When we create a heavily armored group and then change the slider the system puts the high armored units which are high-level/tiered archers and infantries. If we move the slider more than the number of high-tiered troops the system also puts other armored but low-level troops there. This is a player preference and not a bug. IF you think this is a bug could you please capture a video of this issue so that we understand the issue correctly?
We never had an order like this before. It would be great if you can open a suggestion thread for this.
The other reports are confirmed as bugs and are being fixed.
Group management:
The "old" group allocation system via party management screen allowed each troop type to be allocated to a specific group.
So if for some reason you wanted group I to be all infantry without a shield, you would tag all infantry types with a shield as group V.
The party management screen now has no group allocation or controls. As it is completely in the "pre-battle" management screen (which first appears based on reaching clan level 2 or some skill requirement, not sure as I have not seen any guide describing how it works).
So to perform the split of "no shield infantry group I and shield infantry group 5" requires the following:
1. Group I is infantry by default, with all infantry assigned here.
2. Define group 5 as Infantry (choose the little sword icon). This does not transfer any troops from Group I.
3. Allegedly, ticking the shield preferred should result in (future) shield troops when added to the party should go to Group V. Note: infantry troops with shields in group I do not change groups at this point.
4. Move the group V slider across to transfer troops from group I to group V. There is no information in the control box to indicate when all the shield using infantry have changed groups. So you have to position both groups on the screen so you can see them, then adjust the slider to visually confirm that group I has no one with shields and for group V everyone has a shield. As a test I moved only some of the shielded troops in one battle. This allocation was exactly replicated in the next battle. So for existing troops you have to change the allocation completely yourself. This could be done with Groups I and II, allocating archers to a different group.
How the group lock performs in different situations needs to be tested.
Party battle orders.
Previously when a mercenary in a npc clan, and fighting in an Army I have seen npc army leader give me orders (as a melee cavalry leader) to fight on left or right flank, charge, skirmish, fall back.
The (player) battle order system does not have an option to direct a (melee cavalry) group to fight on left, right or both flanks (we get charge, advance, fallback, stop, etc). This only occurs in battles where you use the Sergeants take command (F6) order, and only if the enemy target is not considered weaker 9 (when everyone just charges). For fights vs near equal & stronger opponents, the npc Sergeant will split the melee cavalry into left and right flank sub components. What happens on F6 vs a strong opponent, if you have two melee Cav groups? Do not know, (one group each flank or half each group to each flank) someone needs to test this (with only minimal text advice or watching the two groups to ascertain behaviour).
Essentially without being told "this setting does XYZ", players need to use/change settings from battle to battle and apply a large amount of concentration watching what happens.