[OSP] MP COOP campaign "engine" V0.2 gamma (1.10.2013)

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Yeah battletime is awesome, me and my friend just started a campaign, I used morgh's editor to change one of the companions to my friends character, and modded the module system to disable companion complaints and interactions. I could put it up here if anyone wants the module ready for co-op.
 
You... you... How :shock:

Mkay... this is the thing I was missing in MB since EVER!! If by any chance you'll make this into final fully working mod... then you have my soul.
 
So I have a question regarding PHP code. Thanks to the code you guys shared, I've learned a good deal regarding the game-to-webserver communication (enough to send and store information in the webserver files). I was wondering how information goes from the webserver into warband.
 
Bad Idea 说:
So I have a question regarding PHP code. Thanks to the code you guys shared, I've learned a good deal regarding the game-to-webserver communication (enough to send and store information in the webserver files). I was wondering how information goes from the webserver into warband.

Same way. You query stuff through the URL operations and they return integers and strings.
I would do it having two separated scripts, one callback for sending and other for receiving.

Something like
插入代码块:
(call_script,"script_TX_stuff",CONST_OPCODE,"@value thing",1234),
and
插入代码块:
(call_script,"script_RX_stuff",CONST_OPCODE),(assign,":returned_value",reg66)

And the URI structure being something like:
插入代码块:
https://master.demon.mod/tx?operation={s1}&sessionid={reg1}&param={reg69}
https://master.demon.mod/rx?operation={s1}&sessionid={reg1}&param={reg69}

You know, it requires a bit of planning and has a bit of overhead, but it doesn't sounds that difficult.
 
Halo99 说:
My search is now over..... Please make for bannerlord when it comes out!
...or just have Taleworlds put it in in the first place. I'm hoping all of the amazing stuff modders have been doing lately with their engine (this, helicopters and cars in The Reckoning, cRPG and Strategus, etc) has opened their eyes to how ambitious they can be with future titles.
 
So happy to see someone finally working on a project like this, so far it looks amazing, hats off to you dragon this looks great. I find myself checking this forum daily hoping there are progress updates. I'm glad someone like you is showing TW that its possible to make a working multi-player campaign! It was a bummer to see the interview online mentioning that they felt multi-player was to difficult to implement in Bannerlord. Keep up the good work Mate!
 
This Mod is probably one of the most advanced systems you will ever see on M&B Warband it will take a long time to emulate single player battles for multiplayer ends
 
Nooo. Please say that the reason there's been no update for a while is because he's getting so much work done on it, he doesn't have time for posting updates :sad:
 
Yeah I really hope he still is. Like if you're still working on this, I would -totally- chip in to donate some paypal to your cause. I mean its a lot of work to be done, we really appreciate it.
 
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