcements or get screwed over, but you can always retreat if too many join. Would make it... interesting. I agree with co-op focus, but it's designed for LAN play, your friends really shouldn't be trying to ruin the game for you.
This is my thoughts exactly as well, one player staying on lookout for the others while they fight. This would be fairly awesome considering realism, and i for one would not have any problems with fighting waves of looters or sea raiders. Forest bandits and Desert raiders on the other hand... But either way, i hope this will work out. It's been my (and probably most other coop enthusiast's) greatest M&B-dream since the first time i played the original. It is, in fact, not only the last but also most impactful feature the present Warband lacks, considering all the mods already in existence.
Off Topic; I hope some of the more outstanding modders of "our time" will manage to use Bannerlord's new module system to create a fully functioning version of this.
spyczech said:Or TW could just implement it in the first place... I'm hoping they improve more than just the graphics and stuff.
9jakub9 said:It logs me out every few minutes or when i enter a new area, any solutions?