[OSP][Kod] Kişilikler - Köken

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Migrantah

Payalaşacağım osp'ler:
-Oyuncunun ülkesini (Örneğin Kral Graveth Rodoklu, oyuncu da menülerde isterse Rodoklu, Nordlu vs istediğini olabiliyor.) seçebiliyor. Bu osp.
-Lordların kişilklerini garantileme script'i(Siz istediğiniz gibi değiştirebilirsiniz).

Tüm bu kodların açıklamalarını altta vereceğim.

    Oyuncu Kökeni Script'i

Module_constants'ı açın ve şunu aratın:
cb
şimdi şunları cb_noble'ın üstüne bir boşluk bırakarak ekleyin:

cb_svadyali = 1
cb_vaegirli = 2
cb_kergitli = 3
cb_nordlu = 4
cb_rodoklu = 5
cb_sarranidli = 6
cb_kalradyali_degilsin = 7

bunları da cb3_poacher'ın üstüne:
cb3_gezgin = 11
cb3_thief = 2

Peki bunlar ne işe yarıyor? Bilmiyorum, oyun bu constant'lara değer veriyor herhalde, emin değilim.

Şimdi Game_menus'ü açın ve şunu aratın:
("start_game_1"

("start_male",[],"Male",
      [
        (troop_set_type,"trp_player", 0),
        (assign,"$character_gender",tf_male),

Buranın altını şu ile değiştirin:
(jump_to_menu,"mnu_start_character_nation"),
    (bu satırı ve aşağısını değiştirmeyin, sadece "jump to menu" yerini değiştirin.)

Ve burayı da(bir satır, o da "jump_to_menu" olan):
(jump_to_menu, "mnu_start_character_nation"),

Peki. Şimdi şuraya gelin(aratın):
"start_character_1",mnf_disable_all_keys,
Üstüne bir boşluk bırakıp şunları ekleyin:
("start_character_nation",mnf_disable_all_keys,
  "Select your character's nation",
  "none",
  [
      (str_clear,s10),
    (str_clear,s11),
    (str_clear,s12),
    (str_clear,s13),
    (str_clear,s14),
    (str_clear,s15),
    ],
  [
  ("start_swadian",[],"Swadia",[
      (assign,"$background_answer_5",cb_svadyali),
      (assign, reg3, "$character_gender"),
      (str_store_string,s10,"@You are Swadian, this faction known with their master\
armourers, armoured warhorses, man-at-armses, grain productions, heavy soldiers and\
sure, it's endless wars with other countries. In this land, everybody looking his\
purses, especially personal life."),
      (jump_to_menu,"mnu_start_character_1"),
      ]),
  ("start_vaegir",[],"Vaegir",[
      (assign,"$background_answer_5",cb_vaegirli),
      (assign, reg3, "$character_gender"),
      (str_store_string,s10,"@You are Vaegir, this land known with it's poor diplomacy\
and it's soldier's two handed anti-armour axes. The people likes to fight, they are\
generally knows fighting. This land's economy is poor because of the snows, and harsh\
snowy winters. The fishing and growing trees, so the fruits, cattles and sheeps are\
base of the economy, it's the reason of why Vaegirs so muscly and powerful. Poor\
diplomacy makes people comfortable, because these people wants to see blood of the\
enemies, wants to fight. Almost always in war with Swadia, Khergit and Nord."),
      (jump_to_menu,"mnu_start_character_1"),
      ]),
  ("start_khergit",[],"Khergit",[
      (assign,"$background_answer_5",cb_kergitli),
      (assign, reg3, "$character_gender"),
      (str_store_string,s10,"@You are Khergit, you born in land of master of horsemen\
and ranged weapons.Fast cavalries makes heavy and armoured cavalries ill, especially\
with bows and javelins, it means death to all type of units.Economy of this land is\
based on salt, spice and grain.The diplomacy in Khergits is very honoring, diplomats\
and Noyans are too gentleman, honourful. People is warrior. People always deals with\
businesses, they are farming or hunting. Traders' number is low but they are\
master. Population is so high because of high population growth of the lands."),
      (jump_to_menu,"mnu_start_character_1"),
      ]),
  ("start_nord",[],"Nord",[
      (assign,"$background_answer_5",cb_nordlu),
      (assign, reg3, "$character_gender"),
      (str_store_string,s10,"@You are Nord, land of axes and merciless. In\
this land you can't see what is the 'diplomacy'. People like walking criminal base\
for strangers. They aren't acceptable that much to who is stranger to Nords. In one\
day, with this rule, the chance of getting robbed or killed by Nords is percent\
65.Almost always in war with Vaegir and Swadia. These are Nord's sworn enemies. Economy\
is based on looting, meats, wines and mercenaries. If someone wants be mercenary that\
he is oath-bound to Nord, sure If 'he' is Nord, he can go to the local Jarl of\
where is his house's location and ask to being mercenary."),
      (jump_to_menu,"mnu_start_character_1"),
      ]),
  ("start_rhodok",[],"Rhodok",[
      (assign,"$background_answer_5",cb_rodoklu),
      (assign, reg3, "$character_gender"),
      (str_store_string,s10,"@You are Rhodok. This faction has most powerful crossbows\
and best archers that most useful in fights. Economy is based on fruits,wine, velvets, a\
little much fishing, and weapon selling. Rhodoks making best wine in Veluca called\
Wine of Veluca. Diplomacy is best available in Calradia, but almost always in war\
with Swadia and Sarranid. People are survivalist, that makes soldiers perfect ambusher\
high mobility, good engineer and good 'crossbower'. Population level is neither low\
nor high, and population growth is medium level."),
      (jump_to_menu,"mnu_start_character_1"),
      ]),
  ("start_sarranid",[],"Sarranid",[
      (assign,"$background_answer_5",cb_sarranidli),
      (assign, ":faction_of_troop", "fac_kingdom_6"),
      (str_store_string,s10,"@You are Sarranidian, a person of the deserts. This country\
at desert. Sarranid's diplomacy is neither good nor bad. Almost always in war with\
Khergit and Rhodok. The economy is based on salt and spice. In these harsh land\
people became bandit. That's the reason of why Sarranids are good warriors, because\
people must know and do good fight against bandits. After a while, Sarranids\
becomes powerful soldiers. They are master of using jarids, bows, swords\
and maces."),
      (jump_to_menu,"mnu_start_character_1"),
      ]),
  ("start_no_calradian",[],"You from out of Calradia",[
      (assign,"$background_answer_5",cb_kalradyali_degilsin),
      (assign, reg3, "$character_gender"),
      (str_store_string,s10,"@You from out of Calradia. Only you know your story.."),
      (jump_to_menu,"mnu_start_character_1"),
      ]),
  ("go_back",[],"Go back",
    [(jump_to_menu,"mnu_start_game_1"),
    ]),
    ]
  ),

Peki. Şimdi de şuraya gelin:
You were born years ago, in a land far
bunun soluna şunları ekleyin(tırnağın dışına çıkmasın):
{s10}^^

Şimdi de şunu aratın:
(troop_add_item, "trp_player","itm_tab_shield_round_a",imod_battered),
bunun üstüne bir boşluk bırakarak şunu ekleyin:

(try_begin),
        (eq,"$background_answer_5",cb_svadyali),
        (store_troop_faction, ":faction_of_troop", "trp_player"),
        (assign, ":faction_of_troop", "fac_kingdom_1"),
        (troop_raise_attribute, "trp_player",ca_intelligence,4),
        (troop_add_gold, "trp_player", 20),
      (else_try),
        (eq,"$background_answer_5",cb_vaegirli),
        (store_troop_faction, ":faction_of_troop", "trp_player"),
        (assign, ":faction_of_troop", "fac_kingdom_2"),
        (troop_raise_attribute, "trp_player",ca_strength,3),
        (troop_raise_attribute, "trp_player",ca_intelligence,2),
        (troop_raise_skill, "trp_player","skl_power_strike",1),
        (troop_raise_skill, "trp_player","skl_ironflesh",2),
        (troop_raise_skill, "trp_player","skl_inventory_management",2),
        (troop_add_gold, "trp_player", 10),
        (troop_add_item, "trp_player", "itm_dried_meat",0),
        (troop_add_item, "trp_player", "itm_dried_meat",0),
        (troop_add_item, "trp_player", "itm_dried_meat",0),
        (troop_raise_proficiency, "trp_player",wpt_two_handed_weapon,50),
      (else_try),
        (eq,"$background_answer_5",cb_kergitli),
        (store_troop_faction, ":faction_of_troop", "trp_player"),
        (assign, ":faction_of_troop", "fac_kingdom_3"),
        (troop_raise_attribute, "trp_player",ca_strength,3),
        (troop_raise_attribute, "trp_player",ca_agility,2),
        (troop_raise_attribute, "trp_player",ca_intelligence,3),
        (troop_raise_skill, "trp_player","skl_ironflesh",1),
        (troop_raise_skill, "trp_player","skl_riding",2),
        (troop_raise_skill, "trp_player","skl_power_draw",1),
        (troop_raise_skill, "trp_player","skl_power_throw",2),
        (troop_raise_skill, "trp_player","skl_athletics",3),
        (troop_raise_skill, "trp_player","skl_inventory_management",2),
        (troop_add_gold, "trp_player", 6),
        (troop_raise_proficiency, "trp_player",wpt_polearm,25),
        (troop_raise_proficiency, "trp_player",wpt_archery,55),
        (troop_raise_proficiency, "trp_player",wpt_throwing,90),
      (else_try),
        (eq,"$background_answer_5",cb_nordlu),
        (store_troop_faction, ":faction_of_troop", "trp_player"),
        (assign, ":faction_of_troop", "fac_kingdom_4"),
        (troop_raise_attribute, "trp_player",ca_strength,3),
        (troop_raise_attribute, "trp_player",ca_intelligence,2),
        (troop_raise_skill, "trp_player","skl_power_strike",2),
        (troop_raise_skill, "trp_player","skl_ironflesh",2),
        (troop_raise_skill, "trp_player","skl_power_throw",2),
        (troop_raise_proficiency, "trp_player",wpt_one_handed_weapon,40),
        (troop_raise_proficiency, "trp_player",wpt_throwing,60),
        (troop_raise_skill, "trp_player","skl_looting",2),
        (troop_add_gold, "trp_player", 12),
        (troop_add_item, "trp_player", "itm_javelin"),
        (troop_add_item, "trp_player", "itm_hand_axe"),
      (else_try),
        (eq,"$background_answer_5",cb_rodoklu),
        (store_troop_faction, ":faction_of_troop", "trp_player"),
        (assign, ":faction_of_troop", "fac_kingdom_5"),
        (troop_raise_attribute, "trp_player",ca_strength,2),
        (troop_raise_attribute, "trp_player",ca_agility,3),
        (troop_raise_attribute, "trp_player",ca_intelligence,3),
        (troop_raise_skill, "trp_player","skl_athletics",3),
        (troop_raise_skill, "trp_player","skl_trade",2),
        (troop_raise_skill, "trp_player","skl_inventory_management",2),
        (troop_raise_skill, "trp_player","skl_persuasion",1),
        (troop_raise_skill, "trp_player","skl_wound_treatment",1),
        (troop_raise_skill, "trp_player","skl_first_aid",2),
        (troop_raise_proficiency, "trp_player",wpt_polearm,45),
        (troop_add_item, "trp_player","itm_pitch_fork"),
        (troop_add_item, "trp_player","itm_raw_grapes"),
        (troop_add_item, "trp_player","itm_raw_grapes"),
        (troop_add_gold, "trp_player", 30),
      (else_try),
        (eq,"$background_answer_5",cb_sarranidli),
        (store_troop_faction, ":faction_of_troop", "trp_player"),
        (assign, ":faction_of_troop", "fac_kingdom_6"),
        (troop_raise_attribute, "trp_player",ca_strength,2),
        (troop_raise_attribute, "trp_player",ca_agility,3),
        (troop_raise_attribute, "trp_player",ca_intelligence,2),
        (troop_raise_skill, "trp_player","skl_athletics",3),
        (troop_raise_skill, "trp_player","skl_trade",3),
        (troop_raise_skill, "trp_player","skl_inventory_management",2),
        (troop_add_gold, "trp_player", 60),
        (troop_add_item, "trp_player", "itm_sickle"),
      (try_end),

Şimdi çevirilere geldi. Modunuzun languages/tr dosyasını açın, akabinde de game_menus'ü.
Şunu aratın:
Yıllar önce, uzak bir diyarda doğmuştun. Baban..
Bu "yılları önce"nin soluna şunları ekleyin:
{s10}^^

Tamam, bitti. Şimdi bu kodların açılımını yapalım:
"start_character_nation",mnf_disable_all_keys,
"start_character_nation" menu id'si. mnf_disable_all_keys ise.. Neyse, siz header'lardan bulun.

"Select your character's nation"
Menülere girdiğimizde çıkan yazı.

"none",

Bunu koymak zorunlu, değiştirilemez diye biliyorum.

(str_clear,s10),
    (str_clear,s11),
    (str_clear,s12),
    (str_clear,s13),
    (str_clear,s14),
    (str_clear,s15),
Bunlar bu "stringler"i(s)temizler, yani daha önce kullanılmışlığı varsa bundan sonra o şekilde kullanılamaz. Bu string'leri yeni amaçlarla kullanılması için konulmuş.

("start_swadian",[],"Swadia",[
      (assign,"$background_answer_5",cb_svadyali),
      (assign, reg3, "$character_gender"),
      (str_store_string,s10,"@You...
Öncelikle menülerin "ana öğelerini" öğrenmeniz gerekir. Bu ilk baştaki(ben de aslında o kadar bilmiyorum, bilmediklerimi esgeçiyorum) "start_swadian" menünün id'si. [] kısmı koşul kısmıdır. "Swadia" o menüde görünen yazıdır (Praven Şehri'ne giden bir pervana katıldın, gibi).
[
      (assign,"$background_answer_5",cb_svadyali),
      (assign, reg3, "$character_gender"),
      (str_store_string,s10,"@You...
[ = bunun anlamı şudur aslında: []. Bu kısım sonuç kısmıdır. Koşul kısmında "şu şu şunlar ise" dedik yani bir şart belirttik, şimdi de "sonuç bölümü" ile "şu şu şunu yap" diyoruz.
(assign,"$background_answer_5",cb_svadyali),
Constants'ları hatırlıyor musunuz, bir şeyler eklemiştik. İşte burada kullanılıor ve şu oluyor bu satırın anlamı:
assign = görevlendir komutudur.
"$background_answer_5" = Burada bu yeri daha önce belirtmemiştik, çünkü bu yeri oyunda "cb_svadyali" constant'ı olarak ayarlıyoruz.
cb_svadyali = Yukarıya bakın. Burada yukarıdaki komutu görevlendirmek için bu kodu kullanıyoruz.

(assign, reg3, "$character_gender"),

reg3 = $character_gender'ı buna görevlendiriyoruz.

(str_store_string,s10,"@You...

str_store_string,s10

str_store_string

bir string'i depoluyoruz, yani sandığa koyuyoruz, ambara koyuyoruz gibi. Saklamak da olur.
s10
String'i ne olarak depolayacağız? Bu sorunun cevabı için bu "s10" string'i kullanıyor ve devamında "@..." diyerek(üç noktayı çıkartın, oraya istediğinizi yazabilirsiniz.) bu string'in açılımının ne olduğunu belirtiyoruz."isterseniz module_strings'e de ekleyip o tırnak içine "str_string_adi" yazıp o string'i depolayabilirsiniz)

(jump_to_menu,"mnu_start_character_1"),

Dikkat edin, bunun olduğu kısım sonuç kısmıdır. Yani bu menüyü seçtiğinizde buraya göre:
jump_to_menu = menü'ye geçiş yap işlemidir.
mnu_start_character_1
geçilecek menüdür. Siz bir menü ekleyecekseniz o menünün id'sini yazın tırnak içine, daha sonra "tırnağın içinde" o menü id'sinin soluna mnu_
koyun.

]),
Burada ] koyarak sonuç bölümünü bitiriyoruz, yani kapatıyoruz. ), koyarak da bu menüyü bitiriyoruz.

Şimdi şuralar:
(try_begin),
        (eq,"$background_answer_5",cb_svadyali),
        (store_troop_faction, ":faction_of_troop", "trp_player"),
        (assign, ":faction_of_troop", "fac_kingdom_1"),
        (troop_raise_attribute, "trp_player",ca_intelligence,4),
        (troop_add_gold, "trp_player", 20),

(try_begin), = Bir blok oluşturuyoruz.
(eq,"$background_answer_5",cb_svadyali),
eq, = eşittir
"$background_answer_5" = burada diyrouz ki: "Eğer "$background_answer_5", cb_svadyali'ya eşitse"

(store_troop_faction, ":faction_of_troop", "trp_player"),
        (assign, ":faction_of_troop", "fac_kingdom_1"),

(store_troop_faction, ":faction_of_troop", "trp_player"), =
store_troop_faction = troop ülkesini depola
":faction_of_troop", = Troop ülkesi
"trp_player" = Oyuncu
(assign, ":faction_of_troop", "fac_kingdom_1"),
"Troop ülkesini "fac_kingdom_1" olarak ayarla"

Şimdi bu son iki satırda ne dedik? Amaçları ne?
"Troop'un ülkesini depola ve o troop'un ülkesini "fac_kingdom_1" yap" dedik.

Şimdi yoruldum, daha sonra bunu açıklamaya devam ederim(düzenlerim).
Bizim lord kişiliklerine geldik,

Lord Kişilikleri

Module_triggers'ı açın, en alta gelip ] bunun yanına bir boşluk bırakın. Üst satıra geçin ve şunu kopyala-yapıştır yapın:

(0, 0, 0, [],
    [(troop_set_slot, "trp_knight_1_1", slot_lord_reputation_type, lrep_cunning),
                      (troop_set_slot, "trp_knight_1_2", slot_lord_reputation_type, lrep_martial),
                      (troop_set_slot, "trp_knight_1_3", slot_lord_reputation_type, lrep_quarrelsome),
                      (troop_set_slot, "trp_knight_1_4", slot_lord_reputation_type, lrep_selfrighteous),
                      (troop_set_slot, "trp_knight_1_5", slot_lord_reputation_type, lrep_cunning),
                      (troop_set_slot, "trp_knight_1_6", slot_lord_reputation_type, lrep_debauched),
                      (troop_set_slot, "trp_knight_1_7", slot_lord_reputation_type, lrep_goodnatured),
                      (troop_set_slot, "trp_knight_1_8", slot_lord_reputation_type, lrep_upstanding),
                      (troop_set_slot, "trp_knight_1_9", slot_lord_reputation_type, lrep_cunning),
                      (troop_set_slot, "trp_knight_1_10", slot_lord_reputation_type, lrep_martial),
                      (troop_set_slot, "trp_knight_1_11", slot_lord_reputation_type, lrep_martial),
                      (troop_set_slot, "trp_knight_1_12", slot_lord_reputation_type, lrep_goodnatured),
                      (troop_set_slot, "trp_knight_1_13", slot_lord_reputation_type, lrep_goodnatured),
                      (troop_set_slot, "trp_knight_1_14", slot_lord_reputation_type, lrep_upstanding),
                      (troop_set_slot, "trp_knight_1_15", slot_lord_reputation_type, lrep_quarrelsome),
                      (troop_set_slot, "trp_knight_1_16", slot_lord_reputation_type, lrep_martial),
                      (troop_set_slot, "trp_knight_1_17", slot_lord_reputation_type, lrep_cunning),
                      (troop_set_slot, "trp_knight_1_18", slot_lord_reputation_type, lrep_selfrighteous),
                      (troop_set_slot, "trp_knight_1_19", slot_lord_reputation_type, lrep_goodnatured),
                      (troop_set_slot, "trp_knight_1_20", slot_lord_reputation_type, lrep_upstanding),
                      (troop_set_slot, "trp_knight_2_1", slot_lord_reputation_type, lrep_cunning),
                      (troop_set_slot, "trp_knight_2_2", slot_lord_reputation_type, lrep_cunning),
                      (troop_set_slot, "trp_knight_2_3", slot_lord_reputation_type, lrep_quarrelsome),
                      (troop_set_slot, "trp_knight_2_4", slot_lord_reputation_type, lrep_cunning),
                      (troop_set_slot, "trp_knight_2_5", slot_lord_reputation_type, lrep_cunning),
                      (troop_set_slot, "trp_knight_2_6", slot_lord_reputation_type, lrep_quarrelsome),
                      (troop_set_slot, "trp_knight_2_7", slot_lord_reputation_type, lrep_upstanding),
                      (troop_set_slot, "trp_knight_2_8", slot_lord_reputation_type, lrep_upstanding),
                      (troop_set_slot, "trp_knight_2_9", slot_lord_reputation_type, lrep_quarrelsome),
                      (troop_set_slot, "trp_knight_2_10", slot_lord_reputation_type, lrep_cunning),
                      (troop_set_slot, "trp_knight_2_11", slot_lord_reputation_type, lrep_goodnatured),
                      (troop_set_slot, "trp_knight_2_12", slot_lord_reputation_type, lrep_goodnatured),
                      (troop_set_slot, "trp_knight_2_13", slot_lord_reputation_type, lrep_cunning),
                      (troop_set_slot, "trp_knight_2_14", slot_lord_reputation_type, lrep_debauched),
                      (troop_set_slot, "trp_knight_2_15", slot_lord_reputation_type, lrep_selfrighteous),
                      (troop_set_slot, "trp_knight_2_16", slot_lord_reputation_type, lrep_martial),
                      (troop_set_slot, "trp_knight_2_17", slot_lord_reputation_type, lrep_martial),
                      (troop_set_slot, "trp_knight_2_18", slot_lord_reputation_type, lrep_goodnatured),
                      (troop_set_slot, "trp_knight_2_19", slot_lord_reputation_type, lrep_goodnatured),
                      (troop_set_slot, "trp_knight_2_20", slot_lord_reputation_type, lrep_upstanding),
                      (troop_set_slot, "trp_knight_3_1", slot_lord_reputation_type, lrep_cunning),
                      (troop_set_slot, "trp_knight_3_2", slot_lord_reputation_type, lrep_martial),
                      (troop_set_slot, "trp_knight_3_3", slot_lord_reputation_type, lrep_quarrelsome),
                      (troop_set_slot, "trp_knight_3_4", slot_lord_reputation_type, lrep_cunning),
                      (troop_set_slot, "trp_knight_3_5", slot_lord_reputation_type, lrep_cunning),
                      (troop_set_slot, "trp_knight_3_6", slot_lord_reputation_type, lrep_martial),
                      (troop_set_slot, "trp_knight_3_7", slot_lord_reputation_type, lrep_goodnatured),
                      (troop_set_slot, "trp_knight_3_8", slot_lord_reputation_type, lrep_upstanding),
                      (troop_set_slot, "trp_knight_3_9", slot_lord_reputation_type, lrep_goodnatured),
                      (troop_set_slot, "trp_knight_3_10", slot_lord_reputation_type, lrep_cunning),
                      (troop_set_slot, "trp_knight_3_11", slot_lord_reputation_type, lrep_goodnatured),
                      (troop_set_slot, "trp_knight_3_12", slot_lord_reputation_type, lrep_goodnatured),
                      (troop_set_slot, "trp_knight_3_13", slot_lord_reputation_type, lrep_goodnatured),
                      (troop_set_slot, "trp_knight_3_14", slot_lord_reputation_type, lrep_debauched),
                      (troop_set_slot, "trp_knight_3_15", slot_lord_reputation_type, lrep_upstanding),
                      (troop_set_slot, "trp_knight_3_16", slot_lord_reputation_type, lrep_upstanding),
                      (troop_set_slot, "trp_knight_3_17", slot_lord_reputation_type, lrep_cunning),
                      (troop_set_slot, "trp_knight_3_18", slot_lord_reputation_type, lrep_selfrighteous),
                      (troop_set_slot, "trp_knight_3_19", slot_lord_reputation_type, lrep_upstanding),
                      (troop_set_slot, "trp_knight_3_20", slot_lord_reputation_type, lrep_upstanding),
                      (troop_set_slot, "trp_knight_4_1", slot_lord_reputation_type, lrep_cunning),
                      (troop_set_slot, "trp_knight_4_2", slot_lord_reputation_type, lrep_martial),
                      (troop_set_slot, "trp_knight_4_3", slot_lord_reputation_type, lrep_quarrelsome),
                      (troop_set_slot, "trp_knight_4_4", slot_lord_reputation_type, lrep_selfrighteous),
                      (troop_set_slot, "trp_knight_4_5", slot_lord_reputation_type, lrep_cunning),
                      (troop_set_slot, "trp_knight_4_6", slot_lord_reputation_type, lrep_debauched),
                      (troop_set_slot, "trp_knight_4_7", slot_lord_reputation_type, lrep_upstanding),
                      (troop_set_slot, "trp_knight_4_8", slot_lord_reputation_type, lrep_upstanding),
                      (troop_set_slot, "trp_knight_4_9", slot_lord_reputation_type, lrep_selfrighteous),
                      (troop_set_slot, "trp_knight_4_10", slot_lord_reputation_type, lrep_quarrelsome),
                      (troop_set_slot, "trp_knight_4_11", slot_lord_reputation_type, lrep_selfrighteous),
                      (troop_set_slot, "trp_knight_4_12", slot_lord_reputation_type, lrep_selfrighteous),
                      (troop_set_slot, "trp_knight_4_13", slot_lord_reputation_type, lrep_martial),
                      (troop_set_slot, "trp_knight_4_14", slot_lord_reputation_type, lrep_goodnatured),
                      (troop_set_slot, "trp_knight_4_15", slot_lord_reputation_type, lrep_quarrelsome),
                      (troop_set_slot, "trp_knight_4_16", slot_lord_reputation_type, lrep_selfrighteous),
                      (troop_set_slot, "trp_knight_4_17", slot_lord_reputation_type, lrep_upstanding),
                      (troop_set_slot, "trp_knight_4_18", slot_lord_reputation_type, lrep_debauched),
                      (troop_set_slot, "trp_knight_4_19", slot_lord_reputation_type, lrep_upstanding),
                      (troop_set_slot, "trp_knight_4_20", slot_lord_reputation_type, lrep_upstanding),
                      (troop_set_slot, "trp_knight_5_1", slot_lord_reputation_type, lrep_martial),
                      (troop_set_slot, "trp_knight_5_2", slot_lord_reputation_type, lrep_martial),
                      (troop_set_slot, "trp_knight_5_3", slot_lord_reputation_type, lrep_quarrelsome),
                      (troop_set_slot, "trp_knight_5_4", slot_lord_reputation_type, lrep_quarrelsome),
                      (troop_set_slot, "trp_knight_5_5", slot_lord_reputation_type, lrep_cunning),
                      (troop_set_slot, "trp_knight_5_6", slot_lord_reputation_type, lrep_selfrighteous),
                      (troop_set_slot, "trp_knight_5_7", slot_lord_reputation_type, lrep_goodnatured),
                      (troop_set_slot, "trp_knight_5_8", slot_lord_reputation_type, lrep_goodnatured),
                      (troop_set_slot, "trp_knight_5_9", slot_lord_reputation_type, lrep_upstanding),
                      (troop_set_slot, "trp_knight_5_10", slot_lord_reputation_type, lrep_upstanding),
                      (troop_set_slot, "trp_knight_5_11", slot_lord_reputation_type, lrep_selfrighteous),
                      (troop_set_slot, "trp_knight_5_12", slot_lord_reputation_type, lrep_cunning),
                      (troop_set_slot, "trp_knight_5_13", slot_lord_reputation_type, lrep_quarrelsome),
                      (troop_set_slot, "trp_knight_5_14", slot_lord_reputation_type, lrep_cunning),
                      (troop_set_slot, "trp_knight_5_15", slot_lord_reputation_type, lrep_quarrelsome),
                      (troop_set_slot, "trp_knight_5_16", slot_lord_reputation_type, lrep_goodnatured),
                      (troop_set_slot, "trp_knight_5_17", slot_lord_reputation_type, lrep_cunning),
                      (troop_set_slot, "trp_knight_5_18", slot_lord_reputation_type, lrep_debauched),
                      (troop_set_slot, "trp_knight_5_19", slot_lord_reputation_type, lrep_goodnatured),
                      (troop_set_slot, "trp_knight_5_20", slot_lord_reputation_type, lrep_goodnatured),
                      (troop_set_slot, "trp_knight_6_1", slot_lord_reputation_type, lrep_cunning),
                      (troop_set_slot, "trp_knight_6_2", slot_lord_reputation_type, lrep_cunning),
                      (troop_set_slot, "trp_knight_6_3", slot_lord_reputation_type, lrep_quarrelsome),
                      (troop_set_slot, "trp_knight_6_4", slot_lord_reputation_type, lrep_debauched),
                      (troop_set_slot, "trp_knight_6_5", slot_lord_reputation_type, lrep_cunning),
                      (troop_set_slot, "trp_knight_6_6", slot_lord_reputation_type, lrep_cunning),
                      (troop_set_slot, "trp_knight_6_7", slot_lord_reputation_type, lrep_goodnatured),
                      (troop_set_slot, "trp_knight_6_8", slot_lord_reputation_type, lrep_upstanding),
                      (troop_set_slot, "trp_knight_6_9", slot_lord_reputation_type, lrep_upstanding),
                      (troop_set_slot, "trp_knight_6_10", slot_lord_reputation_type, lrep_upstanding),
                      (troop_set_slot, "trp_knight_6_11", slot_lord_reputation_type, lrep_selfrighteous),
                      (troop_set_slot, "trp_knight_6_12", slot_lord_reputation_type, lrep_cunning),
                      (troop_set_slot, "trp_knight_6_13", slot_lord_reputation_type, lrep_selfrighteous),
                      (troop_set_slot, "trp_knight_6_14", slot_lord_reputation_type, lrep_cunning),
                      (troop_set_slot, "trp_knight_6_15", slot_lord_reputation_type, lrep_cunning),
                      (troop_set_slot, "trp_knight_6_16", slot_lord_reputation_type, lrep_upstanding),
                      (troop_set_slot, "trp_knight_6_17", slot_lord_reputation_type, lrep_goodnatured),
                      (troop_set_slot, "trp_knight_6_18", slot_lord_reputation_type, lrep_upstanding),
                      (troop_set_slot, "trp_knight_6_19", slot_lord_reputation_type, lrep_goodnatured),
                      (troop_set_slot, "trp_knight_6_20", slot_lord_reputation_type, lrep_upstanding),
            ]),
(burada frozenpainter ve Tüfekçi Başı'na yardımları için çok teşekkürler)
Burada her lordun kişiliğini tek tek ayarladık(çalışıyor da).
şimdi burada "ana temel"i açıklayayım:

(troop_set_slot, "trp_troop_id", slot_lord_reputation_type, lrep_lord_kisiligi),
"Troop için depo belirle: "trp_troop_id". Depo tipi: Lord Kişiliği. Lord Kişiliği: lrep_lord_kisiligi.
Module_Constants'ta
lrep
diye aratma yaparsanız mevcut olan lord kişiliklerini "ne oldukları, özellikleriyle beraber" bulabilirsiniz.

Ekran görüntüleri:Oyuncu kökeni
http://i.hizliresim.com/3oW6Dp.jpg
http://i.hizliresim.com/2ZW6kd.jpg
http://i.hizliresim.com/o7qX9Q.jpg
http://i.hizliresim.com/bbZVYG.jpg
 
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