I've got two sets for (idle) musket animations; one's similar to the ones in NW, while the others are more relaxed with muskets resting on the shoulders and suchlike. As I said before I don't think it's possible to add more than one idle animation however (e.g. only high tier troops hold their muskets the NW way), as the combat engine overrides a lot of stuff -- animations being the most notable.
Oh yes, that'd be great. Would love to try and add your animation mod to Viking Conquest and see if it would work. (Among other mods)
Say, I saw a preview of your animation mod a long time ago where cavalry held sabers up in the air when galloping. I really liked how that looked, what made you decide to drop this?
I didn't like the look of it, and there's no efficient way to get it to happen only when they're charging. I might look into it at some point but it's not a priority.
Version 1.0 released. Check the document inside for instructions on how to install. Requires some knowledge of the module system, or the functionings of actions.txt.
I honestly can't remember.
There are a few walking animations that should make the transitions smoother, some animations for angled runs and walks, and animations for idle 2h swords. Other than that, I've been adding and editing animations too often to keep track. Have a look, the download's quite small.
I'll be honest, as much as I love variety, these can look borderline silly at times. No offense though, the pike animations look mighty fine and the Cavalry ones are alright, but the sword animations are rather... Awkward.
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