Hatonastick
Actually there's a few things there that definitely aren't vanilla. I like the look of that a lot.
Thank you, and yes I know too bad I didn't judge it necessary to keep copies somewhere.Adorno said:By the beard of Odin, it's amazing. Fit for a king.
(Vox is closed so all the screenshots in first post are gone ) )
I had an issue with the roman buildings when importing them to mount&blade soBolkonsky said:Get back to work on the Roman buildings!
It looks like it's UV Mapped a little strangely about 3/4 down the slope of the roof, by the way.
hmm, I'm not comfortable about releasing them, I'll think about it though!Yarrum said:Looking good. On the hairstyles: as long as you've made everything from scratch, you can release them without issue.
Sibylla said:I had an issue with the roman buildings when importing them to mount&blade soBolkonsky said:Get back to work on the Roman buildings!
It looks like it's UV Mapped a little strangely about 3/4 down the slope of the roof, by the way.
as for the UVs, I noticed, I just got too lazy to fix it let's keep it between us and hopefully nobody will notice :d
well it's not really the roman houses' problem I just think I corrupted my m&b copy, here you can see that it unnaturally takes too much memory:Bolkonsky said:What problems did you have?
yes sure I'll do it once I have some free time.Yarrum said:Any chance we could see some more screen shots of the hairstyles?
Kazzan said:Looks great. Nice to have a few new hairstyles in Mount and Blade. And scene props are always welcome.
well first I'll post some that I personally made for oblivion and I'll think more about releasing the rest. sorry !Yarrum said:Those are some really good hairstyles. Would love to have them in-game, but if you don't feel comfortable releasing them, I won't press it any further.
thank you, I appreciate it, especially the Booze partBolkonsky said:OH MY GOSH!!1!!!11!eleven!!1!!
They're beautiful! If I could buy booze, you'd have a six-pack coming your way.
Sibylla said:somehow you got me motivated to look for the problem, so I started deactivating one thing at a time and finally figured out it was "Polished Landscapes" the source of the problem so here we go:
I was going to say the door looks good. The roof is oddly flat. Could the layers overlap a little somehow (bump map)...Sibylla said:ps: I'd be gratefull if somebody could provide me with some descent double doors textures ?!
don't worry all of those textures are temporary, and are used for the only reason to test the model in game, and the door texture isn't mine so I can't release it with the model ((it's gutekfiutek's))Adorno said:I was going to say the door looks good. The roof is oddly flat. Could the layers overlap a little somehow (bump map)...
The wooden texture of the main building looks smudgy, is it done? Doesn't look like planks of wood.