Order of reinforcements and other ideas

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Quietus

Recruit
Here's my initial suggestions for M&B or M&BII (Armagan, I hope you are listening).

First and foremost:
1) Players should be able to choose the exact order in which his/her troops will enter the battle, including initial deployment.

others:
- Player gets a chance to build his own city (perhaps in M&B II).
- Black Khergits and Steppes are too fast and too numerous in the strategic map. Since they are fast and can outrun armies, the numbers should be lowered a shade IMO for balancing purpose. Dark Hunters are fine since they always have a cache of prisoners.
- Special trait/skill that gives the player an additional weapon slot (i.e. more arrows). Or for example 48 arrows can only be equipped if you have , say, Pack Rat +1. You can get additional slot if you have Pack Rat +2 etc.

Iterations of more, more, more (M&B or M&BII)! :wink:
- More Weapons/Armor/Shields/Horses (Katana, Kabuto etc.)
- More Factions.
- More Missions.
- More Heroes!!!
- More Cities.

Hopefully reading this is not a headache. :grin: :lol:

edit: IMO, the Steppes and the Khergit only need to be balanced early on since they can outrun your armies easily. Perhaps, less party members early in the game.
 
I for one certainly agree with your first point.

I think you should get an additional weapon slot every ten levels or something or maybe have it based on the Strength stat.
 
You are currently able to choose which units enter the fray first by changing their order in the party screen. Although at times it's a bit erroneous. I've seen knights appear when 20 sharpshooters and 4 crossbowmen were supposed to appear.

I don't understand how the enemies system works, though. I might come across a war party of 12 knights and 14 horsemen, along with a bunch of infantry. I'll attack them once, and their forces will be pretty much 50/50 in terms of infantry and horsemen on the actual battlefield. Once you kill them all, and the battle reaches intermission, you find that the war party has 7 knights and 5 horsemen left, along with 2 thirds the original number of infantry. I'd like to know why I don't face a rush of knights and horsemen at the beginning, and in subsequent fights fight more and more infantry.

I'd actually would prefer it if the initial rush would be all knights, and you'd have to counter with crossbowmen and massed infantry, and the final battle against some ragtag conscripts, where you would use knights against them.

Come to think of it, why does the battle stop partway through, and you're given the option to leave? A party as large as 80 people often takes 3 or 4 battles to destroy.
 
IIRC, it works like this: Each unit has a set probability to enter the battle, and the game goes through the units in order until all the slots are filled. Heroes always enter the battle if they get the chance. The enemy always enters battle in an inverted order.
 
I'd really like the order to be specific. I like using the weakest troops first and the strongest, the last! I already have Marnid and Borcha anyway. :grin:
 
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