ClearlyInvisible said:
jacob, if you can soon, can you do some of those varied animations that you said for NW? I'm getting tired of the soldiers looking like lifeless dolls as they're marching into a meatgrinder.
they're in the pack i uploaded, labelled idle_musket along with a few variations. i might not have added the code for it though.
Osric said:
In the meantime. How would I go about adding just the polearm animation and the polearm running animation seperately into a a mod (obviously Gekokujo).
Or will I end up with the t-pose bug trying to take the current version apart and implementing them myself?
there are quite a few that i 'm not sure about, but replacing the appropriate lines with these should get the (forward) running and idle staff animations working. beware of misplaced or missing spaces. .txt files tend to fail entirely if even a single space is missing, or if your word processor likes to put unwanted surprises like auto-indents everywhere.
tl;dr don't use MS Word.
Code:
run_forward_staff 256 17825792 4
0.800000 run_pike_1 0 24 805306624 58726 0.000000 0.000000 0.000000 0.400000
0.800000 run_pike_2 0 24 805306624 58726 0.000000 0.000000 0.000000 0.400000
0.800000 run_pike_3 0 24 805306624 58726 0.000000 0.000000 0.000000 0.400000
0.800000 run_pike_4 0 24 805306624 58726 0.000000 0.000000 0.000000 0.400000
stand_staff 0 16777216 5
7.000000 greatsword_cstance 0 85 1342177280 0 0.000000 0.000000 0.000000 0.250000
8.000000 pike_loop01 0 99 1342177280 0 0.000000 0.000000 0.000000 0.000000
8.000000 pike_loop02 0 99 1342177280 0 0.000000 0.000000 0.000000 0.000000
8.000000 pike_loop04 0 99 1342177280 0 0.000000 0.000000 0.000000 0.000000
8.000000 pike_loop05 0 99 1342177280 0 0.000000 0.000000 0.000000 0.000000
remember to replace the entire "entry" for each animation, each entry being marked by the indented names.