bannerlord_addict
Recruit
Some say AI become awfully bad at combat in battles and arenas even with highest difficulty (beta 1.1.0).
what do you think about it?
what do you think about it?
I didn't get that much experience on beta combat AI, but in the version before, it was challenging, to say the least. I especially love that the archers can hit you even while you're moving around, but has it really become worse in the beta version? I only fought looters thus far, and somehow avoided dying to flying rocks, but the sea raiders knocked me out with a single throwing axe headshot while I was mounted.
Aren't you happy with the execution axe already?They need to add divorcing into the game
Looters shouldn't be good at blocking or fighting they don't have martial training they are just poor farmer folk who turned to crime. Have you tried fighting a top tier unit ? Beta notes said something about ai skill based on weapon skill rather then unit level. I think the direction they are heading in is making the ai more dynamic instead of a one size fits all setting. Fighting a top melee unit in melee 1on1 should be much harder then fighting a looter regardless of difficulty setting.
Yes, there definitely is something strange going on with the new patch. I literally lost a 17 vs 10 against looters, which never happened before. I stopped auto-resolving and went to look into the next battle. Half my infantry units just stare, my archers don't shoot: they walk back 15 steps, shoot an arrow, and repeat the process. Very strange.
I am not experiencing this behavior with infantry. Are you playing with mods? What difficulty setting for awhile? Which faction is this happening with and what units. I will need to get archers to test but I haven't had any major problems yet with the ai in this patch besides overall their a bit easier.
Did you delegate command to seargent by accident? The archer kiting fall back and shoot behavior is what the ai does when melee units try to charge them.